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    Symbol stripping on OS X

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 09/09/2012 at 00:32, xxxxxxxx wrote:

      Originally posted by xxxxxxxx

      There has to be more to this.  All of my plugins have symbol stripping enabled and the proper export.txt referenced.  I installed one of my plugins in my R14 that a user says is crashing C4D R14 and it worked without incident.  Could it just be that they need to be recompiled if using a later version of Xcode and hope for the best?Thanks,

      Robert, I've downloaded version 1.1 of DropToFloor from your page. Using this nm command (path of course specific to my machine) :

        
      nm /Users/myaccount/DropToFloor/DropToFloor.dylib | c++filt -p -i   
      

      to the downloaded dylib reports 1360 demangled C++ symbols. Starting with:

        
      0000000000022ee6 s stub helpers   
      0000000000001570 t global constructors keyed to _Z19RegisterDescriptioniRK6StringP13LocalResource   
      00000000000015d0 t global constructors keyed to _ZNK9DescLeveleqERKS_   
      000000000000dae0 t FindPlugin   
      0000000000016180 t GeDebugOut   
      0000000000016100 t GeDebugOut   
      0000000000015140 t GeOpenHTML   
      0000000000016130 t GeUpdateUI   
      0000000000015b40 t GetTagName   
      0000000000015b90 t GetTagType   
      0000000000005330 t IsAlienMem   
      00000000000152b0 t ShowBitmap   
      0000000000015290 t ShowBitmap   
      0000000000015f00 t AddShortcut   
      00000000000166e0 t CallCommand   
      0000000000010f20 t GeFCopyFile   
      00000000000150a0 t GeOutString   
      0000000000015250 t GePrintNoCR   
      0000000000015010 t GeShowMouse   
      0000000000009630 t GenerateUVW   
      0000000000015ed0 t GetShortcut   
      0000000000008010 t GetToolData   
      0000000000002410 t PluginStart   
      0000000000015600 t ReadRegInfo   
      00000000000152f0 t StatusClear   
      0000000000009550 t Triangulate   
      0000000000005cc0 t UpdateMenus   
      

      - in between more than 1000 symbols - and ending with:

        
      00000000000055d0 t operator delete[]   
      0000000000005370 t operator delete[]   
      00000000000053b0 t operator delete[]   
      00000000000053f0 t operator delete[]   
      0000000000005610 t operator delete   
      0000000000005350 t operator delete   
      0000000000005390 t operator delete   
      00000000000053d0 t operator delete   
      0000000000005ab0 t operator new[]   
      0000000000005a00 t operator new[]   
      00000000000057d0 t operator new[]   
      0000000000005700 t operator new[]   
      0000000000005650 t operator new   
      0000000000005520 t operator new   
      0000000000005950 t operator new   
      0000000000005870 t operator new   
      00000000000129d0 t operator+   
                       U ___cxa_atexit   
                       U ___cxa_pure_virtual   
                       U ___stack_chk_fail   
                       U ___stack_chk_guard   
      0000000000022e50 t ___tcf_0   
      0000000000000000 t __mh_dylib_header   
      0000000000007480 T _c4d_main   
      0000000000034640 s _fallbacklevel   
                       U _free   
      0000000000034600 d _lib_brushbase   
      00000000000345f8 d _lib_ca   
      00000000000345e8 d _lib_ngonbase   
                       U _malloc   
                       U _memcpy   
                       U _memset   
      0000000000034638 s _path_storage   
      0000000000034620 s _resource   
      00000000000345f0 d _t_C4DOS   
                       U _vsnprintf   
                       U dyld_stub_binder   
      00000000000015e4 t dyld_stub_binding_helper   
      

      Either there is a bug in the XCode version you're using (can't rule that out, as we just checked it with 4.4 and 3.2.6, as these are the versions we used in r13 & r14), or you haven't enabled symbol stripping.

      Best regards,

      Wilfried

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 09/09/2012 at 06:22, xxxxxxxx wrote:

        Here are some screen shots of my Xcode (3.2.6) configuration for DropToFloor.  Note that the plugin was originally built in an earlier version of Xcode.  But SolidChamfer 2.1 was just built in this version and it has the same configuration (and is purported to crash - which I did not experience).  I am on Mac OS 10.7.4, for the record.

        If you see what needs to be changed, please let me know.

        http://www.kuroyumes-developmentzone.com/wp-content/uploads/2012/09/ScreenShot2012-09-09_1.jpg

        http://www.kuroyumes-developmentzone.com/wp-content/uploads/2012/09/ScreenShot2012-09-09_2.jpg

        http://www.kuroyumes-developmentzone.com/wp-content/uploads/2012/09/ScreenShot2012-09-09_3.jpg

        http://www.kuroyumes-developmentzone.com/wp-content/uploads/2012/09/ScreenShot2012-09-09_4.jpg

        http://www.kuroyumes-developmentzone.com/wp-content/uploads/2012/09/ScreenShot2012-09-09_5.jpg

        http://www.kuroyumes-developmentzone.com/wp-content/uploads/2012/09/ScreenShot2012-09-09_6.jpg

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 09/09/2012 at 08:08, xxxxxxxx wrote:

          Originally posted by xxxxxxxx

          Here are some screen shots of my Xcode (3.2.6) configuration for DropToFloor.  Note that the plugin was originally built in an earlier version of Xcode.  But SolidChamfer 2.1 was just built in this version and it has the same configuration (and is purported to crash - which I did not experience).  I am on Mac OS 10.7.4, for the record.If you see what needs to be changed, please let me know. [...]

          The strip style is wrong. If you click on the strip style entry in the Xcode 3.2.6 build settings, it displays these explanations about the strip style (I'll write down the options, as this forum hosts no images) in the info part of the window (there 's a round "point" at the bottom of the build window that you can grab and open the info display, if you haven't yet) :

            
          Defines the level of symbol stripping to be performed on the linked product of the build. The default value is defined by the target's product type. [STRIP_STYLE]   
            
          All Symbols - Completely strips the binary, removing the symbol table and relocation information. [all, -s]   
          Non-Global Symbols - Strips non-global symbols, but saves external symbols. [non-global, -x]   
          Debugging Symbols - Strips debugging symbols, but saves local and global symbols. [debugging, -S]   
          

          With your setting "Debugging Symbols" you only strip the debugging symbols, but you leave ALL other symbols - esp. new/delete - in place.

          Choose "Non-Global Symbols" and then use the "nm" command (I showed you) to verify that no new/delete gets exported.

          The crash is quite hard to reproduce and understand (that 's why we couldn't track in down when we saw it in r13). It really just depends on timing and memory content, if the code crashes or not; e.g. one case I had on my machine: It works (using the same archive) on system A & system B, but when you start the program hosted on system A via network from machine B, it crashes - binaries are id., it's just the different timing and memory content in these cases that made the difference.

          Best regards,

          Wilfried

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 10/09/2012 at 02:31, xxxxxxxx wrote:

            Very good to know that, thanks Wilfried!

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 10/09/2012 at 15:33, xxxxxxxx wrote:

              I think I followed your instructions correctly, but the plugin is still hanging in R14. I'm still using Xcode 3 - do I have to update to Xcode 4? Will the plugin still work in R12 if I compile in XCode 4 using the R14 sdk project?

              nm outputs this:

                
              /Applications/MAXON/CINEMA 4D R12/plugins/PlaneSmart/PlaneSmart.dylib(single module) :   
                      U std::nothrow   
                      U ___cxa_atexit   
                      U ___cxa_pure_virtual   
                      U ___stack_chk_fail   
                      U ___stack_chk_guard   
              0000b260 T _c4d_main   
                      U _floor   
                      U _fmod   
                      U _free   
                      U _malloc   
                      U _memcpy   
                      U _memmove   
                      U _memset   
                      U _tan   
                      U _vsnprintf   
                      U dyld_stub_binder   
              
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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 10/09/2012 at 15:57, xxxxxxxx wrote:

                Originally posted by xxxxxxxx

                I think I followed your instructions correctly, but the plugin is still hanging in R14. I'm still using Xcode 3 - do I have to update to Xcode 4? Will the plugin still work in R12 if I compile in XCode 4 using the R14 sdk project?

                nm outputs this:
                [...]

                That looks pretty fine. Which Xcode 3 version did you use?

                Moving to XCode 4 and using the r14 sdk project makes the plugin run on r14 only - XCode 4.4 doesn't support OS X 10.5 (BaseSDK) anymore and it doesn't support PPC chips either.

                Best regards,

                Wilfried

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 11/09/2012 at 00:02, xxxxxxxx wrote:

                  I have read some hacky stuff on the internet about copying the 10.5 SDK folder from earlier Xcode versions to the Xcode 4.4 folder. Will that work or is it an unstable/unreliable solution?

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 11/09/2012 at 00:12, xxxxxxxx wrote:

                    TBH, for me the easiest solution was to install 3.2.6 and 4.4 on the same machine (running Lion) and then use 3.2.6 for all builds except the R14 one, when I use 4.4. It means that for each build I can use the cinema4dsdk project which is correct for each version of Cinema as the basis, ensuring that the correct settings are in place for each one.

                    It's a bit less convenient since it means I now have to use two development environments on the Mac but it avoids missing important settings for one or other build.

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 11/09/2012 at 00:43, xxxxxxxx wrote:

                      I have a quite complete Plugin Collection and tested each single Plugin. In Total 372 Plugins.
                      I tested on a OSX 10.8.1 System with R14.025.
                      These are Plugins that make Cinema freeze or Crash on Startup:

                      Free Plugins (out of 238)
                      NoiseDeformer
                      SplineNoiseDeformer
                      UVDeformer
                      AdvancedAtomArray
                      ChamferMaker
                      GearBuilder
                      Reeper X 1.1
                      Sidewalk
                      smartoutline
                      UberTracer
                      wornEdges
                      MultiImporterV0.1b
                      TrueSymmetry
                      AlignToVector
                      AMa_1D_Snap
                      copypastepolys
                      PointCollapse
                      CD_AlignToCam
                      DropToFloor
                      DublicateObject
                      ground
                      HomePSR
                      SwitchObject
                      TransformTool
                      AIT
                      CD_HPBView
                      Oscillator
                      smarttween
                      TrainDriver
                      Random Select Tool
                      SplitSelection
                      AltRender_v0.37b
                      ColourTable
                      ManualKerning
                      Override Child Selection
                      RestartCinema
                      SceneDocumentor
                      smartsave
                      solo 1.2.0
                      Atmosphere
                      CamShader
                      CellularShader
                      Color Changer
                      PlaneSmart
                      RandomMaterial
                      SmartTexPath1_0
                      Starfield
                      ThingsOnSurfaceShader
                      TimeShiftShader

                      Komerzielle (out of 59) :

                      GeoTools2011
                      Greebler
                      ToothedWheelV2
                      Harvester
                      CD_Symmetry1.0
                      SolidChamfer2.0
                      SPLURF
                      DropIt Pro
                      SplineSPREAD
                      SurfaceSPREAD
                      enDOFin
                      Storm Tracer
                      camgriptoolsV2
                      CD_SpringyKeys1.0
                      Control4DPRO_v1.1.63
                      Unfurl
                      Cinapsis
                      stacx

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 11/09/2012 at 02:15, xxxxxxxx wrote:

                        It might be these are all plugins that have been compiled using a project file derived from the R12 cinema4dsdk.xcodeproj.

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 11/09/2012 at 04:15, xxxxxxxx wrote:

                          just to add:
                          we fixed our Blackstar plugins, so
                          SPLURF
                          enDOFin
                          Cinapsis
                          and all others now work fine with R14

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 11/09/2012 at 05:44, xxxxxxxx wrote:

                            Unfurl is build for R13 using the R13 cinema4dsdk project so it must be the default (either Maxon's project or Xcode's) symbol stripping type.  This entire thing is a bit unnerving since it would rarely show up (now it is epidemic) and one cannot really test for this.  So, I'll have to change the strip type setting, run that command, and hope that the crashes magically vanish (for 15 plugins).  Not my favorite way to spend my weekend. 😞

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 11/09/2012 at 05:48, xxxxxxxx wrote:

                              Originally posted by xxxxxxxx

                              I think I followed your instructions correctly, but the plugin is still hanging in R14. I'm still using Xcode 3 - do I have to update to Xcode 4? Will the plugin still work in R12 if I compile in XCode 4 using the R14 sdk project?

                              [...]

                              Follow-up FYI. Turns out a few things went wrong (mixed-up project & target settings in Xcode 3). Although your target settings modified the stripping (should have happened in the project settings) and nm did report just a few symbols, the size of your dylib (680 kb) was sus**cious - and there had been a few symbols used that are related to debugging (e.g. the stack_chk_guard symbol).

                              Dragging the dylib on a hexeditor shows, that the symbols & debug symbols are still there. Might be caused by the mixed-up project/target settings or by XCode 3.2 - we discovered today that removing global symbol from a final linked dylib based on the r12 sdk didn't work anymore in XCode 3.2.6 (while it did with XCode 3.1 that we used for building r12). Xcode doesn't even warn you about that; you've to look into the log output to discover it. More on that later - we're preparing a document about it...

                              I've set up your plugin project based on the r13 sdk and the size shrinked down to 111 kb, symbols are stripped and the crash on 10.8.1 is gone.

                              Best regards,

                              Wilfried

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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 11/09/2012 at 07:26, xxxxxxxx wrote:

                                Howdy,

                                I noticed that my plugin CD Symmetry Tools is in the list of plugins causing a crash, but the deployment settings in my plugin's project show that I am using the "Non-Global Symbols" setting in the release version:

                                Since I don't really know much about the specific project settings, I simply copied the cinema4dsdk project, deleted the source, added my own source code and then changed the Product Name to my plugin's name.

                                Do I need to change something else?

                                Adios,
                                Cactus Dan
                                P.S. My plugins were compiled with the first R14.014 demo on a 32bit machine running Snow Leopard 10.6.8 and Xcode 4.2

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                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 11/09/2012 at 07:50, xxxxxxxx wrote:

                                  Hi Dan,

                                  This is confusing me, too. Because you've got Strip Style set to non-global symbols for release, so they should be stripped, but under strip linked product for release it says 'no'. Does that mean the symbols are being stripped or not? Beats me, I sure don't know.

                                  And it's worrying because I also used the sdk project as the basis for the compile on R14 (though it is the 14.025 version if that makes any difference).

                                  Steve

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                                  • H
                                    Helper
                                    last edited by

                                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                    On 11/09/2012 at 07:58, xxxxxxxx wrote:

                                    Originally posted by xxxxxxxx

                                    Howdy,
                                    I noticed that my plugin CD Symmetry Tools is in the list of plugins causing a crash, but the deployment settings in my plugin's project show that I am using the "Non-Global Symbols" setting in the release version:

                                    Since I don't really know much about the specific project settings, I simply copied the cinema4dsdk project, deleted the source, added my own source code and then changed the Product Name to my plugin's name.
                                    Do I need to change something else?
                                    Adios,
                                    Cactus Dan
                                    P.S. My plugins were compiled with the first R14.014 demo on a 32bit machine running Snow Leopard 10.6.8 and Xcode 4.2

                                    For the release build make sure stripping is enabled ("strip linked product -> Release: Yes"). Please check project and target settings for that.

                                    Use the "nm <path> | c++filt -p -i" command to verify that new & delete symbols aren't exported.

                                    Best regards,

                                    Wilfried

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                                    • H
                                      Helper
                                      last edited by

                                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                      On 11/09/2012 at 08:02, xxxxxxxx wrote:

                                      Howdy,

                                      OK, I've just discovered something. Since I have several machines and always prefer to install updates on a separate machine first, I have the first R14.014 demo, the release version R14.014 and the updated R14.025 demo available and there are different settings for the "Strip Linked Product" parameter in the cinema4dsdk project:
                                      R14.014 demo:
                                      Debug = Yes
                                      Release = No

                                      R14.014 release:
                                      Debug = No
                                      Release = No

                                      R14.025 demo:
                                      Debug = Yes
                                      Release = Yes

                                      So, maybe the latest settings are correct?

                                      Adios,
                                      Cactus Dan

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                                      • H
                                        Helper
                                        last edited by

                                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                        On 11/09/2012 at 08:08, xxxxxxxx wrote:

                                        Howdy,

                                        Originally posted by xxxxxxxx

                                        ...For the release build make sure stripping is enabled ("strip linked product -> Release: Yes"). Please check project and target settings for that....

                                        AHA! So my assumption was correct that the latest version's settings are the ones to use. Thanks. 🙂

                                        Edit:
                                        Or should the Debug be set to No?

                                        Adios,
                                        Cactus Dan

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                                        • H
                                          Helper
                                          last edited by

                                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                          On 11/09/2012 at 08:17, xxxxxxxx wrote:

                                          Originally posted by xxxxxxxx

                                          Howdy,

                                          Originally posted by xxxxxxxx

                                          ...For the release build make sure stripping is enabled ("strip linked product -> Release: Yes"). Please check project and target settings for that....

                                          AHA! So my assumption was correct that the latest version's settings are the ones to use. Thanks. 🙂
                                          Edit:
                                          Or should the Debug be set to No?
                                          Adios,
                                          Cactus Dan

                                          You can change that, but I think the target settings for debug already do that (for you).

                                          Best regards,

                                          Wilfried

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                                          • H
                                            Helper
                                            last edited by

                                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                            On 11/09/2012 at 08:38, xxxxxxxx wrote:

                                            Howdy,

                                            Originally posted by xxxxxxxx

                                            ...Use the "nm <path> | c++filt -p -i" command to verify that new & delete symbols aren't exported...

                                            When I use that, it gives me an error:

                                            -bash: nm: command not found
                                            

                                            Adios,
                                            Cactus Dan

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