Redshift Maya Extension SDK Access Request (Custom Hair Translator)
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Hello,
Maxon Support directed me to this forum to request access to the Redshift SDK.
I am developing a Redshift translator for a third-party Maya custom hair shape called Ahoge.
Environment:
- Maya 2026
- Redshift 2026.7.1
- Windows 11
- Maya shape type:
ahogeShape
The evaluated hair data is available through these node attributes:
outputPoints: float array of XYZ positionsoutputWidths: float array of per-point widthsoutputColors: float array of per-point RGB colorsnumSegmentsnumCurves
I need to translate this data directly into a Redshift hair or curve primitive without converting it to polygon meshes, while preserving animation, simulation, material assignment, IPR updates, and motion blur.
I’d like to request access to the Redshift Maya Extension SDK for Redshift 2026.7.x and Maya 2026.
I need:
- Maya Extension API headers
- Required Redshift import libraries
- Extension API documentation
- A minimal custom hair or geometry extension example
- Documentation for
Register,Create,Eval,PreExport,Export,QueryMaterials, andPurgeAll - An example using
RSMeshHair - Material assignment and per-point user data examples
- Motion blur sampling requirements
- Binary and version compatibility information for extension DLLs
Thank you.
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Hey @shiryuta,
thank you for reaching out to us. There is no public Redshift for Maya SDK. There is a semi-public Redshift Core SDK, but I doubt that this will help you much in this case, as you communicate directly with the Redshift Core in the GPU (and the access is also fairly limited). The Core SDK is also semi-public, i.e., we do not give access to everyone.
I have pinged the Redshift team about your case. Please have some patience, as some key people are there currently on vacation and will only return in early August. What I can already tell you now, is that we will not meet your request in all points. We will for example never publish internal headers, and we also never write code example for non-public APIs.
But that does not necessarily mean that there will not be a solution for your problem, only the Redshift for Maya team can clear up the details.
Cheers,
Ferdinand