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    xcode mac compile: coreservices ?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/01/2009 at 11:00, xxxxxxxx wrote:

      i just used the mac search tool, seems that this file is on my hd inside the developer dir. so the question is why it wasnt found during the compile..

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/01/2009 at 11:06, xxxxxxxx wrote:

        Did you start your project using the cinema4dsdk.xcodeproj file as a template for your project? This will alleviate much anguish and hair loss.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 14/01/2009 at 11:17, xxxxxxxx wrote:

          yes i opened cinema4dsdk.xcodeproj, right-clicked the c4dsdkexample target and chose build c4dsdk..

          i just wanted to rebuild the example stuff to see if everything is setup correctly..

          it looks like the include <CoreServices/CoreServices.h> doesnt work, even though that file exists in the Developer-dir.

          I had assumed that xcode would setup itself and the os to be aware of the sdk location. maybe i sould re-install xcode ?

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 14/01/2009 at 11:43, xxxxxxxx wrote:

            Did you do this necessary step as outlined in the SDK xcode_universalbinary_migration.pdf?

            It is important that you open the XCode preferences pane and change the path where XCode saves intermediate and build files. Choose a customized location somewhere on your hard drive, so that your project folders will stay clean. NEVER choose a path that is within C4D or the plugin directory!

            I pointed it to a location in my Users folder.

            I don't use Xcode 3.1 to build for R9.6; only R11. Otherwise, I'm using Xcode 2.4.1 for earlier C4D versions.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 14/01/2009 at 11:52, xxxxxxxx wrote:

              thanks for the info. i changed it but it makes no difference. neither R9.6 nor R11 can build the _api dependance.

              i'll try to get xcode 2.4.1 and see if that works better.

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 14/01/2009 at 11:59, xxxxxxxx wrote:

                Are you trying to build within the Applications folder? This may not be a good idea since it is write protected (this is new in Leopard). Again, I copy the plugins and resource folders to a location in my Users folder and build from there. This makes it conceptually easy to track your plugin projects as well:

                Users
                ->Me
                -->C4DProjects
                --->Cinema4DR11
                ---->plugins
                ----->cinema4dsdk
                ----->myplugin
                ---->resource

                And so on. Each build by C4D version is in its relevant location with relative referencing to proper resources.

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 14/01/2009 at 12:15, xxxxxxxx wrote:

                  i unpacked the demo's into my documents folder, which is in the user folder afaik, so it shouldnt be a problem..

                  when i check the sdk path in the project settings its alright also: Developer/SDKs/MacOSX10.4u_blah/..

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 14/01/2009 at 12:29, xxxxxxxx wrote:

                    i just changed the include in question by hand, to read "Developer/SDKs/..CoreServices.h" instead of <CoreServices/CoreServices.h> this solved the error in question, but now its cant find the next include CarbonCore.h ..

                    So it has definitely sth to do with the include paths.
                    i bet its really simple but as im new to mac its giving me a hard time. also its strange bc the default sdkexamples are supposed to work all by themselves without changing config afaik..

                    i'll poke around with the xcode settings some, maybe i find sth out..

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 15/01/2009 at 03:51, xxxxxxxx wrote:

                      couldnt figure it out still...
                      it fails to build the _api project, bc the include of the CoreServices Framework somehow doesnt work, even though the files are in their default position (/Developer/SDKs/..)

                      if anybody else ever had a problem with this i'd apprecciate any hints.

                      thanks,
                      Daniel

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 15/01/2009 at 06:20, xxxxxxxx wrote:

                        alright, i got it working now (tested with R9.6 and R11).

                        using the unchanged cinema4d sdk project, i had to do the following changes to the settings of both projects, cinema4dsdk and _api:

                        - change architecture to 'standard(32Bit Universal)'
                        - change Base SDK to 'MacOSX 10.4'
                        - change active architecture to 'ppc' (instead of i386)

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 15/09/2009 at 23:15, xxxxxxxx wrote:

                          Thanks for sharing.

                          research papers

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