SetPercent() not working...
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 Hi, 
 I am using ProgressDialog() class to show the progress bar in my plugin. I got the example from here.
 This example works fine and shows a good progress bar but when I customized it to use for my code it stopped showing the progress percentage which was set using SetPercent().
 Here is my code :void ProgressBarDialog::Timer(const BaseContainer &msg) { GePrint("ProgressBarDialog::Timer() is called."); GePrint("value of percentIncrease = " + String::FloatToString((percentIncrease))); percentIncrease += 2.0f; SetPercent(percentIncrease/100); }Also if I am using the SetPercent() in *void ProgressBarDialog::Main(C4DThread bt) function of ProgressDialog(), it is still not working. Please help me with this as I am stuck with it for a long time. Thanks In Advance. 
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 @gogeta said in SetPercent() not working...: percentIncrease/100 This results in being an Int. Because you divide afloatby 100 and that results in anIntrounded to 0.
 So simply cast it tofloat- right as the example you linked, does.
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 Hi, I tried the same as suggested by you but it still didn't work  . .
 I even tried with hardcoded float values but still no progress.
 I am not able to understand why is this happening . .Update: In Main() function of ProgressDialog class I am doing some task and also updating the progress bar with SetPercent(0.1F), SetPercent(0.2F) and so on. 
 Please guide me.Thanks. 
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 Would you mind to share the relevant portion of your code? 
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 @mp5gosu Hi, I can't provide you the exact code but I am providing some portion of code for understanding. Please have a look into this. Bool ProgressBarDialog::CreateLayout() { return ProgressDialog::CreateLayout(); } Bool ProgressBarDialog::InitValues() { GePrint("Initializing progress bar values."); //percentIncrease = 0.0F; //this->SetTimer(1000); return ProgressDialog::InitValues(); } void ProgressBarDialog::Main(C4DThread *bt) { percentIncrease = 0.0F; GePrint("In Main function."); Bool status = false; /*some variables*/ ... ... ... String str1; String str2; /*Set progress bar 10%*/ SetPercent(0.1f); DWORD flag = doSomework(); status = readStatus(arg1,arg2,arg3); if (!status) { MessageDialog("Please Try Again. Facing Issue !"); isErrorOccurred = true; return ; } /*Set progress bar 20%*/ SetPercent(0.2f); //StatusSetBar(10); /*some relevant tasks*/ /*Set progress bar 30%*/ SetPercent(0.3f); status = doSomeCommunication(buff1, buff2); /*Set progress bar 60%*/ SetPercent(0.6f); if (!status) { /*Set progress bar 70%*/ SetPercent(0.7f); /*Perform other tasks*/ /*Set progress bar 80%*/ SetPercent(0.8f); } else { /*Set progress bar 70%*/ SetPercent(0.7f); status = doSomeParsing(Buff1, &var1); if (!status) { MessageDialog(buff[0]); //display error msg isErrorOccurred = true; return ; } /*Set progress bar 90%*/ SetPercent(0.9f); /*do some other tasks*/ } /*Set progress bar 100%*/ SetPercent(1.f); } void ProgressBarDialog::Timer(const BaseContainer &msg) { GePrint("ProgressBarDialog::Timer() is called."); GePrint("value of percentIncrease = " + String::FloatToString((percentIncrease))); percentIncrease += 2.0f; SetPercent((Float)percentIncrease / 100); }Thanks! 
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 Hi @gogeta sorry for the late reply. Since ProgressDialog makes use of a Timer in order to refresh the UI, you must call the Super::Timer operator like so at the end of your Timer function. return ProgressDialog::Timer(msg);If you have any questions please let me know! 
 Cheers,
 Maxime.
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 @m_adam Hi, Thanks for your answer. I applied your changes and it worked like a charm  . .
 Thanks again!!!