The Maxon SDK Team is currently short staffed due to the winter holidays. No forum support is being provided between 15/12/2025 and 5/1/2026. For details see Maxon SDK 2025 Winter Holidays.
Get BaseObject from ObjectData
-
On 10/02/2016 at 04:57, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R17
Platform:
Language(s) : C++ ;---------
Here is the newbie again, I've managed to create my object derived from ObjectData but what if I want to move it from inside itself?Moving it seems to be trivial using BaseObject* functions but I cannot find the way to get it.
Regards and thank you in advance again!
-
On 10/02/2016 at 05:38, xxxxxxxx wrote:
From inside your ObjectData-derived class, you can use either the GeListNode* node passed to the method in the class:
//*---------------------------------------------------------------------------* Bool MyObjectData::Message(GeListNode* node, Int32 type, void* data) //*---------------------------------------------------------------------------* { if (!node) return FALSE; BaseObject* pObject = static_cast<BaseObject*>(node); // etc. return SUPER::Message(node,type,data); }Or you can use the NodeData::Get() method:
//*---------------------------------------------------------------------------* Bool MyObjectData::MyMethod() //*---------------------------------------------------------------------------* { GeListNode* node = Get(); if (!node) return FALSE; BaseObject* pObject = static_cast<BaseObject*>(node); // etc. return TRUE; } -
On 10/02/2016 at 10:02, xxxxxxxx wrote:
Thank you second method is perfect for me