vd->lhit.GetPolygon() and RenderInstances
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/10/2009 at 12:49, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r11.5
Platform: Windows ;
Language(s) : C++ ;---------
Hi there,after compiling my plugin for r11.5 and using render instances i found that vd->lhit.GetPolygon() doesnt work with renderinstances (i guess thats just because of what renderinstances are).. is there a way to get something similar information from those renderinstances??
thanks,
ello
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/10/2009 at 01:23, xxxxxxxx wrote:
What do you mean with it doesn't work? Render instances give back the same polygon ID as the instanced object.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/10/2009 at 12:04, xxxxxxxx wrote:
hi, sorry for being not precise enough.. I have a shader which is changing the color for every polygon.
i used this line:
LONG id = vd->lhit.GetPolygon();it workes as long as i use normal instances but when i set the INSTANCEOBJECT_RENDERINSTANCE for those instances, it doesnt work anymore.. all instances have the same colors for the according faces...
hope you understand
cheers,
ello -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/10/2009 at 00:23, xxxxxxxx wrote:
Ah, ok. That is a limitation. Render instances point all to the same polygons.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/10/2009 at 02:01, xxxxxxxx wrote:
ok, thanks for clearing this
cheers,
Ello