Export Objects
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/03/2011 at 05:38, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10-12
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Hi there,i want to duplicate some Objects if they are exported. Is where a way to do this?
Maybe its possible to get the Message: Scene should be exported?Could i get such an information?
If yes: Whats the proposed plugin to use?Regards
Ralf
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/03/2011 at 06:04, xxxxxxxx wrote:
Sorry, I don't understand your question. What exactly do you want to achieve?
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/03/2011 at 06:14, xxxxxxxx wrote:
well my suggested workflow should be:
- the user starts the export
- the exporter trys to export an object
- then my plugin should be called
- my plugin delete this object and creates some other objects instead of the deletedits just to export the cams from an videopost effect (which moves the cam around) for external renderers (mybe maxwell)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/03/2011 at 10:37, xxxxxxxx wrote:
I would think that deleting a user's objects would be a bit upsetting to the user.
Maybe the Message MSG_DOCUMENTINFO_TYPE_SAVE_BEFORE can be used for the export. I would highly recommend making a clone of the document and manipulating that for the cams instead of working on the original (!).