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    Moving keyframes

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/11/2008 at 13:21, xxxxxxxx wrote:

      Ah OK... thanks for all the help Robert. So how would I go about doing that in R11? I'd like to have a crack on the demo.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/11/2008 at 14:10, xxxxxxxx wrote:

        Good question. 🙂 I haven't used any new R11 COFFEE features yet. As that post you linked pointed out, there are a new set of classes for the new animation system - but no COFFEE docs yet to explain the innards. I'd suspect some similarities to the same C++ classes but then... (and Matthias points that out)

        The problem is how to get at the object's animation tracks. It may be as simple as op->GetFirstTrack() or it may be the new C++ way as in op->GetFirst C Track().

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 14/11/2008 at 14:23, xxxxxxxx wrote:

          Thanks again. I'll have a play when I get a chance, and let you know of any findings if I have any luck (with my limited experience I wouldn't hold your breath though 😉

          Some official documentation would be very welcome.

          Jon

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 17/11/2008 at 11:13, xxxxxxxx wrote:

            OK... with R11 I've managed to change the key frame values:

            main(doc,op)
            {
            var obj = doc->FindObject("Cube");
            var track = obj->GetFirstCTrack();
            var myKey = track->GetCurve()->GetKey(0); // key 0 is first key frame
            myKey->SetValue(track->GetCurve(),70); // in this case, changes x pos to 70 m
            }

            That's all good, but I can't figure out how to move the keyframe positions in the timeline. This doesn't work (an attempt to move the key frame to frame 10:

            myKey->SetTime(10,doc->GetFps());

            Does anyone know how to achieve this?

            Thanks

            Jon

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 17/11/2008 at 11:32, xxxxxxxx wrote:

              In C++, it is: key->SetTime(CCurve, BaseTime);

              So, you might want to try it like this:

              var time = BaseTime();
              myKey->SetTime(track->GetCurve(), time->SetFrame(10,doc->GetFps()));

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 17/11/2008 at 11:53, xxxxxxxx wrote:

                Hey Robert,

                thanks for the super quick reply!

                An error is thrown at BaseTime() ... 'CLASS is not a function'.

                I tried swapping with:

                var time = myKey->GetTime();

                ... but nothing happens.

                Any thoughts?

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 17/11/2008 at 12:58, xxxxxxxx wrote:

                  That's interesting considering there is a function in the BaseTime class BaseTime(). 🙂

                  You could try:

                  var time = doc->GetTime();

                  and go from there.

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 17/11/2008 at 15:25, xxxxxxxx wrote:

                    Thanks again, but no joy. I've tried all manner of nonsense, but I'm shooting in the dark.

                    Is this to be unknown until official documentation?

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 17/11/2008 at 15:56, xxxxxxxx wrote:

                      I think you must fill the BaseTime with a value.

                      var bt = new(BaseTime);
                      bt->SetData(/*the time you want*/);

                      You then use bt as your time to set a key (or anything else).

                      Cheers
                      Lennart

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 18/11/2008 at 02:50, xxxxxxxx wrote:

                        Blimey what a palaver that was!

                        Thanks so much Robert and Lennart for helping to steer me in the right direction.

                        This seems to work:

                        > \> main(doc,op) \> { \> \> var obj = doc->FindObject("Cube"); \> var track = obj->GetFirstCTrack(); \> var myKey = track->GetCurve()->GetKey()); // key 0 is first key \> var time = new(BaseTime); \> time = doc->GetTime(); \> myKey->SetTime(track->GetCurve(), time->SetFrame(10,doc->GetFps())); // move key frame to frame 10 \> \> } \>

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 18/11/2008 at 04:38, xxxxxxxx wrote:

                          Apologies, major balls-up!

                          Above code doesn't work (aside from typo 'GetKey(0)') - don't know what's going on - I did get it to work, but not with above code. Aaah!

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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 18/11/2008 at 05:14, xxxxxxxx wrote:

                            Phew! I'm able to wipe that ostrich egg off my face...

                            main(doc,op)
                            {

                            var obj = doc->FindObject("Cube");
                            var track = obj->GetFirstCTrack();
                            var myKey = track->GetCurve()->GetKey(0)); // key 0 is first key
                            var time = new(BaseTime);
                            time->SetFrame(10, doc->GetFps()); // move key frame to frame 10
                            myKey->SetTime(track->GetCurve(), time);

                            }

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