Python hyperfile write/read float32
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 On 05/06/2016 at 07:49, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: R17
 Platform: Windows ;
 Language(s) :--------- When writing out and reading floats I noticed a difference between write/read float32 and write/read float64. 
 I have included code using the 32 variant. The double precision seems to work OK, but I would expect that while less precise, the 32 bit variant to "closely" match the expected value.Write/Read Float32 
 writing -> version: 0.4
 reading -> version: -1.58818683921e-23Write/Read Float64 
 writing -> version: 0.4
 reading -> version: 0.4def WritePreset(self) : 
 testversion = 0.4
 folder, filename = os.path.split(__file__)
 fn = os.path.join(folder, 'preset')
 hf = c4d.storage.HyperFile()
 if hf.Open(ident=12345, filename=fn, mode=c4d.FILEOPEN_WRITE, error_dialog=c4d.FILEDIALOG_NONE) :
 print 'writing -> version:', testversion
 if not hf.WriteFloat32(testversion) :
 print 'Failed writing'
 hf.Close()
 else:
 print 'Failed open hyperfile', hf.GetError()
 return
 
 def ReadPreset(self) :
 folder, filename = os.path.split(__file__)
 fn = os.path.join(folder, 'preset')
 hf = c4d.storage.HyperFile()
 if os.path.isfile(fn) and hf.Open(ident=12345, filename=fn, mode=c4d.FILEOPEN_READ, error_dialog=c4d.FILEDIALOG_NONE) :
 ver = hf.ReadFloat32()
 print 'reading -> version:', ver
 hf.Close()
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 On 13/06/2016 at 06:34, xxxxxxxx wrote: Hi, you have found a bug in the argument parsing of WriteFloat32(). Sorry! 
 The only workaround I have for now is to use WriteFloat64() instead. The bug will be fixed in one of the next releases.
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 On 15/06/2016 at 12:19, xxxxxxxx wrote: Thank you Andreas