Normalize FBM and RidgedMultifractal
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/03/2009 at 06:39, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.1
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Hi,I am having problems using the Fbm() and RidgedMultifractal() functions.
Simply getting a noise value from them is easy, of course. But it seems they are the only noise functions that may return values > 1.0. Is there a simple way to map the result, so they are always between 0.0 and 1.0 ?
Thanks in advance

Greetings,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/03/2009 at 02:30, xxxxxxxx wrote:
Are you using the C4DNoise methods or the global noise methods?
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/03/2009 at 04:09, xxxxxxxx wrote:
Hi Matthias,
I'm using the gobal Noise methods.
Greetings,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/03/2009 at 06:55, xxxxxxxx wrote:
If I use the C4DNoise class, will the values be between 0 and 1 then?
Cheers,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/03/2009 at 07:04, xxxxxxxx wrote:
And by the way, I think the C4DNoise class doesn't offer Ridged Multifractal, does it?
Greetings,
Jack