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    TexBox CustomGUI for Python?

    Cinema 4D SDK
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    • M
      m_adam
      last edited by

      Hi @indexofrefraction, unfortunately, TexBox is still not supported in Python.
      As you can see in this topic from the old forum https://developers.maxon.net/forum/topic/9959/13411_shaderlink--texbox-in-gedialog-/

      With that's said I will raise the priority of this class on our todo list. 😉 But so far I can't promise you anything.

      Cheers,
      Maxime.

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      • indexofrefractionI
        indexofrefraction
        last edited by

        thanks Maxime,

        i hope the priority raise helps 😉

        i want to do a material editor plugin,
        and it is impossible without TexBox support

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        • indexofrefractionI
          indexofrefraction
          last edited by

          Sigh... still no TexBox support in R21... 😖

          Is this still on your todo list?

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          • M
            m_adam
            last edited by

            @indexofrefraction Sorry, and yes still on my todo list.

            Anyway thanks for rising again the topic.
            Cheers,
            Maxime.

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            • indexofrefractionI
              indexofrefraction
              last edited by indexofrefraction

              3 years later ... the priority raise didn't help 😐
              without this it is impossible to create any kind "material editor" in python
              it would be really nice if this could added somewhen !

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              • M
                m_adam
                last edited by m_adam

                This post is deleted!
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                • indexofrefractionI
                  indexofrefraction
                  last edited by

                  " This post is deleted! " .. ?
                  .-) hope it comes some day ...

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                  • M
                    m_adam
                    last edited by m_adam

                    Hi @indexofrefraction, sorry, I had a look at it and this is unfortunately not possible to add a CUSTOMGUI_TEXBOX in a GeDialog.

                    Technically this is possible and you will be able to use it as a Link field. However, the creation of shader will not work since it requires a Description to work and you can't have a Description object in a GeDialog.

                    This was the original post I wrote, but while writing it I had an idea to maybe make it work, it will be a bit clunky but I need to find time to implement and experiment it. But please don't get wrong expectation, due to the fact that this is not something that work out of the box, I'm not sure we will consider my workaround good enough to release it and we may prefer to decide to not release it. And I'm not 100% sure that my workaround will work, so I need to try first. But this is a very very low priority thing so this is the current status.

                    Cheers,
                    Maxime.

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                    • indexofrefractionI
                      indexofrefraction
                      last edited by

                      @m_adam :
                      Still thanks for looking into this. I didn't expect this to be so complicated, but obviously it is.
                      I hope your idea works out !

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                      • M
                        m_adam
                        last edited by

                        Hello @indexofrefraction ,

                        without further questions or postings, we will consider this topic as solved by Wednesday 31/05/2023 and flag it accordingly.

                        Thank you for your understanding,
                        Maxime.

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                        • R
                          randymills
                          last edited by randymills

                          Was there any further investigation into this topic? We are trying to add a drag and drop field to our python dialog for textures from image assets in the asset browser...I can make a separate post, but scouring the forum first for relevant articles.

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                          • ferdinandF
                            ferdinand
                            last edited by

                            Yes, please create a new thread. And, no, TexBoxCustomGui has not been ported to Python. You might also want to look at this thread.

                            Cheers,
                            Ferdinand

                            MAXON SDK Specialist
                            developers.maxon.net

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