Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    skin weights import

    General Discussion
    0
    3
    695
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 23/09/2003 at 05:20, xxxxxxxx wrote:

      Hi,
      I've played a little with the LWS/LWO import in C4D. It works fine (with only 1 layer) except for the weights of the vertices. When I check with the well named "Claude Bonet" tool, the mesh is left blank in the viewport, so the default bone influence (1/r^2) is used ...
      So here is my question : is it a bug of the LWO importer or something impossible to do with the SDK ?
      Thanks in advance,
      -sebastien

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/11/2003 at 07:56, xxxxxxxx wrote:

        Post this as suggestion to MAXON.
        Of course you can always write your own LWO importer supporting that feature!

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 21/11/2003 at 08:19, xxxxxxxx wrote:

          It was simpler to write an importer for our custom format (supporting multilayer and weights & bones) 🙂

          1 Reply Last reply Reply Quote 0
          • First post
            Last post