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    Break Render

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 11/10/2006 at 23:27, xxxxxxxx wrote:

      i think you have to give it a Thread in stead of NULL.
      The thread is waiting for the testbreak and should then stop the rendering

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 16/10/2006 at 20:41, xxxxxxxx wrote:

        But I don't know how I can make it ...
        Can you show me some code sample?
        But I'll try it again ...

        Anyway ... I really thank you ...
        Zaw Min Tun

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 16/10/2006 at 21:00, xxxxxxxx wrote:

          Take a look at the section of code where RenderDocument() is called in simplematerial.cpp and particlevolume.cpp in the plugins:cinema4dsdk folder. There you see how they get the thread.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 16/10/2006 at 21:25, xxxxxxxx wrote:

            Then I take a look at them ...
            I pray they can really help me ... 😉
            I've already spent nearly 5 days on this ...

            Zaw Min Tun
            ありがとう ... 本当に ...

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 16/10/2006 at 21:56, xxxxxxxx wrote:

              My plugin is a dialog plugin ...
              When the user presses a button ... The user will see the Picture Viewer rendering ...
              When redering is done the user will get a bitmap file ...
              But while rendering ... the user cannot have a break on that render ... bcos I render like this ...

              RenderDocument(doc, bc,MyProgressHook,pd, bmOutput,RENDERFLAG_EXTERNAL,NULL);

              Some old threads told me to use TestBreak() ...
              For that I create a class called myThread ...

              class myThread:public Thread
              {
              public:
                   myThread();
                   virtual void Main(void);
              };

              myThread::myThread()
              {
              }

              void myThread::Main(void)
              {
              //...
              }

              Then when I call RenderDocument() ...

              myThread *thdRender=new myThread;
              RenderDocument(doc, bc,MyProgressHook,pd, bmOutput,RENDERFLAG_EXTERNAL,thdRender->Get());

              If I did like above ... the code that I wrote in MyProgressHook was not running ...
              And if I insert the line thdRender->TestBreak() ... it's not still working ...

              But I'd go on ... 😉

              Zaw Min Tun ...

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 16/10/2006 at 22:37, xxxxxxxx wrote:

                If you want to use your own thread to test for breaks, make sure that it is running!

                You're going to need to call thdRender->Start() before calling RenderDocument() and End() afterwards. You will also need to implement myThread::TestDBreak() unless you want a deadlock situation.

                Try something like this and see if it works:

                class myThread:public Thread  
                {  
                public:  
                     myThread();  
                     virtual void Main(void);  
                     virtual Bool TestDBreak();  
                };  
                  
                myThread::myThread()  
                {  
                }  
                  
                void myThread::Main(void)  
                {  
                //...  
                }  
                  
                // This tests for the Esc key to break the thread  
                Bool myThread::TestDBreak()  
                {  
                     BaseContainer     keyinput;  
                     return (GetInputEvent(BFM_INPUT_KEYBOARD, keyinput) && (keyinput.GetLong(BFM_INPUT_CHANNEL) == KEY_ESC));  
                }  
                  
                ...  
                  
                myThread *thdRender=new myThread;  
                if (!thdRender->Start(TRUE)) // Error starting thread  
                  
                RenderDocument(doc, bc,MyProgressHook,pd, bmOutput,RENDERFLAG_EXTERNAL,thdRender->Get());  
                  
                thdRender->End();
                
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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 17/10/2006 at 20:12, xxxxxxxx wrote:

                  Really thank you again ...

                  Now I try to check if ESC is pressed ( in ProgressHook ) ... and it's OK ... The plugin knows when ESC is pressed ... But I don't know how to stop the rendering ...
                  I forgot to tell that I'm still using NULL as the last parameter instead of thdRender->Get() ... bcos' if I didn't use NULL ... the code I'm writing in ProgressHook is not working ...
                  In ProgressHook I call the ShowBitmap with the current bitmap ... So it's changing all the time while rendering ...

                  So I'm a bit lost ...
                  But Robert ... you answers helped a lot ...
                  And I hope you will go on ... 😉

                  Zaw Min Tun

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 18/10/2006 at 02:13, xxxxxxxx wrote:

                    Hmmm, the way the documentation reads, RenderDocument() should be using the passed Thread as a sort of 'overlord' to test for a user break. This should stop the render automatically - theoretically and assuming these points.

                    One question though: Are you using a clone of the BaseDocument!!? As the docs state: Must be a clone of the real document! This might have an impact.

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 19/10/2006 at 00:10, xxxxxxxx wrote:

                      Yeah ...

                      When I use the clone doc ... the way it's working really changed ... I can use ESC to stop rendering ...
                      But after stopping the render ... C4D also stop responding ... When the ESC is pressed ... I ended the thread ...
                      What more do I need to do?

                      But I think I can move a new step ... 😉

                      Thank you a lot ...

                      Zaw Min Tun

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 19/10/2006 at 01:12, xxxxxxxx wrote:

                        Hello ... Robert ...

                        I came here to let you know that now it's working ... and to say thank you ...
                        Thank you ... a lot ...

                        May god bless each and every one ...
                        Zaw Min Tun

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