Receiving Plugin Messages
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/12/2009 at 14:25, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11+
Platform:
Language(s) : C++ ;---------
I have two plugins I am trying to get to talk to each other. I have a command plugin that needs to draw to the editor when the user toggles a button. I am using a SceneHookData plugin to accomplish the actual drawing. So, I want to send a message to the SceneHook to tell it what state the toggle button is in to activate the drawing in the Draw function.I can successfully pass the message from my Command Plugin to main.cpp, but my question is how to get this information into my SceneHookData plugin. How can I receive that message inside the SceneHookData?
Thanks!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/12/2009 at 02:21, xxxxxxxx wrote:
With BaseDocument::FindSceneHook(PluginID) you can get your scene hook and change for instance a value in its BaseContainer according to toggle button. In the scene hooks draw function read out the container value. You can trigger a redraw from within the CommandData with DrawViews().
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/12/2009 at 09:13, xxxxxxxx wrote:
I would rather use a message data plugin and use SpecialEventAdd to send out a message to all plugins and accordingly catch the message and react (fcourse you should also be able to catch the message in a SHP). Just an idea.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/12/2009 at 19:10, xxxxxxxx wrote:
Great. Thanks for the suggestions!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/07/2010 at 01:15, xxxxxxxx wrote:
"With BaseDocument::FindSceneHook(PluginID) you can get your scene hook and change for instance a value in its BaseContainer"
could someone give a bit more info on this? maybe how it looks in code.
thanks alot
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/07/2010 at 03:27, xxxxxxxx wrote:
Here is a little example how to change a container value for a scene hook from within a CommandData plugin for example.
PluginSceneHook *sh = doc->FindSceneHook(ID_MYSCENEHOOK); if (sh) { BaseContainer *data = sh->GetDataInstance(); data->SetLong(MYSCENEHOOK_VALUE, 100); EventAdd(); }cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/07/2010 at 16:54, xxxxxxxx wrote:
Thanks!