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    plugin tag works just for 1 object

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 09/11/2012 at 05:27, xxxxxxxx wrote:

      Hi Jops,

      > >> data.GetBool(c4d.FSPA_TIMELINEONOFF) doesnt work... I dont think that ists a big problem
      Sorry, forgot to tell you about it. 🙂 That may be due to the symbolcache Cinema 4D generates. If
      you change your plugin resource, Cinema might not be able to detect this and the symbolcache
      won't change. The symbols in this file are loaded and then embedded into the c4d module, instead
      of parsing all resources once again (which would delay startup time). You can manually delete the
      file from your plugin while developing, but make sure your plugin does not delete it when you have
      released it.

      The file is located at %appdata%/MAXON/Cinema 4D RXX/prefs. It is called coffeesymbolcache in
      R12 and symbolcache in R13+.

      Best,
      Niklas

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 12/11/2012 at 03:16, xxxxxxxx wrote:

        Hi Niklas,

        but then it seems to me that handling the way I do is more stable?
        if I release a new version of the plugin I have to take care about the cache on every computer the former version was installed?

        best regards
        Jops

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 12/11/2012 at 03:58, xxxxxxxx wrote:

          Hi Niklas,

          my plugin is not running on the renderfarm 😞
          is there something I have to care about?

          I uploaded the current version.

          best regards
          Jops

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 12/11/2012 at 04:01, xxxxxxxx wrote:

            ok maybe I have to explain something... that might be the root of the problem.

            I have to find out If the scene is rendered in the picturefiewer or in the editorview. therefor I check:

            if doc == documents.GetActiveDocument() :

            this works fine for the picturemanager and the editor view but maybe not for the renderfarm.

            the plugin is installes on every client.

            best regards
            Jops

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 12/11/2012 at 07:42, xxxxxxxx wrote:

              You should get the correct doc with:
              doc = mytag.GetObject().GetDocument()

              Cheers
              Lennart

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 15/11/2012 at 05:44, xxxxxxxx wrote:

                Thanks lennart,

                that was by the way something I was looking for, as GetOrigin doesnt work for a plugin 🙂

                but:

                I actually was looking for a possibility to find out if the szene is rendered in the pictureviewer, the renderfarm or the editorview.
                this little function works good for the editor and pictureviewer, but not for the netrender (unfortunately 😞

                  
                          def is_render() :   
                               # find out if rendered in Pictureviewer   
                               if doc == documents.GetActiveDocument() :   
                                    return True   
                               else:   
                                    return False   
                

                best regards
                Jops

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 15/11/2012 at 06:18, xxxxxxxx wrote:

                  ok one step further:

                  this code works for pictureviewer and batchrender but not for netrender 😞

                    
                            def is_render() :   
                                 # find out if rendered in Pictureviewer, batchrender and net   
                                 if c4d.documents.GetBatchRender().IsRendering() : # finds out if batchrender   
                                      return False   
                                 if doc == documents.GetActiveDocument() : # finds out if pictureviewer   
                                      return True   
                                 else:   
                                      return False   
                  

                  so maybe someone knows how I can find out If the scene is rendering with netrender?

                  thanks a lot
                  Jops

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 15/11/2012 at 08:12, xxxxxxxx wrote:

                    Have you tried to call c4d.CheckIsRunning(c4d.CHECKISRUNNING_EDITORRENDERING) and c4d.CheckIsRunning(c4d.CHECKISRUNNING_EXTERNALRENDERING)?

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 16/11/2012 at 01:29, xxxxxxxx wrote:

                      Hi Yannick,

                      thanks again. unfortunately I didnt find it in the SDK searching for render and rendering 😞

                      but now you told be 🙂 thanks

                      c4d.CheckIsRunning(c4d.CHECKISRUNNING_EDITORRENDERING)
                      not working ... but I dont need it anyway

                      c4d.CheckIsRunning(c4d.CHECKISRUNNING_EXTERNALRENDERING)
                      working for pictureviewer and netrender but not for batchrender

                      so to include batchrender the function looks loke this:

                        
                                def is_rendering() :   
                                     if c4d.CheckIsRunning(c4d.CHECKISRUNNING_EXTERNALRENDERING) or c4d.documents.GetBatchRender().IsRendering() :   
                                          return True   
                                     else:   
                                          return False   
                      

                      it seems to work. great!

                      thank you all for the help
                      Jops

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 17/11/2012 at 03:22, xxxxxxxx wrote:

                        again... thanks a lot to all that helped me.

                        I published the Plugin Fs_preview_accelerator on my website.
                        http://www.webarts.net (english button is in the upper right corner.

                        best regards
                        Jops

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