Symbol stripping on OS X
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/09/2012 at 17:23, xxxxxxxx wrote:
There has to be more to this. All of my plugins have symbol stripping enabled and the proper export.txt referenced. I installed one of my plugins in my R14 that a user says is crashing C4D R14 and it worked without incident. Could it just be that they need to be recompiled if using a later version of Xcode and hope for the best?
Thanks,
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/09/2012 at 00:32, xxxxxxxx wrote:
Originally posted by xxxxxxxx
There has to be more to this. All of my plugins have symbol stripping enabled and the proper export.txt referenced. I installed one of my plugins in my R14 that a user says is crashing C4D R14 and it worked without incident. Could it just be that they need to be recompiled if using a later version of Xcode and hope for the best?Thanks,
Robert, I've downloaded version 1.1 of DropToFloor from your page. Using this nm command (path of course specific to my machine) :
nm /Users/myaccount/DropToFloor/DropToFloor.dylib | c++filt -p -i
to the downloaded dylib reports 1360 demangled C++ symbols. Starting with:
0000000000022ee6 s stub helpers 0000000000001570 t global constructors keyed to _Z19RegisterDescriptioniRK6StringP13LocalResource 00000000000015d0 t global constructors keyed to _ZNK9DescLeveleqERKS_ 000000000000dae0 t FindPlugin 0000000000016180 t GeDebugOut 0000000000016100 t GeDebugOut 0000000000015140 t GeOpenHTML 0000000000016130 t GeUpdateUI 0000000000015b40 t GetTagName 0000000000015b90 t GetTagType 0000000000005330 t IsAlienMem 00000000000152b0 t ShowBitmap 0000000000015290 t ShowBitmap 0000000000015f00 t AddShortcut 00000000000166e0 t CallCommand 0000000000010f20 t GeFCopyFile 00000000000150a0 t GeOutString 0000000000015250 t GePrintNoCR 0000000000015010 t GeShowMouse 0000000000009630 t GenerateUVW 0000000000015ed0 t GetShortcut 0000000000008010 t GetToolData 0000000000002410 t PluginStart 0000000000015600 t ReadRegInfo 00000000000152f0 t StatusClear 0000000000009550 t Triangulate 0000000000005cc0 t UpdateMenus
- in between more than 1000 symbols - and ending with:
00000000000055d0 t operator delete[] 0000000000005370 t operator delete[] 00000000000053b0 t operator delete[] 00000000000053f0 t operator delete[] 0000000000005610 t operator delete 0000000000005350 t operator delete 0000000000005390 t operator delete 00000000000053d0 t operator delete 0000000000005ab0 t operator new[] 0000000000005a00 t operator new[] 00000000000057d0 t operator new[] 0000000000005700 t operator new[] 0000000000005650 t operator new 0000000000005520 t operator new 0000000000005950 t operator new 0000000000005870 t operator new 00000000000129d0 t operator+ U ___cxa_atexit U ___cxa_pure_virtual U ___stack_chk_fail U ___stack_chk_guard 0000000000022e50 t ___tcf_0 0000000000000000 t __mh_dylib_header 0000000000007480 T _c4d_main 0000000000034640 s _fallbacklevel U _free 0000000000034600 d _lib_brushbase 00000000000345f8 d _lib_ca 00000000000345e8 d _lib_ngonbase U _malloc U _memcpy U _memset 0000000000034638 s _path_storage 0000000000034620 s _resource 00000000000345f0 d _t_C4DOS U _vsnprintf U dyld_stub_binder 00000000000015e4 t dyld_stub_binding_helper
Either there is a bug in the XCode version you're using (can't rule that out, as we just checked it with 4.4 and 3.2.6, as these are the versions we used in r13 & r14), or you haven't enabled symbol stripping.
Best regards,
Wilfried
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On 09/09/2012 at 06:22, xxxxxxxx wrote:
Here are some screen shots of my Xcode (3.2.6) configuration for DropToFloor. Note that the plugin was originally built in an earlier version of Xcode. But SolidChamfer 2.1 was just built in this version and it has the same configuration (and is purported to crash - which I did not experience). I am on Mac OS 10.7.4, for the record.
If you see what needs to be changed, please let me know.
http://www.kuroyumes-developmentzone.com/wp-content/uploads/2012/09/ScreenShot2012-09-09_1.jpg
http://www.kuroyumes-developmentzone.com/wp-content/uploads/2012/09/ScreenShot2012-09-09_2.jpg
http://www.kuroyumes-developmentzone.com/wp-content/uploads/2012/09/ScreenShot2012-09-09_3.jpg
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http://www.kuroyumes-developmentzone.com/wp-content/uploads/2012/09/ScreenShot2012-09-09_5.jpg
http://www.kuroyumes-developmentzone.com/wp-content/uploads/2012/09/ScreenShot2012-09-09_6.jpg -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/09/2012 at 08:08, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Here are some screen shots of my Xcode (3.2.6) configuration for DropToFloor. Note that the plugin was originally built in an earlier version of Xcode. But SolidChamfer 2.1 was just built in this version and it has the same configuration (and is purported to crash - which I did not experience). I am on Mac OS 10.7.4, for the record.If you see what needs to be changed, please let me know. [...]
The strip style is wrong. If you click on the strip style entry in the Xcode 3.2.6 build settings, it displays these explanations about the strip style (I'll write down the options, as this forum hosts no images) in the info part of the window (there 's a round "point" at the bottom of the build window that you can grab and open the info display, if you haven't yet) :
Defines the level of symbol stripping to be performed on the linked product of the build. The default value is defined by the target's product type. [STRIP_STYLE] All Symbols - Completely strips the binary, removing the symbol table and relocation information. [all, -s] Non-Global Symbols - Strips non-global symbols, but saves external symbols. [non-global, -x] Debugging Symbols - Strips debugging symbols, but saves local and global symbols. [debugging, -S]
With your setting "Debugging Symbols" you only strip the debugging symbols, but you leave ALL other symbols - esp. new/delete - in place.
Choose "Non-Global Symbols" and then use the "nm" command (I showed you) to verify that no new/delete gets exported.
The crash is quite hard to reproduce and understand (that 's why we couldn't track in down when we saw it in r13). It really just depends on timing and memory content, if the code crashes or not; e.g. one case I had on my machine: It works (using the same archive) on system A & system B, but when you start the program hosted on system A via network from machine B, it crashes - binaries are id., it's just the different timing and memory content in these cases that made the difference.
Best regards,
Wilfried
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On 10/09/2012 at 02:31, xxxxxxxx wrote:
Very good to know that, thanks Wilfried!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/09/2012 at 15:33, xxxxxxxx wrote:
I think I followed your instructions correctly, but the plugin is still hanging in R14. I'm still using Xcode 3 - do I have to update to Xcode 4? Will the plugin still work in R12 if I compile in XCode 4 using the R14 sdk project?
nm outputs this:
/Applications/MAXON/CINEMA 4D R12/plugins/PlaneSmart/PlaneSmart.dylib(single module) : U std::nothrow U ___cxa_atexit U ___cxa_pure_virtual U ___stack_chk_fail U ___stack_chk_guard 0000b260 T _c4d_main U _floor U _fmod U _free U _malloc U _memcpy U _memmove U _memset U _tan U _vsnprintf U dyld_stub_binder
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/09/2012 at 15:57, xxxxxxxx wrote:
Originally posted by xxxxxxxx
I think I followed your instructions correctly, but the plugin is still hanging in R14. I'm still using Xcode 3 - do I have to update to Xcode 4? Will the plugin still work in R12 if I compile in XCode 4 using the R14 sdk project?
nm outputs this:
[...]That looks pretty fine. Which Xcode 3 version did you use?
Moving to XCode 4 and using the r14 sdk project makes the plugin run on r14 only - XCode 4.4 doesn't support OS X 10.5 (BaseSDK) anymore and it doesn't support PPC chips either.
Best regards,
Wilfried
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 00:02, xxxxxxxx wrote:
I have read some hacky stuff on the internet about copying the 10.5 SDK folder from earlier Xcode versions to the Xcode 4.4 folder. Will that work or is it an unstable/unreliable solution?
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On 11/09/2012 at 00:12, xxxxxxxx wrote:
TBH, for me the easiest solution was to install 3.2.6 and 4.4 on the same machine (running Lion) and then use 3.2.6 for all builds except the R14 one, when I use 4.4. It means that for each build I can use the cinema4dsdk project which is correct for each version of Cinema as the basis, ensuring that the correct settings are in place for each one.
It's a bit less convenient since it means I now have to use two development environments on the Mac but it avoids missing important settings for one or other build.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 00:43, xxxxxxxx wrote:
I have a quite complete Plugin Collection and tested each single Plugin. In Total 372 Plugins.
I tested on a OSX 10.8.1 System with R14.025.
These are Plugins that make Cinema freeze or Crash on Startup:Free Plugins (out of 238)
NoiseDeformer
SplineNoiseDeformer
UVDeformer
AdvancedAtomArray
ChamferMaker
GearBuilder
Reeper X 1.1
Sidewalk
smartoutline
UberTracer
wornEdges
MultiImporterV0.1b
TrueSymmetry
AlignToVector
AMa_1D_Snap
copypastepolys
PointCollapse
CD_AlignToCam
DropToFloor
DublicateObject
ground
HomePSR
SwitchObject
TransformTool
AIT
CD_HPBView
Oscillator
smarttween
TrainDriver
Random Select Tool
SplitSelection
AltRender_v0.37b
ColourTable
ManualKerning
Override Child Selection
RestartCinema
SceneDocumentor
smartsave
solo 1.2.0
Atmosphere
CamShader
CellularShader
Color Changer
PlaneSmart
RandomMaterial
SmartTexPath1_0
Starfield
ThingsOnSurfaceShader
TimeShiftShaderKomerzielle (out of 59) :
GeoTools2011
Greebler
ToothedWheelV2
Harvester
CD_Symmetry1.0
SolidChamfer2.0
SPLURF
DropIt Pro
SplineSPREAD
SurfaceSPREAD
enDOFin
Storm Tracer
camgriptoolsV2
CD_SpringyKeys1.0
Control4DPRO_v1.1.63
Unfurl
Cinapsis
stacx -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 02:15, xxxxxxxx wrote:
It might be these are all plugins that have been compiled using a project file derived from the R12 cinema4dsdk.xcodeproj.
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On 11/09/2012 at 04:15, xxxxxxxx wrote:
just to add:
we fixed our Blackstar plugins, so
SPLURF
enDOFin
Cinapsis
and all others now work fine with R14 -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 05:44, xxxxxxxx wrote:
Unfurl is build for R13 using the R13 cinema4dsdk project so it must be the default (either Maxon's project or Xcode's) symbol stripping type. This entire thing is a bit unnerving since it would rarely show up (now it is epidemic) and one cannot really test for this. So, I'll have to change the strip type setting, run that command, and hope that the crashes magically vanish (for 15 plugins). Not my favorite way to spend my weekend.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 05:48, xxxxxxxx wrote:
Originally posted by xxxxxxxx
I think I followed your instructions correctly, but the plugin is still hanging in R14. I'm still using Xcode 3 - do I have to update to Xcode 4? Will the plugin still work in R12 if I compile in XCode 4 using the R14 sdk project?
[...]
Follow-up FYI. Turns out a few things went wrong (mixed-up project & target settings in Xcode 3). Although your target settings modified the stripping (should have happened in the project settings) and nm did report just a few symbols, the size of your dylib (680 kb) was sus**cious - and there had been a few symbols used that are related to debugging (e.g. the stack_chk_guard symbol).
Dragging the dylib on a hexeditor shows, that the symbols & debug symbols are still there. Might be caused by the mixed-up project/target settings or by XCode 3.2 - we discovered today that removing global symbol from a final linked dylib based on the r12 sdk didn't work anymore in XCode 3.2.6 (while it did with XCode 3.1 that we used for building r12). Xcode doesn't even warn you about that; you've to look into the log output to discover it. More on that later - we're preparing a document about it...
I've set up your plugin project based on the r13 sdk and the size shrinked down to 111 kb, symbols are stripped and the crash on 10.8.1 is gone.
Best regards,
Wilfried
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 07:26, xxxxxxxx wrote:
Howdy,
I noticed that my plugin CD Symmetry Tools is in the list of plugins causing a crash, but the deployment settings in my plugin's project show that I am using the "Non-Global Symbols" setting in the release version:
Since I don't really know much about the specific project settings, I simply copied the cinema4dsdk project, deleted the source, added my own source code and then changed the Product Name to my plugin's name.
Do I need to change something else?
Adios,
Cactus Dan
P.S. My plugins were compiled with the first R14.014 demo on a 32bit machine running Snow Leopard 10.6.8 and Xcode 4.2 -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 07:50, xxxxxxxx wrote:
Hi Dan,
This is confusing me, too. Because you've got Strip Style set to non-global symbols for release, so they should be stripped, but under strip linked product for release it says 'no'. Does that mean the symbols are being stripped or not? Beats me, I sure don't know.
And it's worrying because I also used the sdk project as the basis for the compile on R14 (though it is the 14.025 version if that makes any difference).
Steve
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 07:58, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Howdy,
I noticed that my plugin CD Symmetry Tools is in the list of plugins causing a crash, but the deployment settings in my plugin's project show that I am using the "Non-Global Symbols" setting in the release version:
Since I don't really know much about the specific project settings, I simply copied the cinema4dsdk project, deleted the source, added my own source code and then changed the Product Name to my plugin's name.
Do I need to change something else?
Adios,
Cactus Dan
P.S. My plugins were compiled with the first R14.014 demo on a 32bit machine running Snow Leopard 10.6.8 and Xcode 4.2For the release build make sure stripping is enabled ("strip linked product -> Release: Yes"). Please check project and target settings for that.
Use the "nm <path> | c++filt -p -i" command to verify that new & delete symbols aren't exported.
Best regards,
Wilfried
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 08:02, xxxxxxxx wrote:
Howdy,
OK, I've just discovered something. Since I have several machines and always prefer to install updates on a separate machine first, I have the first R14.014 demo, the release version R14.014 and the updated R14.025 demo available and there are different settings for the "Strip Linked Product" parameter in the cinema4dsdk project:
R14.014 demo:
Debug = Yes
Release = NoR14.014 release:
Debug = No
Release = NoR14.025 demo:
Debug = Yes
Release = YesSo, maybe the latest settings are correct?
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 08:08, xxxxxxxx wrote:
Howdy,
Originally posted by xxxxxxxx
...For the release build make sure stripping is enabled ("strip linked product -> Release: Yes"). Please check project and target settings for that....
AHA! So my assumption was correct that the latest version's settings are the ones to use. Thanks.
Edit:
Or should the Debug be set to No?Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 08:17, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Howdy,
Originally posted by xxxxxxxx
...For the release build make sure stripping is enabled ("strip linked product -> Release: Yes"). Please check project and target settings for that....
AHA! So my assumption was correct that the latest version's settings are the ones to use. Thanks.
Edit:
Or should the Debug be set to No?
Adios,
Cactus DanYou can change that, but I think the target settings for debug already do that (for you).
Best regards,
Wilfried