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    • H
      Helper
      last edited by

      On 22/07/2013 at 06:01, xxxxxxxx wrote:

      Howdy,

      Originally posted by xxxxxxxx

      ... I wonder why Maxon uses multi-character constants, what purpose they serve...

      So you can do something like this:

      switch(bc->GetLong(DESC_UNIT)
      {
      	case DESC_UNIT_REAL:
      		GePrint("Real");
      		break;
      	case DESC_UNIT_LONG:
      		GePrint("Long");
      		break;
      	case DESC_UNIT_PERCENT:
      		GePrint("Percent");
      		break;
      	case DESC_UNIT_DEGREE:
      		GePrint("Degree");
      		break;
      	case DESC_UNIT_METER:
      		GePrint("Meter");
      		break;
      	case DESC_UNIT_TIME:
      		GePrint("Time");
      		break;
      }
      

      If any of the defined constant values are changed in the future, the above code would still work. 😉

      You really need not worry about what a defined constant's value is, because you can use the definition "DESC_UNIT_DEGREE" in your code (as in the above code). The use of the value of 'fdgr' may only be a convenience to the original programmer for debugging purposes or something.

      Adios,
      Cactus Dan

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      • H
        Helper
        last edited by

        On 22/07/2013 at 07:05, xxxxxxxx wrote:

        Hi Dan,
        thanks!
        I am not "worrying" about anything in particular, but I am, and have always been, very curious! I always want to open the lid, to watch inside. That slows me often down, with most of the things I do. Making things work, is not enough for me, I want to find out why and because  😉
        My plugins were mostly done, mostly working well, already in June. But I and diving into stuff all the time, do I see a yet another door, I just have to open it!

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        • H
          Helper
          last edited by

          On 22/07/2013 at 11:01, xxxxxxxx wrote:

          I think the question was more like "why multi character constants instead of any other integral numbers"?
          Well, it's like choosing between octal, decimal and hexadecimal. 🙂

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          • H
            Helper
            last edited by

            On 24/07/2013 at 06:54, xxxxxxxx wrote:

            Howdy,

            Well, your curiosity got my curiosity up, and I found this from a c++ forum:

            Question:
            I'm curious about this code:
            cout << 'test'; // Note the single quotes.
            gives me an output of 1952805748.
            My question: Is the output an address in memory or something?

            Answer:
            No, it's not an address. It's the so-called multibyte character.
            Typically, it's the ASCII values of the four characters combined.
            't' == 0x74; 'e' == 0x65; 's' == 0x73; 't' == 0x74; So 0x74657374 is 1952805748.

            According to Bjarne Stroustrup (the author of c++) in his book "The C++ Programming Language", the use of the ' operator declares a character literal and that character literals are mainly used to make programs more portable.

            Adios,
            Cactus Dan

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            • H
              Helper
              last edited by

              On 25/07/2013 at 15:14, xxxxxxxx wrote:

              Great Dan,
              reminds me of the old days when I programmed in assembler. I used a decimal number to search for a four characters long string in a file.

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              • H
                Helper
                last edited by

                On 25/07/2013 at 16:26, xxxxxxxx wrote:

                Are they using mulichars in the ListView gizmo?

                This is in the ge_prepass.h file:

                    LV_COLUMN_TEXT      = C4D_FOUR_BYTE(0,'t','x','t'),  
                  LV_COLUMN_EDITTEXT  = C4D_FOUR_BYTE(0,'e','d','t'),  
                  LV_COLUMN_BMP       = C4D_FOUR_BYTE(0,'b','m','p'),  
                  LV_COLUMN_CHECKBOX  = C4D_FOUR_BYTE(0,'c','h','k'),  
                  LV_COLUMN_BUTTON    = C4D_FOUR_BYTE(0,'b','t','n'),  
                  LV_COLUMN_USERDRAW  = C4D_FOUR_BYTE(0,'u','s','r'),  
                  LV_COLUMN_COLORVIEW = C4D_FOUR_BYTE(0,'c','l','v'),
                

                Does this mean that each char inside of the parenthesis () is a hexidecimal representaion of an ID#?
                The "C4D_FOUR_BYTE" code is very odd looking code to me too.

                -ScottA

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                • H
                  Helper
                  last edited by

                  On 26/07/2013 at 08:55, xxxxxxxx wrote:

                  Originally posted by xxxxxxxx

                  Are they using mulichars in the ListView gizmo?

                  This is in the ge_prepass.h file:

                      LV_COLUMN_TEXT      = C4D_FOUR_BYTE(0,'t','x','t'),  
                    LV_COLUMN_EDITTEXT  = C4D_FOUR_BYTE(0,'e','d','t'),  
                    LV_COLUMN_BMP       = C4D_FOUR_BYTE(0,'b','m','p'),  
                    LV_COLUMN_CHECKBOX  = C4D_FOUR_BYTE(0,'c','h','k'),  
                    LV_COLUMN_BUTTON    = C4D_FOUR_BYTE(0,'b','t','n'),  
                    LV_COLUMN_USERDRAW  = C4D_FOUR_BYTE(0,'u','s','r'),  
                    LV_COLUMN_COLORVIEW = C4D_FOUR_BYTE(0,'c','l','v'),
                  

                  Does this mean that each char inside of the parenthesis () is a hexadecimal representation of an ID#?
                  The "C4D_FOUR_BYTE" code is very odd looking code to me too.

                  Hi Scott,

                  C4D_FOUR_BYTE is used to define multi-character constants from 3 characters only because writing

                  LV_COLUMN_TEXT = 'txt'
                  

                  won't give a valid and unique constant.
                  You can see that it's used in only one another place to define QUICKTAB_BAR:

                  #define QUICKTAB_BAR    C4D_FOUR_BYTE(0,'b','a','r')
                  
                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 26/07/2013 at 09:56, xxxxxxxx wrote:

                    Thanks for the answer Yannick.

                    Is it safe to use the C4D_FOUR_BYTE() function in our plugins if we wanted. Or is it something that we should not use?

                    -ScottA

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                    • H
                      Helper
                      last edited by

                      On 26/07/2013 at 10:17, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      Is it safe to use the C4D_FOUR_BYTE() function in our plugins if we wanted. Or is it something that we should not use?

                      Yes you can use the macro C4D_FOUR_BYTE in 3rd party plugins.

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                      • H
                        Helper
                        last edited by

                        On 26/07/2013 at 10:41, xxxxxxxx wrote:

                        OK.
                        Thanks.

                        -ScottA

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