Selection object
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/03/2003 at 17:10, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform:
Language(s) : C++ ;---------
How do i retrieve the contents of a selection object in c++, or rather, not how (i presume it's using the basecontainer for that object) but rather, what are the pointers so that i can retrieve the list of objects that it contains (i gave up on trying to use an IN_EXCLUDE object, after it wouldnt allow me to autoalloc it) and ti cased cinema to crash, so this is a new approach). -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/03/2003 at 23:04, xxxxxxxx wrote:
OK, my dumb, i found the strings in the resources folder, however i still have the same problem i had before, and that is, in my shader, if i use a pointer of the class "InExcludeData" in the "Init" section it causes cinema to crash, of course i don't want to be calling this command everytime ia pixel is rendered, so i don't want it in "Output" (where if it's there the shader runs, but after a short while rendering so far it crashes). I know this is probably cuased by a memory leak i'm causing by using a pointer but how and where can I stop it up with this object?
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/03/2003 at 23:26, xxxxxxxx wrote:
sorry i should ahve said initrender function, not init function.