Break Render
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/10/2006 at 23:27, xxxxxxxx wrote:
i think you have to give it a Thread in stead of NULL.
The thread is waiting for the testbreak and should then stop the rendering -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/10/2006 at 20:41, xxxxxxxx wrote:
But I don't know how I can make it ...
Can you show me some code sample?
But I'll try it again ...Anyway ... I really thank you ...
Zaw Min Tun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/10/2006 at 21:00, xxxxxxxx wrote:
Take a look at the section of code where RenderDocument() is called in simplematerial.cpp and particlevolume.cpp in the plugins:cinema4dsdk folder. There you see how they get the thread.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/10/2006 at 21:25, xxxxxxxx wrote:
Then I take a look at them ...
I pray they can really help me ...
I've already spent nearly 5 days on this ...Zaw Min Tun
ありがとう ... 本当に ... -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/10/2006 at 21:56, xxxxxxxx wrote:
My plugin is a dialog plugin ...
When the user presses a button ... The user will see the Picture Viewer rendering ...
When redering is done the user will get a bitmap file ...
But while rendering ... the user cannot have a break on that render ... bcos I render like this ...RenderDocument(doc, bc,MyProgressHook,pd, bmOutput,RENDERFLAG_EXTERNAL,NULL);
Some old threads told me to use TestBreak() ...
For that I create a class called myThread ...class myThread:public Thread
{
public:
myThread();
virtual void Main(void);
};myThread::myThread()
{
}void myThread::Main(void)
{
//...
}Then when I call RenderDocument() ...
myThread *thdRender=new myThread;
RenderDocument(doc, bc,MyProgressHook,pd, bmOutput,RENDERFLAG_EXTERNAL,thdRender->Get());If I did like above ... the code that I wrote in MyProgressHook was not running ...
And if I insert the line thdRender->TestBreak() ... it's not still working ...But I'd go on ...
Zaw Min Tun ...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/10/2006 at 22:37, xxxxxxxx wrote:
If you want to use your own thread to test for breaks, make sure that it is running!
You're going to need to call thdRender->Start() before calling RenderDocument() and End() afterwards. You will also need to implement myThread::TestDBreak() unless you want a deadlock situation.
Try something like this and see if it works:
class myThread:public Thread { public: myThread(); virtual void Main(void); virtual Bool TestDBreak(); }; myThread::myThread() { } void myThread::Main(void) { //... } // This tests for the Esc key to break the thread Bool myThread::TestDBreak() { BaseContainer keyinput; return (GetInputEvent(BFM_INPUT_KEYBOARD, keyinput) && (keyinput.GetLong(BFM_INPUT_CHANNEL) == KEY_ESC)); } ... myThread *thdRender=new myThread; if (!thdRender->Start(TRUE)) // Error starting thread RenderDocument(doc, bc,MyProgressHook,pd, bmOutput,RENDERFLAG_EXTERNAL,thdRender->Get()); thdRender->End();
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/10/2006 at 20:12, xxxxxxxx wrote:
Really thank you again ...
Now I try to check if ESC is pressed ( in ProgressHook ) ... and it's OK ... The plugin knows when ESC is pressed ... But I don't know how to stop the rendering ...
I forgot to tell that I'm still using NULL as the last parameter instead of thdRender->Get() ... bcos' if I didn't use NULL ... the code I'm writing in ProgressHook is not working ...
In ProgressHook I call the ShowBitmap with the current bitmap ... So it's changing all the time while rendering ...So I'm a bit lost ...
But Robert ... you answers helped a lot ...
And I hope you will go on ...Zaw Min Tun
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/10/2006 at 02:13, xxxxxxxx wrote:
Hmmm, the way the documentation reads, RenderDocument() should be using the passed Thread as a sort of 'overlord' to test for a user break. This should stop the render automatically - theoretically and assuming these points.
One question though: Are you using a clone of the BaseDocument!!? As the docs state: Must be a clone of the real document! This might have an impact.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/10/2006 at 00:10, xxxxxxxx wrote:
Yeah ...
When I use the clone doc ... the way it's working really changed ... I can use ESC to stop rendering ...
But after stopping the render ... C4D also stop responding ... When the ESC is pressed ... I ended the thread ...
What more do I need to do?But I think I can move a new step ...
Thank you a lot ...
Zaw Min Tun
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/10/2006 at 01:12, xxxxxxxx wrote:
Hello ... Robert ...
I came here to let you know that now it's working ... and to say thank you ...
Thank you ... a lot ...May god bless each and every one ...
Zaw Min Tun