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    Joint driven Morphs Rotational, and position based

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    • H
      Helper
      last edited by

      On 21/03/2017 at 14:27, xxxxxxxx wrote:

      Hi.

      A missing feature in C4D is to automate the process, or make it much faster to connect morphs to joints rotation limits, but also positional.  I can set both up manually, but when you have so many to do its a very long process.

      Maya has a easy way to do this, id like to see such a plugin, and would be very happy to pay for such a plugin.  Looking back over the years of forum posts I see this come up again, and again.

      Thanks, Daniel.

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