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    Scaling 2d planes to their texture..

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 24/09/2014 at 06:33, xxxxxxxx wrote:

      A while back Lennart (tca studios), wrote a smart bit of python script to make a plane the same dimensions as whatever texture you drop on it. Truly fantastic in many ways.

      But there is on drawback that i haven't worked out. The material paths for the texture must be absolute. While not a huge drawback it would be a future proof script if it could just use local file names.

      So can this be done or is this just the way python looks at files?

      The link to the thread (with the script) can be found below.

      http://forums.cgsociety.org/showthread.php?f=47&t=1081362&page=1&pp=15

      If anyone has any ideas that would be great! If not i hope you still enjoy the brilliance & generosity of TCAstudios..

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      • H Offline
        Helper
        last edited by

        On 24/09/2014 at 07:23, xxxxxxxx wrote:

        Hello,

        ~~if you grab the bitmap within a init and a free Render call it works, like:
        cheers
        Martin
        ~~

        Edit:
        This doesn´t work either.
        Sorry mate!
        I´ll have a lock at it  tonight, if someone smarter isn´t faster.
        Martin

          
        import c4d  
        from c4d import gui,bitmaps  
        from c4d.modules.render import  InitRenderStruct  
          
        #adjust plane to bitmap script  
          
          
        def main() :  
            
          if op==None:return  
          #if it is not a plane primitiv return  
          if op.GetType()!=5168:  
              return  
          
          if op.GetTag(c4d.Ttexture)== None:  
              dialog=gui.MessageDialog("Please assign a material to the object",c4d.GEMB_OK)  
              if dialog== 1:  
                  return  
          else:  
              TexTag=op.GetTag(c4d.Ttexture)     
                 
          Mat= TexTag.GetMaterial()  
          Shader=Mat[c4d.MATERIAL_COLOR_SHADER]  
          
          
          
          #init the render struct and get the bitmap  
          if Shader.InitRender(InitRenderStruct())==c4d.INITRENDERRESULT_OK:  
              bitmap= Shader.GetBitmap()  
              Shader.FreeRender()  
              if bitmap != None:  
                  bmsize     = bitmap.GetSize()  
                    
                  op[c4d.PRIM_PLANE_WIDTH]=bmsize[0]  
                  op[c4d.PRIM_PLANE_HEIGHT]=bmsize[1]  
                    
                   
                  op.Message(c4d.MSG_UPDATE)  
                  #render the Bitmap if you like  
                  #bitmaps.ShowBitmap(bitmap)  
            
          c4d.EventAdd()  
        
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        • H Offline
          Helper
          last edited by

          On 24/09/2014 at 11:26, xxxxxxxx wrote:

          i'll take a look at that tonight mate cheers..

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          • H Offline
            Helper
            last edited by

            On 25/09/2014 at 01:09, xxxxxxxx wrote:

            I added the code to a python tag and Cinema said the code ran without problem, but nothing happened to the dimensions of the plane. Did i miss something obvious?

            here is the C4d file..

            http://www.doghouseanimations.com/resizing test code.zip

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            • H Offline
              Helper
              last edited by

              On 25/09/2014 at 01:21, xxxxxxxx wrote:

              Just saw you edit fella.

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              • H Offline
                Helper
                last edited by

                On 25/09/2014 at 07:51, xxxxxxxx wrote:

                at the end!

                There are several places where your bitmap can be fund, according to the state of your document (saved or not)or your choice while loading the picture(make a copy or not).
                This script should work in any case.
                Let me know if not.
                cheers
                Martin

                  
                import c4d,os  
                from c4d import gui,bitmaps,storage  
                from c4d.modules.render import  InitRenderStruct  
                  
                  
                  
                def main() :  
                    
                  if op==None:return  
                  #not a plane primitive  
                  if op.GetType()!=5168:return  
                    
                    
                  doc = c4d.documents.GetActiveDocument()  
                  
                  if op.GetTag(c4d.Ttexture)== None:  
                      dialog=gui.MessageDialog("Please assign a material to the object",c4d.GEMB_OK)  
                      if dialog== 1:  
                          return  
                  else:  
                      TexTag=op.GetTag(c4d.Ttexture)     
                         
                  Mat= TexTag.GetMaterial()  
                  Shader=Mat[c4d.MATERIAL_COLOR_SHADER]  
                  if Shader.GetType() != c4d.Xbitmap:  
                      dialog=gui.MessageDialog("Please insert a picture",c4d.GEMB_OK)  
                      if dialog== 1:  
                          return  
                        
                  bitmapPath = Shader[c4d.BITMAPSHADER_FILENAME]  
                    
                  #if bitmapPath is´nt absolute  
                  if not os.path.dirname(bitmapPath) :  
                      #the document has´nt been saved already ->picture in user library  
                      if not doc.GetDocumentPath() :  
                          abspath= c4d.storage.GeGetStartupWritePath()+"/"+"tex"+"/"+bitmapPath  
                      #the picture should be inside the asset´s texture folder      
                      else:  
                          abspath= doc.GetDocumentPath()+"/"+"tex"+"/"+bitmapPath  
                            
                  else:  
                      abspath = bitmapPath  
                        
                  print abspath   
                       
                  bmp = bitmaps.BaseBitmap()      
                  if bmp.InitWith(abspath)[0]== c4d.IMAGERESULT_OK:  
                      if bmp != None:  
                          bmpsize     = bmp.GetSize()  
                            
                          op[c4d.PRIM_PLANE_WIDTH]=bmpsize[0]  
                          op[c4d.PRIM_PLANE_HEIGHT]=bmpsize[1]  
                            
                           
                          op.Message(c4d.MSG_UPDATE)  
                          #render the Bitmap if you like  
                          #bitmaps.ShowBitmap(bmp)  
                    
                  c4d.EventAdd()   
                  
                
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                • H Offline
                  Helper
                  last edited by

                  On 25/09/2014 at 17:31, xxxxxxxx wrote:

                  Thanks for sticking in here with me.

                  No joy. Maybe i'm doing something wrong. I dropped this code in a python tag on a plane object with a texture attached. Should that have worked?!

                  Am i doing something wrong?

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                  • H Offline
                    Helper
                    last edited by

                    On 25/09/2014 at 17:46, xxxxxxxx wrote:

                    Yes, if you use a Python tag, than op is the Python tag and not the assigned object.
                    You have to use obj= op.GetObject() instead.
                    Have fun!
                    Martin

                    like:

                      
                    import c4d,os  
                    from c4d import gui,bitmaps,storage  
                      
                      
                      
                      
                    def main() :  
                      obj= op.GetObject()  
                      print obj  
                      if obj==None:return  
                      #not a plane primitive  
                      if obj.GetType()!=5168:return  
                        
                        
                      doc = c4d.documents.GetActiveDocument()  
                      
                      if obj.GetTag(c4d.Ttexture)== None:  
                          dialog=gui.MessageDialog("Please assign a material to the object",c4d.GEMB_OK)  
                          if dialog== 1:  
                              return  
                      else:  
                          TexTag=obj.GetTag(c4d.Ttexture)     
                             
                      Mat= TexTag.GetMaterial()  
                      Shader=Mat[c4d.MATERIAL_COLOR_SHADER]  
                      print Shader  
                      if Shader.GetType() != c4d.Xbitmap:  
                          dialog=gui.MessageDialog("Please insert a picture",c4d.GEMB_OK)  
                          if dialog== 1:  
                              return  
                            
                      bitmapPath = Shader[c4d.BITMAPSHADER_FILENAME]  
                        
                      #if bitmapPath is´nt absolute  
                      if not os.path.dirname(bitmapPath) :  
                          #the document has´nt been saved already ->picture in user library  
                          if not doc.GetDocumentPath() :  
                              abspath= c4d.storage.GeGetStartupWritePath()+"/"+"tex"+"/"+bitmapPath  
                          #the picture should be inside the asset´s texture folder      
                          else:  
                              abspath= doc.GetDocumentPath()+"/"+"tex"+"/"+bitmapPath  
                                
                      else:  
                          abspath = bitmapPath  
                            
                      print abspath   
                           
                      bmp = bitmaps.BaseBitmap()      
                      if bmp.InitWith(abspath)[0]== c4d.IMAGERESULT_OK:  
                          if bmp != None:  
                              bmpsize     = bmp.GetSize()  
                                
                              obj[c4d.PRIM_PLANE_WIDTH]=bmpsize[0]  
                              obj[c4d.PRIM_PLANE_HEIGHT]=bmpsize[1]  
                                
                               
                              obj.Message(c4d.MSG_UPDATE)  
                              #render the Bitmap if you like  
                              #bitmaps.ShowBitmap(bmp)  
                      
                        
                    if __name__=='__main__':  
                      main()  
                    

                    p.s.
                    Don´t use EventAdd() than;)

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                    • H Offline
                      Helper
                      last edited by

                      On 28/09/2014 at 09:51, xxxxxxxx wrote:

                      I can't get this working, i'm going to try again tonight!?

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                      • H Offline
                        Helper
                        last edited by

                        On 28/09/2014 at 10:54, xxxxxxxx wrote:

                        Hi,

                        be sure to use a plane primitive!!

                        At the beginning of the script we exclude any other objects even a converted plane.

                        like

                            #not a plane primitive  
                          if obj.GetType()!=5168:return
                        

                        because at the end of the script we want to assign the bitmap size to the primitiv values.

                                    obj[c4d.PRIM_PLANE_WIDTH]=bmpsize[0]  
                                  obj[c4d.PRIM_PLANE_HEIGHT]=bmpsize[1]
                        

                        If this doesn´t work, post a scene file.

                        cheers
                        Martin

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                        • H Offline
                          Helper
                          last edited by

                          On 28/09/2014 at 16:34, xxxxxxxx wrote:

                          I've tried a couple of ways of applying the code but i can't get it working!?

                          I have been using a plane and i have tired many ways of applying the texture, still no joy.

                          http://www.doghouseanimations.com/resizing test code 3.zip

                          thanks again for your help..

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                          • H Offline
                            Helper
                            last edited by

                            On 28/09/2014 at 16:39, xxxxxxxx wrote:

                            sorry here is the hyperlink..

                            http://www.doghouseanimations.com/resizing test code 3.zip

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                            • H Offline
                              Helper
                              last edited by

                              On 28/09/2014 at 17:35, xxxxxxxx wrote:

                              ok,

                              you did not use a regular project structure.
                              The Bitmap is only inside the project folder, but not in a separate "tex" folder like cinema4d usually set it up by default.

                              just create a new folder inside your project folder, name it tex, drag the picture into it and open the scene. works fine!

                              or

                              open the scene and safe it again including the asset. works fine!

                              or

                              There is a Texture Manager inside cinema4d which shows you every path of every texture in your scene
                              Adapt the script to your special needs, if you like
                              Please try to understand those lines by searching the sdk.:

                              abspath= c4d.storage.GeGetStartupWritePath()+"/"+"tex"+"/"+bitmapPath
                              

                              and especially

                              abspath= doc.GetDocumentPath()+"/"+"tex"+"/"+bitmapPath
                              

                              I implemented a print statement for the abspath already, that you can read it in the console window.

                              cheers
                              Martin

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                              • H Offline
                                Helper
                                last edited by

                                On 28/09/2014 at 17:56, xxxxxxxx wrote:

                                That rocks, you are truly a superstar. I can't believe i missed that!

                                If your ever in Amsterdam there is a beer with your name on it..

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                                • H Offline
                                  Helper
                                  last edited by

                                  On 29/09/2014 at 06:53, xxxxxxxx wrote:

                                  you´re welcome.

                                  I still just stumble through the code.
                                  But I´ll take you up on the beer.

                                  cheers
                                  Martin

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