Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Break Render

    Scheduled Pinned Locked Moved SDK Help
    11 Posts 0 Posters 752 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 11/10/2006 at 21:10, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.0 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi ...

      Now I render my document using the statement below ...

      RenderDocument(doc, bc,MyProgressHook,pd, bmOutput,RENDERFLAG_EXTERNAL,NULL);

      It's working like "Render To PictureViewer"
      It's working ... but if the user want to break the render using Ctrl+Break ... it's not responding ...
      I read the threads about breaking render ...
      I try to use TestBreak ... but it's not working ...
      Please anybody can tell me in detail ...? 😉

      Thanks in advance ...
      Zaw Min Tun

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 11/10/2006 at 23:27, xxxxxxxx wrote:

        i think you have to give it a Thread in stead of NULL.
        The thread is waiting for the testbreak and should then stop the rendering

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 16/10/2006 at 20:41, xxxxxxxx wrote:

          But I don't know how I can make it ...
          Can you show me some code sample?
          But I'll try it again ...

          Anyway ... I really thank you ...
          Zaw Min Tun

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 16/10/2006 at 21:00, xxxxxxxx wrote:

            Take a look at the section of code where RenderDocument() is called in simplematerial.cpp and particlevolume.cpp in the plugins:cinema4dsdk folder. There you see how they get the thread.

            1 Reply Last reply Reply Quote 0
            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 16/10/2006 at 21:25, xxxxxxxx wrote:

              Then I take a look at them ...
              I pray they can really help me ... 😉
              I've already spent nearly 5 days on this ...

              Zaw Min Tun
              ありがとう ... 本当に ...

              1 Reply Last reply Reply Quote 0
              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 16/10/2006 at 21:56, xxxxxxxx wrote:

                My plugin is a dialog plugin ...
                When the user presses a button ... The user will see the Picture Viewer rendering ...
                When redering is done the user will get a bitmap file ...
                But while rendering ... the user cannot have a break on that render ... bcos I render like this ...

                RenderDocument(doc, bc,MyProgressHook,pd, bmOutput,RENDERFLAG_EXTERNAL,NULL);

                Some old threads told me to use TestBreak() ...
                For that I create a class called myThread ...

                class myThread:public Thread
                {
                public:
                     myThread();
                     virtual void Main(void);
                };

                myThread::myThread()
                {
                }

                void myThread::Main(void)
                {
                //...
                }

                Then when I call RenderDocument() ...

                myThread *thdRender=new myThread;
                RenderDocument(doc, bc,MyProgressHook,pd, bmOutput,RENDERFLAG_EXTERNAL,thdRender->Get());

                If I did like above ... the code that I wrote in MyProgressHook was not running ...
                And if I insert the line thdRender->TestBreak() ... it's not still working ...

                But I'd go on ... 😉

                Zaw Min Tun ...

                1 Reply Last reply Reply Quote 0
                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 16/10/2006 at 22:37, xxxxxxxx wrote:

                  If you want to use your own thread to test for breaks, make sure that it is running!

                  You're going to need to call thdRender->Start() before calling RenderDocument() and End() afterwards. You will also need to implement myThread::TestDBreak() unless you want a deadlock situation.

                  Try something like this and see if it works:

                  class myThread:public Thread  
                  {  
                  public:  
                       myThread();  
                       virtual void Main(void);  
                       virtual Bool TestDBreak();  
                  };  
                    
                  myThread::myThread()  
                  {  
                  }  
                    
                  void myThread::Main(void)  
                  {  
                  //...  
                  }  
                    
                  // This tests for the Esc key to break the thread  
                  Bool myThread::TestDBreak()  
                  {  
                       BaseContainer     keyinput;  
                       return (GetInputEvent(BFM_INPUT_KEYBOARD, keyinput) && (keyinput.GetLong(BFM_INPUT_CHANNEL) == KEY_ESC));  
                  }  
                    
                  ...  
                    
                  myThread *thdRender=new myThread;  
                  if (!thdRender->Start(TRUE)) // Error starting thread  
                    
                  RenderDocument(doc, bc,MyProgressHook,pd, bmOutput,RENDERFLAG_EXTERNAL,thdRender->Get());  
                    
                  thdRender->End();
                  
                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 17/10/2006 at 20:12, xxxxxxxx wrote:

                    Really thank you again ...

                    Now I try to check if ESC is pressed ( in ProgressHook ) ... and it's OK ... The plugin knows when ESC is pressed ... But I don't know how to stop the rendering ...
                    I forgot to tell that I'm still using NULL as the last parameter instead of thdRender->Get() ... bcos' if I didn't use NULL ... the code I'm writing in ProgressHook is not working ...
                    In ProgressHook I call the ShowBitmap with the current bitmap ... So it's changing all the time while rendering ...

                    So I'm a bit lost ...
                    But Robert ... you answers helped a lot ...
                    And I hope you will go on ... 😉

                    Zaw Min Tun

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 18/10/2006 at 02:13, xxxxxxxx wrote:

                      Hmmm, the way the documentation reads, RenderDocument() should be using the passed Thread as a sort of 'overlord' to test for a user break. This should stop the render automatically - theoretically and assuming these points.

                      One question though: Are you using a clone of the BaseDocument!!? As the docs state: Must be a clone of the real document! This might have an impact.

                      1 Reply Last reply Reply Quote 0
                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 19/10/2006 at 00:10, xxxxxxxx wrote:

                        Yeah ...

                        When I use the clone doc ... the way it's working really changed ... I can use ESC to stop rendering ...
                        But after stopping the render ... C4D also stop responding ... When the ESC is pressed ... I ended the thread ...
                        What more do I need to do?

                        But I think I can move a new step ... 😉

                        Thank you a lot ...

                        Zaw Min Tun

                        1 Reply Last reply Reply Quote 0
                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 19/10/2006 at 01:12, xxxxxxxx wrote:

                          Hello ... Robert ...

                          I came here to let you know that now it's working ... and to say thank you ...
                          Thank you ... a lot ...

                          May god bless each and every one ...
                          Zaw Min Tun

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post