CheckCoreMessage returns always false
-
On 23/04/2018 at 01:47, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R18
Platform: Windows ;
Language(s) : C++ ;---------
Hello.In a custom thread, I call SpecialEventAdd(id, p1, p2) and I have a dialog that is supposed to process this event.
The problem is that for some reason CheckCoreMessage returns false even thought the event has not been already processed.
What can I do to properly handle the special event ?Thank you.
-
On 24/04/2018 at 07:36, xxxxxxxx wrote:
Hi,
hard to say, but maybe it helps to provide some background info.
SpecialEventAdd() posts an event into a queue. In certain intervals in the main thread these events will be processed and distributed. When doing so, the events get a timestamp (a counter in BFM_CORE_UNIQUEID). This timestamp is identical for all events distributed in one interval.
CheckCoreMessage() checks a timestamp of the event and stores it in a member variable of the GeDialog (if ownlastcoremsg parameter is not provided).
This might already be an issue in your case. For example, if a bunch of events pile up, only the first would pass CheckCoreMessage() as all following would have the same timestamp (even though the events are of different type).A solution may be to do CheckCoreMessage() based on event type and store the last timestamp on your own (via ownlastcoremsg parameter).
Let me know, if this helped.