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    Returning another class' function value

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    • H
      Helper
      last edited by

      On 18/02/2013 at 12:58, xxxxxxxx wrote:

      Thanks fused.
      But I'm not sure how to write your casting code. I don't know what "YourPluginClass" supposed to be standing for?

      Here's an example of a dialog class with a tag class below it. And trying to share one of the tag's class members with the GeDialog class above it:

        
      #define DIALOG_PLUGIN_ID 1000001   //The GeDialog plugin's ID  
      #define TAG_PLUGIN_ID     1000002   //The Tag plugin's ID  
        
        
      //-------- The GeDialog plugin --------------------//  
      //-------------------------------------------------//  
      class MyDialog : public GeDialog  
      {  
        public:  
            MyDialog();          
            BaseTag* tag;  
            void doStuff()  
            {  
                LONG type = tag->GetType();  
                GePrint(LongToString(type));  
            }  
        
        
            //GeDialog Overrides  
            Bool CreateLayout();  
            Bool InitValues();  
            Bool Command(LONG id, const BaseContainer& data);  
            Bool CoreMessage(LONG id, const BaseContainer& data);  
        
      };  
        
      MyDialog::MyDialog()  //The GeDialog's constructor  
      {  
        GeDialog();  
        
        tag = BaseTag::Alloc(TAG_PLUGIN_ID);  
        MyDialog* MyDialog = NULL;  
        
        if(tag != NULL && tag->GetType() == TAG_PLUGIN_ID)  
        {  
            //yourPlugin = static_cast<YourPluginClass*>(tag->GetNodeData()); //<----Not sure how to write this..What does "YourPluginClass" stand for?  
            MyDialog = static_cast<MyDialog*>(tag->GetNodeData());  //<-------wrong!  
            MyDialog = static_cast<GeDialog*>(tag->GetNodeData());    //<-------wrong!  
        }  
      }  
      ... etc.  
        
      //-------- The tag plugin -------------------------//  
      //-------------------------------------------------//  
      class StorageTag : public TagData  
      {  
        public:  
            static NodeData* Alloc()  
            {  
                return gNew StorageTag;  
            }  
        
            LONG imagecount;         //<---I want to share this class member so I can use it inside the MyDialog class  
        
        
            //Overrides  
            StorageTag();  
            Bool Init(GeListNode* node);  
            void Free(GeListNode* node);  
            Bool Read(GeListNode* node, HyperFile* file, LONG level);  
            Bool Write(GeListNode* node, HyperFile* file);  
            Bool Message(GeListNode* node, LONG id, void* msgData);  
      };  
      ...etc.  
      

      -ScottA

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      • H
        Helper
        last edited by

        On 18/02/2013 at 13:14, xxxxxxxx wrote:

        YourPluginClass stands for the class derived from NodeData (from which TagData, ObjectData, etc are dervied). In your example that would be StorageTag.

             tag = BaseTag::Alloc(TAG_PLUGIN_ID);   
            StorageTag* MyTag = NULL;   
          
            if(tag != NULL && tag->GetType() == TAG_PLUGIN_ID)   
            {   
                MyTag = static_cast<StorageTag*>(tag->GetNodeData());   
            }
        
        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 18/02/2013 at 13:33, xxxxxxxx wrote:

          Ok thanks.
          Fixed that. But still running into undeclared errors.

          MyDialog::MyDialog()  
          {  
            GeDialog();  
            
            tag = BaseTag::Alloc(TAG_PLUGIN_ID);  
            StorageTag* MyTag = NULL;          //<------------ undeclared identifier :-(  
            
            if(tag != NULL && tag->GetType() == TAG_PLUGIN_ID)  
            {  
                MyTag = static_cast<StorageTag*>(tag->GetNodeData());  
            }  
          }
          

          -ScottA

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          • H
            Helper
            last edited by

            On 18/02/2013 at 13:42, xxxxxxxx wrote:

            You've missed the forward-declaration, then.

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              On 18/02/2013 at 13:47, xxxxxxxx wrote:

              Oh, you need to declare StorageTag first and MyDialog.

              So:

              #define DIALOG_PLUGIN_ID 1000001   //The GeDialog plugin's ID   
              #define TAG_PLUGIN_ID     1000002   //The Tag plugin's ID   
                
                
              //-------- The tag plugin -------------------------//   
              //-------------------------------------------------//   
              class StorageTag : public TagData   
              {   
                  ...   
              };   
                
              //-------- The GeDialog plugin --------------------//   
              //-------------------------------------------------//   
              class MyDialog : public GeDialog   
              {   
                 ...   
                
              };
              

              The other option would be to move each classes declaration/definition into it's own h/cpp files and have them the MyDialog file include/forwards declare the StorageTag (don't forget "#pragma once"/include guards).

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 18/02/2013 at 13:50, xxxxxxxx wrote:

                Originally posted by xxxxxxxx

                You've missed the forward-declaration, then.

                Forwards declaration will not work here unless he splits the class declaration and function definitions into h and cpp files (as the actual function definition is using the forwards declared class).

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  On 18/02/2013 at 13:54, xxxxxxxx wrote:

                  Moving the tag's class above the GeDialog class defeats the whole purpose of what I'm trying to do.🙂

                  Sharing downwards is fairly simple.
                  But sharing upwards is proving to be very, very difficult.

                  -ScottA

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                  • H
                    Helper
                    last edited by

                    On 18/02/2013 at 14:05, xxxxxxxx wrote:

                    Originally posted by xxxxxxxx

                    Moving the tag's class above the GeDialog class defeats the whole purpose of what I'm trying to do.🙂Sharing downwards is fairly simple.But sharing upwards is proving to be very, very difficult.-ScottA

                    edit: actually you *could* move MyDialog::MyDialog() below the declaration of StorageTag. Declare both classes first, then provide the implementations. But that would then sum up about all your available options.

                    No it's not, what you are trying is simply impossible with c++ 😉

                    Solution: One class, one .h and one .cpp file:

                    MyDialog.h:

                      
                    #pragma once   
                      
                    #include <c4d.h>   
                      
                    #define DIALOG_PLUGIN_ID 1000001   //The GeDialog plugin's ID   
                      
                    //-------- The GeDialog plugin --------------------//   
                    //-------------------------------------------------//   
                    class MyDialog : public GeDialog   
                    {   
                        public:   
                            MyDialog();          
                            BaseTag* tag;   
                            void doStuff()   
                            {   
                                LONG type = tag->GetType();   
                                GePrint(LongToString(type));   
                            }   
                      
                      
                            //GeDialog Overrides   
                            Bool CreateLayout();   
                            Bool InitValues();   
                            Bool Command(LONG id, const BaseContainer& data);   
                            Bool CoreMessage(LONG id, const BaseContainer& data);   
                      
                    };   
                    

                    MyDialog.cpp:

                      
                      
                    #include "MyDialog.h"   
                    #include "StorageTag.h" // Storage tag used, need to include   
                      
                    MyDialog::MyDialog() //The GeDialog's constructor   
                    {   
                        GeDialog();   
                      
                         tag = BaseTag::Alloc(TAG_PLUGIN_ID);   
                        StorageTag* MyTag = NULL;   
                      
                        if(tag != NULL && tag->GetType() == TAG_PLUGIN_ID)   
                        {   
                            MyTag = static_cast<StorageTag*>(tag->GetNodeData());   
                        }   
                    }   
                      
                    //Register function here.   
                      
                    ... etc.   
                    

                    StorageTag.h:

                      
                    #pragma once   
                      
                    #include <c4d.h>   
                      
                    #define TAG_PLUGIN_ID     1000002   //The Tag plugin's ID   
                      
                    //-------- The tag plugin -------------------------//   
                    //-------------------------------------------------//   
                    class StorageTag : public TagData   
                    {   
                        public:   
                            static NodeData* Alloc();   
                      
                            LONG imagecount;        //<---I want to share this class member so I can use it inside the MyDialog class   
                      
                      
                            //Overrides   
                            StorageTag();   
                            Bool Init(GeListNode* node);   
                            void Free(GeListNode* node);   
                            Bool Read(GeListNode* node, HyperFile* file, LONG level);   
                            Bool Write(GeListNode* node, HyperFile* file);   
                            Bool Message(GeListNode* node, LONG id, void* msgData);   
                    };   
                    

                    StorageTag.cpp:

                      
                    #include "StorageTag.h"   
                      
                    NodeData* StorageTag::Alloc()   
                    {   
                        return gNew StorageTag;   
                    }   
                      
                      
                    //Register function here.   
                    ...etc.   
                      
                    
                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 18/02/2013 at 14:31, xxxxxxxx wrote:

                      WickedP.
                      Do you still have questions about your code?
                      I've completely stolen your thread and I want to give it back to you.

                      -ScottA

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 18/02/2013 at 15:24, xxxxxxxx wrote:

                        lol

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          On 18/02/2013 at 17:59, xxxxxxxx wrote:

                          Originally posted by xxxxxxxx

                          WickedP.
                          Do you still have questions about your code?
                          I've completely stolen your thread and I want to give it back to you.

                          -ScottA

                          Ha 😃 That's no troubles at all Scott! I'm enjoying the conversation. I know next to nothing about C++ so it's all a learning experience from my perspective - it'll all help somewhere along the line I'm sure!
                           
                          I'm actually away on holiday at the moment so it can be a bit difficult at times to log on. I'm currently in Cambodia's south, heading to the north in half an hour or so. So I'm trying to do what I can in the spare moments I have. I'm quite excited about my plugin, hence why I bombared the forums a little at times. Just excited to try and push further with it and get it out there! Would love to show you guys what I have at some stage. It's not a world stopper but... I think it'll have some use. Certainly for myself it will.
                           
                          RE: sharing a functions return downwards - I'm still having troubles getting anything other than an empty return. I had wondered about using multiple .h files - perhaps that's a better way for me at this stage? But haven't had a chance to try that yet. Will keep playing around.
                           
                          Cheers all,
                           
                          WP.

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                          • H
                            Helper
                            last edited by

                            On 19/02/2013 at 10:10, xxxxxxxx wrote:

                            Going back to the examples you posted earlier.
                            I noticed that you are in the habit of using the type specifier on your class member variables when assigning values to them.
                            That will re-declare the variable in a different place. And make it a local variable that isn't globally available to your other methods like a class variable.
                            That's probably why you keep getting no return values.

                            Once you've declared a class member variable: String myString;
                            Don't use the "String" type specifier on it when you go and assign a value to it later on.
                            Just use the variable's name: myString = "HelloWorld".

                            -ScottA

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                            • H
                              Helper
                              last edited by

                              On 20/02/2013 at 03:38, xxxxxxxx wrote:

                              Hi Scott,
                               
                              I've just had a peek at my code and this particular string is declared without the type. It GePrints fine from the function if I run it from within the class, but when the bottom class runs it the prints (even when within the function itself) are empty.Not sure what else I can do.
                               
                              WP.

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                              • H
                                Helper
                                last edited by

                                On 20/02/2013 at 03:49, xxxxxxxx wrote:

                                Not sure what else I can do.
                                Post compilable code that does not work for you, and some one here may be will find the solution 🙂

                                1 Reply Last reply Reply Quote 0
                                • H
                                  Helper
                                  last edited by

                                  On 20/02/2013 at 05:06, xxxxxxxx wrote:

                                  Originally posted by xxxxxxxx

                                  Going back to the examples you posted earlier.
                                  I noticed that you are in the habit of using the type specifier on your class member variables when assigning values to them.
                                  That will re-declare the variable in a different place. And make it a local variable that isn't globally available to your other methods like a class variable.
                                  That's probably why you keep getting no return values.

                                  Once you've declared a class member variable: String myString;
                                  Don't use the "String" type specifier on it when you go and assign a value to it later on.
                                  Just use the variable's name: myString = "HelloWorld".

                                  Wrong, it's simply class-construction.

                                  String str = "outter";
                                  /* new scope */ {
                                      str = String("inner");
                                  }
                                  GePrint(str);
                                  
                                  String str = "outter";
                                  /* new scope */ {
                                      String str = String("inner");
                                  }
                                  GePrint(str);
                                  

                                  -Niklas

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                                  • H
                                    Helper
                                    last edited by

                                    On 20/02/2013 at 05:32, xxxxxxxx wrote:

                                    Firs example is a bit confusion.
                                    Why not use the same way to assign?
                                    But this is a more code style question.

                                      
                                    String str = String("outter");  
                                    /* new scope */ {  
                                        str = String("inner");  
                                    }
                                    GePrint(str);
                                    

                                    Second is error-prone and should not be used!

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                                    • H
                                      Helper
                                      last edited by

                                      On 20/02/2013 at 05:45, xxxxxxxx wrote:

                                      _ >>> Why not use the same way to assign?_

                                      > I wanted to demonstrate that there is no difference because of the implementation of the String
                                      >
                                      > class. 🙂 I don't know if the String class explicitly implements the assignment operator for char*, but
                                      >
                                      > even if it does not, the constructor will be called and then assigned to the instance because the
                                      >
                                      > constructor accepts a char*.

                                      > >> Second is error-prone and should not be used!
                                      >
                                      >
                                      >
                                      > Agreed, it's very bad style.

                                      -N

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                                      • H
                                        Helper
                                        last edited by

                                        On 20/02/2013 at 09:50, xxxxxxxx wrote:

                                        Originally posted by xxxxxxxx

                                        Wrong, it's simply class-construction.
                                        -Niklas

                                        No. I'm not wrong.
                                        When you create a class member variable. You do not then re-assign a new type specifier to it when you go to use it.

                                        @WickedP.
                                        I've also found problems with getting zero returns. Even when doing top down sharing.
                                        Apparently even top down class sharing in these plugins is not as simple as I thought.
                                        I've figured out how to solve the zero return problem by making one class a friend of the other.
                                        But so far I'm only getting the class member's initial constructor value.
                                        If I change the value of the top class member. I don't get the new changed in the bottom class.
                                        I need to work on it some more.

                                        @Remo:
                                        Using the Alloc() method proved to be a dead end for me because it only returns BaseList2D elements. It does not inclue any of the custom class members in the class.
                                        Using "friend class" seems to be the best method I've tried so far. The one that's produced the best results for me. But I'm still trying to flesh it all out and get updated values to work.

                                        -ScottA

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                                        • H
                                          Helper
                                          last edited by

                                          On 20/02/2013 at 10:22, xxxxxxxx wrote:

                                          > >> No. I'm not wrong.
                                          When you create a class member variable. You do not then re-assign a new type specifier to it when you go to use it.

                                          _
                                          _
                                          Probably a misunderstanding. What I figured from your post, is that WP should use

                                          > String myString;
                                          >
                                          > /* ... */
                                          >
                                          > myString = "Hello";

                                          Instead of

                                          > String myString;
                                          >
                                          > /* ... */
                                          >
                                          > myString = String("Hello");

                                          .. because that would redeclare the variable. Is that what you said?

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                                          • H
                                            Helper
                                            last edited by

                                            On 20/02/2013 at 11:38, xxxxxxxx wrote:

                                            Yeah.
                                            I noticed he seemed to be in the habit of re-declaring a class variable when he shouldn't be.

                                            -ScottA

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