xcode mac compile: coreservices ?
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On 14/01/2009 at 11:06, xxxxxxxx wrote:
Did you start your project using the cinema4dsdk.xcodeproj file as a template for your project? This will alleviate much anguish and hair loss.
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On 14/01/2009 at 11:17, xxxxxxxx wrote:
yes i opened cinema4dsdk.xcodeproj, right-clicked the c4dsdkexample target and chose build c4dsdk..
i just wanted to rebuild the example stuff to see if everything is setup correctly..
it looks like the include <CoreServices/CoreServices.h> doesnt work, even though that file exists in the Developer-dir.
I had assumed that xcode would setup itself and the os to be aware of the sdk location. maybe i sould re-install xcode ?
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On 14/01/2009 at 11:43, xxxxxxxx wrote:
Did you do this necessary step as outlined in the SDK xcode_universalbinary_migration.pdf?
It is important that you open the XCode preferences pane and change the path where XCode saves intermediate and build files. Choose a customized location somewhere on your hard drive, so that your project folders will stay clean. NEVER choose a path that is within C4D or the plugin directory!
I pointed it to a location in my Users folder.
I don't use Xcode 3.1 to build for R9.6; only R11. Otherwise, I'm using Xcode 2.4.1 for earlier C4D versions.
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On 14/01/2009 at 11:52, xxxxxxxx wrote:
thanks for the info. i changed it but it makes no difference. neither R9.6 nor R11 can build the _api dependance.
i'll try to get xcode 2.4.1 and see if that works better.
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On 14/01/2009 at 11:59, xxxxxxxx wrote:
Are you trying to build within the Applications folder? This may not be a good idea since it is write protected (this is new in Leopard). Again, I copy the plugins and resource folders to a location in my Users folder and build from there. This makes it conceptually easy to track your plugin projects as well:
Users
->Me
-->C4DProjects
--->Cinema4DR11
---->plugins
----->cinema4dsdk
----->myplugin
---->resourceAnd so on. Each build by C4D version is in its relevant location with relative referencing to proper resources.
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On 14/01/2009 at 12:15, xxxxxxxx wrote:
i unpacked the demo's into my documents folder, which is in the user folder afaik, so it shouldnt be a problem..
when i check the sdk path in the project settings its alright also: Developer/SDKs/MacOSX10.4u_blah/..
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On 14/01/2009 at 12:29, xxxxxxxx wrote:
i just changed the include in question by hand, to read "Developer/SDKs/..CoreServices.h" instead of <CoreServices/CoreServices.h> this solved the error in question, but now its cant find the next include CarbonCore.h ..
So it has definitely sth to do with the include paths.
i bet its really simple but as im new to mac its giving me a hard time. also its strange bc the default sdkexamples are supposed to work all by themselves without changing config afaik..i'll poke around with the xcode settings some, maybe i find sth out..
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On 15/01/2009 at 03:51, xxxxxxxx wrote:
couldnt figure it out still...
it fails to build the _api project, bc the include of the CoreServices Framework somehow doesnt work, even though the files are in their default position (/Developer/SDKs/..)if anybody else ever had a problem with this i'd apprecciate any hints.
thanks,
Daniel -
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On 15/01/2009 at 06:20, xxxxxxxx wrote:
alright, i got it working now (tested with R9.6 and R11).
using the unchanged cinema4d sdk project, i had to do the following changes to the settings of both projects, cinema4dsdk and _api:
- change architecture to 'standard(32Bit Universal)'
- change Base SDK to 'MacOSX 10.4'
- change active architecture to 'ppc' (instead of i386) -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/09/2009 at 23:15, xxxxxxxx wrote:
Thanks for sharing.