Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    GetVirtualObjects - do not recreate objects

    PYTHON Development
    0
    23
    14.2k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      On 24/01/2013 at 06:13, xxxxxxxx wrote:

      You do not need to add undo steps in GetVirtulObjects().

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 24/01/2013 at 06:19, xxxxxxxx wrote:

        If I don't, then values snap back to it's default values when I press CMD+Z

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 24/01/2013 at 06:45, xxxxxxxx wrote:

          When implementing an ObjectData plugin, you usually do not have to care about undos at all. What
          values snap back to their defaults? The ones of your object in the Attribute Manager?

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 24/01/2013 at 07:52, xxxxxxxx wrote:

            Default value for slider and sphere radius is 100.
            I change values with a slider number of times, but when I press CMD+Z, values and sphere radius jumps back to default 100. No matter how many times I change that value - one undo always sets default values. If I press undo second time, I see my object disappears from project.

            But if I do those undos the way I have done now in above code, once I do UNDO - nothing happens, second time - it goes one step back, third time - nothing, fourth - second step back.

            Maybe I am just doing something stupid here in my code, but you can see all my code above.

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              On 24/01/2013 at 07:57, xxxxxxxx wrote:

              Any chance to get a copy of the whole project? If you don't want to make the complete source code
              public, you could send a PM to with a download link and I'll try to catch out the issue.

              -Nik

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 24/01/2013 at 08:08, xxxxxxxx wrote:

                funny undo/ gui behaviour can be caused by a corrupted symbolcache. just delete the file and
                restart c4d. the file is located in the prefs folder.

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  On 24/01/2013 at 08:13, xxxxxxxx wrote:

                  Niklas, no problem.
                  [link removed]
                  oh by the way, there are few sliders in GUI, but only one of them is hooked, it's SCALE slider. Just ignore other ones 🙂

                  and thanks for taking a look at it.

                  littledevil, that's interesting idea, will check it out. What should I be looking for in prefs folder?

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 24/01/2013 at 08:15, xxxxxxxx wrote:

                    @Ferdinand: Huh, really? Never experience such an issue. May be due to the fact that I haven't run
                    accross the symbolcache-issue often. 🙂

                    Did you mean me with "cpt. capslock"? xD Dunno why the font is so big in my first post, seems to be
                    some kind of bug in the chrome browser for android in combination with the rich-text editor...

                    Best,
                    -Nik

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 24/01/2013 at 08:18, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      littledevil, that's interesting idea, will check it out. What should I be looking for in prefs folder?

                      well, a file called symbolcache 🙂

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 24/01/2013 at 08:25, xxxxxxxx wrote:

                        never heard of symbolcache before:) But there's always a first time:)

                        Any ways, I tried on different mac, and still getting save behavior. So my guess is it's not symbolcache related:) There's just some weird bug in my code (maybe) 🙂

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          On 24/01/2013 at 08:59, xxxxxxxx wrote:

                          Hi Tomas,

                          first, you can get the document your object is in using op.GetDocument(). It is possible that GVO
                          is called, where the object it is called for, is not in the document currently being active (eg. when
                          rendering).

                          As for your "bug": I just realized it is not a bug. When you change the same attribute multiple
                          times without any other action in between, an undo will reset it to the value it started with
                          before you began modifieng it. Try it with some other object.

                          I never really realized this behavior, maybe because it feels more "natural". This behavior is
                          the same in R12 (just checked it), possibly even before this release.

                          Best,
                          Niklas

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            On 24/01/2013 at 09:09, xxxxxxxx wrote:

                            interesting.
                            I just noticed that if I have my undos the way I have them right now (see above), INIT function is called twice, but if I don't have StartUndo, AddUndo, EndUndo - then INIT is called only once.

                            Does that make any sence?

                            However, I am not really sure what you mean with your first statement:) (sorry, dummy here). You say it's better to use op.GetDocument() instead of doc = c4d.documents.GetActiveDocument(), right? I just want to be sure:)

                            By the way, R12 and R13 does act the same. I just tested it aswell.

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              On 24/01/2013 at 09:21, xxxxxxxx wrote:

                              Originally posted by xxxxxxxx

                              I just noticed that if I have my undos the way I have them right now (see above), INIT function is called twice, but if I don't have StartUndo, AddUndo, EndUndo - then INIT is called only once.

                              This is intended. When you create an undo for your object, Cinema creates a copy of it. And the copy
                              must be initialized in some way, too, hm? 🙂

                              Yes, using doc=op.GetDocument() is the correct way, the other is semantically wrong.

                              -Niklas

                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                On 24/01/2013 at 10:07, xxxxxxxx wrote:

                                doc=op.GetDocument()
                                

                                check:)

                                I want to stress undo weirdness once again. I just check hyper mega advanced plugin Py-DoubleCircle. While you move handles in viewport and change radius this way - undo works just fine. BUT is you enter numeric values to Radius in Object tab, then undo don't work (let's say it works but in a weir way)

                                So maybe Niklas you ARE right. Maybe that's suppose to be like.

                                Any ways, appreciate your input. I learned a lot today. Thank you.

                                1 Reply Last reply Reply Quote 0
                                • First post
                                  Last post