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    Prevent recalculation while moving

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/01/2009 at 05:14, xxxxxxxx wrote:

      At the begin of GetVirtualObjects() check for the cache of the object and its dirty state. Something like this:

      > \> BaseObject \*AtomObject::GetVirtualObjects(PluginObject \*op, HierarchyHelp \*hh) \> { \>      Bool dirty = op->CheckCache(hh) || op->IsDirty(DIRTY_DATA); \>      if (!dirty) return op->GetCache(hh); \> ... \>

      cheers,
      Matthias

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 30/01/2009 at 18:03, xxxxxxxx wrote:

        Great! This works perfectly!!
        Thanks Matthias!

        Cheers,
        Jack

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 30/01/2009 at 18:32, xxxxxxxx wrote:

          But by the way, how can I check if any other linked object was changed? For example, if I have a camera object linked somewhere in my object's descriptions (link field in Attribute Manager)?

          Will I be able to detect if the camera has been moved by calling the following?

          > mycam->IsDirty(DIRTY_DATA);

          Thanks in advance 🙂

          Greetings,
          Jack

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 31/01/2009 at 14:04, xxxxxxxx wrote:

            Hm, OK, I will explain more detailled...

            Some of the function in my plugin depend from the camera. That may be the Editor camera, the active scene camera object, or a camera that has been linked (dragged into a link field of my plugin) by the user. If a camera has been linked, it must be used instead of editor/active scene camera.

            I get the camera like this:

            > CameraObject \*Cam = (CameraObject\* ) bc->GetObjectLink(SURFACESPREAD_FILTER_PERFORMANCECAM, doc); \> if (!Cam) Cam = GetCurrentCamera(doc); \>

            The function GetCurrentCamera() looks like this:

            > CameraObject \*GetCurrentCamera(BaseDocument \*doc) \> { \>      // Get active/Editor camera \>      if (doc->GetRenderBaseDraw()->HasCameraLink()) \>           return (CameraObject\* ) doc->GetRenderBaseDraw()->GetSceneCamera(doc); \>      else \>           return (CameraObject\* ) doc->GetRenderBaseDraw()->GetEditorCamera(); \> } \>

            So now I definitely have a camera. Either the editor camera, the active scene camera, or a linked camera object.

            I now want to check if that camera has been moved or if its parameters have changed. If so, I must recalculate my plugin instead of using the cache.

            > \> Bool dirty = op->CheckCache(hh) || op->IsDirty(DIRTY_DATA) || Cam->IsDirty(DIRTY_DATA) || Cam->IsDirty(DIRTY_MATRIX); \> if (!dirty) return op->GetCache(hh); \>

            The strange thing is: This ONLY works with the Editor camera. With a camera object in the document (active scene camera or linked camera), I never get anything.

            I tried to set a dependency by doing:

            > Cam->AddDependence(hh, op);

            But that didn't change anything.

            How can I detect changes in the Matrix or the Attributes of a camera object?

            Thanks for any help!

            Greetings,
            Jack

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 01/02/2009 at 03:42, xxxxxxxx wrote:

              Aha, I found out that it only works, if the camera object comes AFTER my plugin object in the Object Manager. Otherwise, the Dirty status seems to be cleared before my plugin object is called.

              Is there any way to change that?

              Greetings,
              Jack

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 02/02/2009 at 09:00, xxxxxxxx wrote:

                Adding the camera to the dependence list seems to work.

                > \> Bool dirty; \> \> if(cam) \> { \>      op->NewDependenceList(); \>      op->AddDependence(hh, cam); \>      dirty = !op->CompareDependenceList(); \> } \> else \>      dirty = op->CheckCache(hh) || op->IsDirty(DIRTY_DATA); \> \> if (!dirty) return op->GetCache(hh); \>

                cheers,
                Matthias

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 02/02/2009 at 09:13, xxxxxxxx wrote:

                  Yes 🙂 🙂
                  You're the best, Matthias!

                  Anyway, the entry "BaseObject::NewDependenceList()" in the SDK documentation should be changed. It sais: "Note: The object must be children of your object." but it turns out, it also works fine with objects that are not children.

                  Thanks!!

                  Greetings,
                  Jack

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 02/02/2009 at 09:46, xxxxxxxx wrote:

                    Quote: Originally posted by c4dJack on 02 February 2009
                    >
                    > * * *
                    >
                    >
                    > Anyway, the entry "BaseObject::NewDependenceList()" in the SDK documentation should be changed. It sais: "Note: The object must be children of your object." but it turns out, it also works fine with objects that are not children.
                    >
                    >
                    > * * *

                    Actually that is something I still have to get a confirmation from the developers. I am not 100 percent sure yet if it is safe to use. I will let you know when I get an answer.

                    cheers,
                    Matthias

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 02/02/2009 at 10:24, xxxxxxxx wrote:

                      Thanks 🙂

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 18/04/2009 at 17:12, xxxxxxxx wrote:

                        Well, did you get any answer from the developers yet?

                        Also, I just wonder about your code (which works fine) :

                        > Bool dirty = op->CheckCache(hh) || op->IsDirty(DIRTY_DATA);

                        Does this mean that GetCache returns FALSE if the cache is valid? The SDk documentation sais, GetCache returns TRUE in that case, but wouldn't that mean the return op->GetCache(hh) is only called if the object's cache is NOT valid?

                        Greetings,
                        Jack

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 18/04/2009 at 21:23, xxxxxxxx wrote:

                          That makes sense. If the cache needs to be rebuilt, it would return TRUE (cache is dirty), otherwise there is a valid cache. 'dirty' would be set correctly to TRUE if either or both CheckCache() and IsDirty() return TRUE.

                          GetCache() is a different method that returns a BaseObject*. Don't confuse them.

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 19/04/2009 at 03:48, xxxxxxxx wrote:

                            Ah, damn, misspelled. Of course I ment CheckCache().

                            SDK documentation sais, it returns TRUE if the cache is valid. But obviously it returns TRUE if the cache is not valid, right?

                            Cheers,
                            Jack

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 21/04/2009 at 02:55, xxxxxxxx wrote:

                              Sorry, I have no answer yet. But seeing as this chaching stuff can be quite confusing I'll discuss this with the developers to make the documentation more complete regarding this topic.

                              cheers,
                              Matthias

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