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    Just can't get GetPixelInfoPoint to work :-(

    SDK Help
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    • H
      Helper
      last edited by

      On 17/06/2014 at 12:53, xxxxxxxx wrote:

      It is not too much, Scott 🙂
      Thank you very much.
      I'm eager to sift through it. But, damn!!! I have to go and have dinner now.
      And today is my wife's birthday.
      I guess I will only be able to deal with this later or tomorrow.

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 17/06/2014 at 15:09, xxxxxxxx wrote:

        Scott, I was able to use your code almost exactly as it is, without changes.
        But, ViewportPixel *pPixel = vps->GetPixelInfoPoint(i, j); always returns NULL 😞

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        • H
          Helper
          last edited by

          On 17/06/2014 at 15:26, xxxxxxxx wrote:

          That's strange.
          I'm getting the object, and the object's point index#s from it just fine in R13.

              //Loop through the pixels in the screen in a matrix like fashion  
            //By getting the pixels using Rows & Columns using 2 for loops  
            for (LONG i = x1; i <= x2; i++)  
            {  
                for (LONG j = y1; j <= y2; j++)  
                {  
                    Real rSqrDist = (i - mouseX)*(i - mouseX) + (j - mouseY)*(j - mouseY);  
                    if (rSqrDist > radSqr) continue;  
            
                    //Get the point of an object in the scene at this screen pixel location  
                    ViewportPixel *pPixel = vps->GetPixelInfoPoint(i, j);  
                    while (pPixel)  
                    {  
                        //If the point found belongs to our desired target object  
                        if (pPixel->op == obj)  
                        {  
                            GePrint(pPixel->op->GetName());    //Prints the name of the object we're selecting points on  
                            GePrint(LongToString(pPixel->i));  //Prints the point's index#  
            
                            //This code will select the points on the object if they're within the radius range  
                            BaseSelect *bs = obj->GetPointS();  
                            bs->Select(pPixel->i);  
                        }  
                        pPixel = pPixel->next;  
                    }  
                }  
            }
          

          I don't know why it's returning Null for you.
          If you want the plugin to play around with. Tell me where to e-mail it and I'll send it to you.

          -ScottA

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 17/06/2014 at 15:41, xxxxxxxx wrote:

            It is a real mystery 😞
            Well, I'm using R14 but it should work fine anyway.
            If you can, please send it over to: [email protected]
            I'm on a Mac, remember?
            Thank you in advance.

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            • H
              Helper
              last edited by

              On 17/06/2014 at 16:10, xxxxxxxx wrote:

              Oh yeah. I forgot you're on a Mac.
              Having the actual plugin won't help you any more than the code I posted.

              Have you looked at the "sculpting.cpp" example in the SDK examples?
              That one uses the GetPixelInfoPoint() function in it too.

              -ScottA

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 17/06/2014 at 16:17, xxxxxxxx wrote:

                Yes, I looked into it.
                And using the methods that are used there, I still get Null in the vps->GetPixelInfoPoint(x, y)

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                • H
                  Helper
                  last edited by

                  On 17/06/2014 at 18:02, xxxxxxxx wrote:

                  I just can't figure out why is this happening 😞

                    
                  (...)   
                  for (LONG i = x1; i <= x2; i++)   
                  {   
                      for (LONG j = y1; j <= y2; j++)   
                      {   
                          Real rSqrDist = (i - mouseX)*(i - mouseX) + (j - mouseY)*(j - mouseY);   
                          if (rSqrDist > radSqr) continue;   
                                    
                          ViewportPixel *pPixel = vps->GetPixelInfoPoint(i, j);   
                    
                  // the code works fine until here. At this point, pPixel is NULL   
                    
                          while (pPixel)   
                          {   
                              if (pPixel->op == obj)   
                              {   
                           GePrint(LongToString(pPixel->i));   
                              }   
                          pPixel = pPixel->next;   
                          }   
                      }   
                  }   
                  (...)
                  
                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 18/06/2014 at 04:52, xxxxxxxx wrote:

                    I tried it with python and it works fine. I just can't make it work with C++
                    This is driving me crazy!!! 😞

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                    • H
                      Helper
                      last edited by

                      On 18/06/2014 at 05:49, xxxxxxxx wrote:

                      Howdy,

                      Have you looked at ViewportPixel::GetNearestPoint()?

                      That function may be easier to use because it has a radius parameter:

                      ViewportPixel *vp = vps->GetNearestPoint(op,x,y,rad);
                      

                      Adios,
                      Cactus Dan

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 18/06/2014 at 06:49, xxxxxxxx wrote:

                        Even with GetNearestPoint I still get vp==NULL 😞

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          On 18/06/2014 at 07:46, xxxxxxxx wrote:

                          Howdy,

                          Try this sample code:

                          #include "c4d.h"
                          #include "c4d_symbols.h"
                          #include "lib_collider.h"
                            
                          class TestTool : public ToolData
                          {
                          private:
                          	Real mx, my;
                          	Bool mDrag;
                          	
                          public:
                          	virtual TOOLDRAW Draw(BaseDocument* doc, BaseContainer& data, BaseDraw* bd, BaseDrawHelp* bh, BaseThread* bt, TOOLDRAWFLAGS flags);
                          	virtual Bool MouseInput(BaseDocument *doc, BaseContainer &data, BaseDraw *bd, EditorWindow *win, const BaseContainer &msg);
                          };
                            
                          TOOLDRAW TestTool::Draw(BaseDocument* doc, BaseContainer& data, BaseDraw* bd, BaseDrawHelp* bh, BaseThread* bt, TOOLDRAWFLAGS flags)
                          {
                          	BaseObject	*op = doc->GetActiveObject(); if(!op) return TOOLDRAW_0;
                          	if(!(op->IsInstanceOf(Opoint) && ToPoint(op)->GetPointR())) return TOOLDRAW_0;
                          	
                          	Real rad = 10.0;
                          	if(mDrag)
                          	{
                          		bd->SetPen(Vector(0,0,0));
                          		bd->DrawCircle2D(LONG(mx),LONG(my),rad);
                          	}
                            
                          	return TOOLDRAW_HANDLES|TOOLDRAW_AXIS|TOOLDRAW_HIGHLIGHTS;
                          }
                            
                          Bool TestTool::MouseInput(BaseDocument *doc, BaseContainer &data, BaseDraw *bd,EditorWindow *win, const BaseContainer &msg)
                          {
                          	BaseObject	*op = doc->GetActiveObject(); if(!op) return false;
                          	if(!(op->IsInstanceOf(Opoint) && ToPoint(op)->GetPointR())) return false;
                          		
                          	mx = msg.GetReal(BFM_INPUT_X);
                          	my = msg.GetReal(BFM_INPUT_Y);
                          	LONG button;
                          	
                          	switch (msg.GetLong(BFM_INPUT_CHANNEL))
                          	{
                          		case BFM_INPUT_MOUSELEFT : button=KEY_MLEFT; break;
                          		case BFM_INPUT_MOUSERIGHT: button=KEY_MRIGHT; break;
                          		default: return TRUE;
                          	}
                          	
                          	Real rad = 10.0;
                          	Bool vOnly = true;
                          	
                          	AutoAlloc<ViewportSelect> vps; if(!vps) return false;
                          	
                          	LONG left, top, right, bottom, width, height;
                          	bd->GetFrame(&left, &top, &right, &bottom);
                          	width = right - left + 1;
                          	height = bottom - top + 1;
                          	
                          	vps->Init(width,height,bd,op,Mpoints,vOnly,VIEWPORTSELECTFLAGS_USE_HN|VIEWPORTSELECTFLAGS_USE_DEFORMERS);
                          	vps->SetBrushRadius(rad);
                            
                          	Real dx, dy;
                          	mDrag = false;
                          	BaseContainer bc, device;
                          	win->MouseDragStart(button,mx,my,MOUSEDRAGFLAGS_DONTHIDEMOUSE|MOUSEDRAGFLAGS_NOMOVE);
                          	while (win->MouseDrag(&dx,&dy,&device)==MOUSEDRAGRESULT_CONTINUE)
                          	{
                          		mx+=dx;
                          		my+=dy;
                          		mDrag = true;
                          		LONG x = mx, y = my;
                          		
                          		ViewportPixel *vp = vps->GetNearestPoint(op,x,y,rad);
                          		if(vp)
                          		{
                          			GePrint(LongToString(vp->i));
                          		}
                          		DrawViews(DRAWFLAGS_INDRAG|DRAWFLAGS_NO_REDUCTION|DRAWFLAGS_ONLY_ACTIVE_VIEW|DRAWFLAGS_NO_THREAD|DRAWFLAGS_NO_ANIMATION);
                          	}
                          	mDrag = false;
                          	EventAdd(EVENT_FORCEREDRAW);
                            
                          	return TRUE;
                          }
                            
                          #define ID_TOOLDATA_TEST		1000007
                            
                          Bool RegisterTestTool(void)
                          {
                          	return RegisterToolPlugin(ID_TOOLDATA_TEST,"Test Tool",0,AutoBitmap("Test.tif"),"Test Tool",gNew TestTool);
                          }
                          

                          Adios,
                          Cactus Dan

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            On 18/06/2014 at 08:37, xxxxxxxx wrote:

                            I replaced all my code with your code and added the following:

                            (...)
                            ViewportPixel *vp = vps1->GetNearestPoint(op,x,y,rad);
                            if(vp)
                            {
                                 GePrint(LongToString(vp->i));
                            }
                            else
                            {
                                 GePrint("vp is NULL");
                            }
                            (...)

                            And all I got, as I dragged the cursor was "vp is NULL" in the Console 😞

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              On 18/06/2014 at 09:11, xxxxxxxx wrote:

                              Howdy,

                              OK, I added the line:

                              else GePrint("vp is NULL");
                              

                              ... and it only prints that when the mouse is not over a point of the object and within the radius.

                              Adios,
                              Cactus Dan

                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                On 18/06/2014 at 09:24, xxxxxxxx wrote:

                                If the code works in Python. Then It's not a code problem.

                                The simplest way to check it is to put this in the sculpting.cpp file's while loop: GePrint(pPixel->op->GetName());
                                If this returns NULL and not the name of the object. Then there's got to be something wrong with your SDK installation.

                                -ScottA

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                                • H
                                  Helper
                                  last edited by

                                  On 18/06/2014 at 09:33, xxxxxxxx wrote:

                                  So, why the hell is it not working for me?!?
                                  Would you guys be willing to check out my code?
                                  It is not much longer than the one posted above by Scott 😉

                                  1 Reply Last reply Reply Quote 0
                                  • H
                                    Helper
                                    last edited by

                                    On 18/06/2014 at 09:38, xxxxxxxx wrote:

                                    Howdy,

                                    Hehe, at this point that may be your only option. If you want to keep your code confidential, feel free to pm or email it to one of us.

                                    Adios,
                                    Cactus Dan

                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      Helper
                                      last edited by

                                      On 18/06/2014 at 09:38, xxxxxxxx wrote:

                                      Scott, I did what you said and the sculpt tool works fine and prints out the name of the object.

                                      1 Reply Last reply Reply Quote 0
                                      • H
                                        Helper
                                        last edited by

                                        On 18/06/2014 at 09:44, xxxxxxxx wrote:

                                        Well, I will send it through pm just because I don't want to show my lame code to everyone 😉
                                        Thank you very much in advance.

                                        1 Reply Last reply Reply Quote 0
                                        • H
                                          Helper
                                          last edited by

                                          On 18/06/2014 at 09:50, xxxxxxxx wrote:

                                          I just sent you a PM with my code, Dan.
                                          I will only send it to Scott if he says it is OK to do so.
                                          Thank you very much in advance to both of you.

                                          1 Reply Last reply Reply Quote 0
                                          • H
                                            Helper
                                            last edited by

                                            On 18/06/2014 at 10:29, xxxxxxxx wrote:

                                            If Dan's willing to help you out. There's no need to send it to me Rui.
                                            He can probably help you better than I can.
                                            Plus, he's a Mac user. So you can send files to each other. And I can't do that.

                                            -ScottA

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