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    Collision within a Radius

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/04/2011 at 16:16, xxxxxxxx wrote:

      Like this?

      Vector distance = PointLineDistance(wtail, oray, pObj->GetMg().off);

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 07/04/2011 at 16:25, xxxxxxxx wrote:

        How does the vector returned by PointLineDistance() represent the distance,,,  what does each Real in the Vector represent?

        for example   when I use the above line I get a bunch of different numbers and those numbers do not seem to be the same when the camera is in different places..

        Hopefully that makes sense..  lol

        ~Shawn

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 07/04/2011 at 16:44, xxxxxxxx wrote:

          The ray should be in the same space as the object and the shortest distance is the length of the returned vector.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 07/04/2011 at 17:27, xxxxxxxx wrote:

            okay I've got it work using

              
              
            Vector distance = PointLineDistance(wtail, whead, pObj->GetMg().off);  
              Real disX = distance.x;  
              Real disY = distance.y;  
              Real disZ = distance.z;  
              
              //if (cRay->GetNearestIntersection(&res))  
              if((disX > -20 && disX < 20) && (disY > -20 && disY < 20) && (disZ > -20 && disZ < 20))    
              {  
                  //GePrint("A COLLISION HAS OCCURRED");  
                  return TRUE;  
              }  
              
            

            now in order to make this whole thing work the right way I need to be able to capture the initial mouse location when the mouse is clicked and dragged and then not get the mouse location while it is dragging..   So basically I want the mouse location where the user clicks but then I don't want the location while the mouse is dragging.

            Is this possible...  I currently use BFM_INPUT_X & BFM_INPUT_Y  to get the mouse location but this value changes as the mouse is dragging.

            Thanks,

            Shawn

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 07/04/2011 at 18:24, xxxxxxxx wrote:

              Just use GetLength(), e.g.

              const Real threshold = 10.0;   
              Real dist = result.GetLength();   
              if(dist <= threshold) return TRUE;
              
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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 07/04/2011 at 18:35, xxxxxxxx wrote:

                Thank you David that is much cleaner..  🙂

                  
                  Vector distance = PointLineDistance(wtail, whead, pObj->GetMg().off);  
                  const Real threshold = 20.0;  
                  Real dist = distance.GetLength();  
                    
                  if(dist <= threshold)    
                  {  
                      //GePrint("A COLLISION HAS OCCURED");  
                      return TRUE;  
                  }  
                

                Anyone know about getting the mouse position of the initial click when doing a mouse drag?

                Thanks,

                Shawn

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 07/04/2011 at 23:12, xxxxxxxx wrote:

                  Hello,
                  a question where you perform this?
                  if you hare in mouse input you can use ViewPortSelect::PickObject()
                  this will fill a c4dobjectlist with all obj in the radius in z order.
                  it will have not very good performance but can solve the situation.

                  try it

                  all the best
                  Franz

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 08/04/2011 at 02:50, xxxxxxxx wrote:

                    Hi Franz.   Thanks,   I am able to select within a set radius now.  See the last code I posted.  Now I am trying to figure out how to capture the screen coordinates of the first initial mouse click when the user drags the mouse.  I do not want to keep storing the mouse position after that first click so I need to figure out how to store only that first click.  🙂

                    Thanks,

                    Shawn

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 08/04/2011 at 07:40, xxxxxxxx wrote:

                      This is from the liquid draw example in the SDK.
                      Seems to work.

                      Real mx = msg.GetReal(BFM_INPUT_X);  
                      Real my = msg.GetReal(BFM_INPUT_Y);  
                      GePrint(RealToString(mx));  
                      GePrint(RealToString(my));  
                      

                      -ScottA

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 08/04/2011 at 08:27, xxxxxxxx wrote:

                        Howdy,

                        Originally posted by xxxxxxxx

                        ...Now I am trying to figure out how to capture the screen coordinates of the first initial mouse click when the user drags the mouse.  I do not want to keep storing the mouse position after that first click so I need to figure out how to store only that first click....

                        If you store the mouse x and y in local variables startx and starty, and do that before the while loop, those variables won't change during the dragging.  😉

                        Adios,
                        Cactus Dan

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