GetCache() bug
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Hello PluginCafe

I tried to insert a cache of selected object into the doc via Console but I got this error/crash.

doc.InsertObject(op.GetCache())is it possible to bypass this behavior?
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Hello,
this is no bug of the Python API. The code is just unsafe.
A given
BaseObject(generator) owns the content of its cache. This cache may be aBaseObject(and subsequent child objects) or nothing -None.So if you operate with a cache you should always check if that cache is actually set.
GetCache()can always returnNone.cache = op.GetCache() if cache is None: returnBut the real problem is that the given
BaseObjectowns the content of the cache. In your code, you take the cache and inset it into theBaseDocument. Both the generator and theBaseObjectnow think they do have sole ownership of the cache content. This can't work and is a perfect recipe for any kind of undefined behaviour - including a crash.So you cannot insert the cache into the
BaseDocument. You must create a copy of the cache (GetClone()) and insert that copy into theBaseDocument.best wishes,
Sebastian -
Thanks, Sebastian for detailed explanation

But this still can be considered as a bug since it CRASHES c4d instead of raising an error message. -
Hi @merkvilson, this feedback has been communicated to our development team.
Cheers,
Maxime.