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    get Ifo when HUD-element changed [SOLVED]

    SDK Help
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    • H
      Helper
      last edited by

      On 09/04/2015 at 08:12, xxxxxxxx wrote:

      Hi all,

      don't know if this is the wright place to ask this:
      In my scene I have a Coffee-Node witch is doing some things.
      One of this this is it should activate an object, if a HUD-Element (it's a switch) is activated.

      For this I whant to get the Info (something like "klicked=true") if this HUD-Element is klicked with the mouse.

      Is it possible to get this Information?

      Thanks a lot
      Ronald

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      • H
        Helper
        last edited by

        On 10/04/2015 at 06:59, xxxxxxxx wrote:

        Hi Ronald,

        actually HUD elements are just "visual twins" of actual description parameters. There is no way I know of, to detect if a HUD element get's clicked.
        But why can't you simply use the original checkbox (the one used to create the HUD) and connect this to your C.O.F.F.E.E. node?

        I moved your thread into the "SDK Help" subforum. That's where we handle C.O.F.F.E.E. questions (yeah, I know, that's not logical...).

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        • H
          Helper
          last edited by

          On 21/04/2015 at 06:59, xxxxxxxx wrote:

          Hi Ronald,
          did you find a solution?

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          • H
            Helper
            last edited by

            On 21/04/2015 at 07:43, xxxxxxxx wrote:

            Yes, I did 🙂

            It was as easy as it could be:
            You have to tear the objekt from the Object-Manager only to the Editor!
            That's it.

            Thanks to you
            Ronald

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