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    Drawing into Rendering

    Cinema 4D SDK
    r20 python windows
    3
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    • R
      rownn
      last edited by r_gigante

      Hi all,

      is it possible to draw into renderings somehow? I know how to draw into the viewport, but I have no idea how I could draw lines whatever into a rendering. Is it possible?

      I just need a hint.

      Greetings and thanks
      rownn

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      • M
        mp5gosu
        last edited by

        Are you talking about drawing to the Bitmap that's created after Rendering?

        1 Reply Last reply Reply Quote 0
        • R
          rownn
          last edited by

          Hi Guso,
          nice to read you 🙂
          Yes, that´s exectly what I like to do.

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          • M
            mp5gosu
            last edited by

            Hey. 🙂

            Here you go.

            1 Reply Last reply Reply Quote 1
            • r_giganteR
              r_gigante
              last edited by

              Hi rownn, thanks for reaching us.

              As from the valuable contribution from @mp5gosu and considering that VideoPostData Class is not available in Python, could you please share the final use you're intending of drawing in the rendering viewport?

              Last but not least, rather than adding tags to the tile, use the tagging system embedded in the forum when creating a new thread.

              Best, Riccardo

              1 Reply Last reply Reply Quote 1
              • R
                rownn
                last edited by rownn

                Hi guys,

                thx for you replies.

                @r_gigante: I have few splines with tons of points. I want them to grow in an animation. Using sweep objects results in a very slow performance, so I thought about other ways. S&T isn´t an option, because it is hardly to controll well. Drawing in the rendering somehow is the last idea if have, but before I start to test it, I need to know if it´s possible at all. If not, I´ll be happy about a lot of relaxing time 🙂

                @mp5gosu: Yes, I really would like to do it with GeClipMaps, but I don´t know how to get it in the rendering/bitmap created by rendering/rendering viewport.

                Last: I knew writing the tags into the title isn´t correct, but I didn´t see where they are to add.
                [EDIT] I have found the left bottom corner for adding tags :), sorry

                Greetings
                rownn

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                • r_giganteR
                  r_gigante
                  last edited by

                  Hi @rownn, thanks for having provided further details.

                  Assuming that you're aware of the limitation in terms of appearance that you might face by using the functionalities delivered by GeClipMap, the only way to go to access a bitmap which is supposed to contain a rendering of the scene in Python is to execute the rendering invoking the BaseDocument::RenderDocument() and pass the BaseBitmap you intend to manipulate via the GeClipMap.

                  Best, Riccardo

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