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    How to enable object X-Ray option - C++

    Cinema 4D SDK
    c++ sdk
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    • mfersaouiM
      mfersaoui @r_gigante
      last edited by

      @r_gigante
      Hi Riccardo, Yes I'm using it inside a GVO.

      mfersaouiM 1 Reply Last reply Reply Quote 0
      • r_giganteR
        r_gigante
        last edited by

        Hi mfersaui, unfortunately Cinema has not been designed to set the X-Ray option directly inside a GVO.

        What I instead recommend is to implement a NodeData::Message and react to MSG_MENUPREPARE.

        Best, Riccardo

        mfersaouiM 1 Reply Last reply Reply Quote 0
        • mfersaouiM
          mfersaoui @r_gigante
          last edited by

          @r_gigante
          Hi Riccardo, Thank you I will try this.
          Best.

          1 Reply Last reply Reply Quote 0
          • mfersaouiM
            mfersaoui @mfersaoui
            last edited by mfersaoui

            @mfersaoui

            Hi Riccardo,

            I try to do this in NodeData::Message. that works on the parent op. But how can I apply the X-Ray option on child object of node. because I want to apply the X-Ray only on some of node child objects.

            Best regards.

            Bool MyObject::Message(GeListNode* node, Int32 type, void* data)
            {
            
            	switch (type)
            	{
            	case (MSG_MENUPREPARE):
            	{
            		BaseObject* const op = static_cast<BaseObject*>(node);
            		
            		// op.GetCache()->GetDown()
            
            		break;
            	}
            	}
            }
            
            1 Reply Last reply Reply Quote 0
            • r_giganteR
              r_gigante
              last edited by

              Hi @mfersaoui, assuming you need to access the object pinned under your generator (actually the children), you should use op->GetDown() not op->GetCache()->GetDown().

              Best, Riccardo

              mfersaouiM 1 Reply Last reply Reply Quote 0
              • mfersaouiM
                mfersaoui @r_gigante
                last edited by mfersaoui

                @r_gigante
                Hi Riccardo,

                I have already tested to use op->GetDown(), but this crashing Cinema 4D.
                See example below:

                Bool MyObject::Message(GeListNode* node, Int32 type, void* data)
                {
                	switch (type)
                	{
                		case (MSG_MENUPREPARE):
                		{
                			BaseObject* const op = static_cast<BaseObject*>(node);
                			GePrint(op->GetDown()->GetName());
                			break;
                		}
                	}
                }
                
                r_giganteR 1 Reply Last reply Reply Quote 0
                • r_giganteR
                  r_gigante @mfersaoui
                  last edited by

                  @mfersaoui before calling any method belonging to a pointer it's highly recommended to check for the pointer validity, so i would rearrange it as

                  BaseObject* const op = static_cast<BaseObject*>(node);
                  if (op->GetDown())
                  	GePrint(op->GetDown()->GetName());
                  break;
                  

                  This might prevent Cinema from crashing.

                  Cheers, R

                  mfersaouiM 1 Reply Last reply Reply Quote 0
                  • mfersaouiM
                    mfersaoui @r_gigante
                    last edited by

                    @r_gigante I try it but nothing happen, it not detect any child object.

                    ferdinandF 1 Reply Last reply Reply Quote 0
                    • ferdinandF
                      ferdinand @mfersaoui
                      last edited by

                      @mfersaoui

                      Hm, stupid question: Does you object have actually any children? The parameter node passed to Message() is the actual GeListNode sitting in your object manager, representing your plugin instance. If this node has no children, this code does not make any sense.

                      Cheers
                      zipit

                      MAXON SDK Specialist
                      developers.maxon.net

                      mfersaouiM 1 Reply Last reply Reply Quote 0
                      • mfersaouiM
                        mfersaoui @ferdinand
                        last edited by mfersaoui

                        @zipit
                        My object contain a lot of child object, it is similar to the SDK Greek Temple Generator Example.

                        1 Reply Last reply Reply Quote 0
                        • ferdinandF
                          ferdinand
                          last edited by ferdinand

                          Well,

                          everything you are showing here suggests ottherwise. It sounds like GeListNode::GetDown() returns the null pointer for your node (which would both explain the crashes and the non-execution of your print statement).

                          Just to clarify again: node is the representation of your plugin instance in the editor, not the the root node of the object graph you did return in your GVO. If you want to access objects in the ouput of your ObjectData plugin GetCache() was the correct approach. But you also have to check the cache for null pointers, since there is no guarantee that any caches have been build when Message() is being executed.

                          Cheers
                          zipit

                          MAXON SDK Specialist
                          developers.maxon.net

                          1 Reply Last reply Reply Quote 0
                          • r_giganteR
                            r_gigante
                            last edited by

                            Hi @mfersaoui, I thought you were referring to objects pinned under the generator and not children in the cache. In this case checking that the cache is valid before attempting to access any of its methods is mandatory.

                            Last but not least, I think we're running out of options here, cause even attempting to use SpecialEventAdd() / MessageData::CoreMessage() doesn't help too much and leads on some cases to unpredictable results.

                            Best, Riccardo

                            1 Reply Last reply Reply Quote 0
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