get Ifo when HUD-element changed [SOLVED]
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On 09/04/2015 at 08:12, xxxxxxxx wrote:
Hi all,
don't know if this is the wright place to ask this:
In my scene I have a Coffee-Node witch is doing some things.
One of this this is it should activate an object, if a HUD-Element (it's a switch) is activated.For this I whant to get the Info (something like "klicked=true") if this HUD-Element is klicked with the mouse.
Is it possible to get this Information?
Thanks a lot
Ronald -
On 10/04/2015 at 06:59, xxxxxxxx wrote:
Hi Ronald,
actually HUD elements are just "visual twins" of actual description parameters. There is no way I know of, to detect if a HUD element get's clicked.
But why can't you simply use the original checkbox (the one used to create the HUD) and connect this to your C.O.F.F.E.E. node?I moved your thread into the "SDK Help" subforum. That's where we handle C.O.F.F.E.E. questions (yeah, I know, that's not logical...).
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On 21/04/2015 at 06:59, xxxxxxxx wrote:
Hi Ronald,
did you find a solution? -
On 21/04/2015 at 07:43, xxxxxxxx wrote:
Yes, I did
It was as easy as it could be:
You have to tear the objekt from the Object-Manager only to the Editor!
That's it.Thanks to you
Ronald