Render
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/08/2005 at 04:17, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.102
Platform: Windows ;
Language(s) : C++ ;---------
Hello everybody ...I wanted to render my document and I used CallCommand ...
According to c4d_symbols.h .. I found that ...
IDM_RENDERALL = 12163
... So I wrote CallCommand(12163) ... It worked well ..
It's equal to ... user clicks Render->Render View ...
I want to create a function which is equal to .. user clicks Render->Render to Picture Viewer ...What constant do I have to use in place of 12163 ...
I tested many constants of c4d_symbols.h ... but still I can't find the right one ...Thanks in advance ...
ZawMinTun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/08/2005 at 23:08, xxxxxxxx wrote:
Any idea?
I have an alternative to go ... It's also a crisis for me. If I want to save the Multipass output ... how can I do it?
Here is my code ..but they are not working well ...RenderData* rd=docRen->GetActiveRenderData();
Filename fn1("C:\\TestM");
rd->GetData().SetBool(RDATA_MULTIPASS_ENABLE,TRUE);
rd->GetData().SetBool(RDATA_MULTIPASS_SAVEIMAGE,TRUE);
rd->GetData().SetBool(RDATA_MULTIPASS_SAVEFORMAT,FILTER_BMP);
rd->GetData().SetFilename(RDATA_MULTIPASS_FILENAME,fn1);//I think bug is here
BaseContainer bc1(VPBUFFER_DIFFUSE);
bc1.SetBool(RDATA_MULTIPASS_ACTIVE,TRUE);
rd->GetData().SetContainer(RDATA_MULTIPASS_CHANNELS,bc1);
BaseBitmap *CamImage = BaseBitmap::Alloc();
LONG lRet=RenderDocument(docRen, docRen->GetActiveRenderData()->GetData(), NULL, NULL, CamImage,RENDERFLAG_NODOCUMENTCLONE,NULL);
...
...I don't know how to do with RDATA_MULTIPASS_CHANNELS ...
Hope you all can do a favor for me ..!With all my respects
ZawMinTun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/08/2005 at 22:01, xxxxxxxx wrote:
No answer ?
That'll be my final question ...Is RenderData Container usable for checking the Render Settings ...
Here is my code for a button's click event ...BaseDocument *doc=GetActiveDocument();
RenderData *rd=doc->GetActiveRenderData();
LONG l1=0;
rd->GetDataInstance()->GetLong(RDATA_XRES,l1);
MessageDialog(LongToString(l1));It always show 0 ....
So I want to know ... how to use the container including RDATA_ ....
If it's not easy to do that ... please let me know ... I want to turn back just in time ...
I hope anybody who know will do me a favor ...With all my respects ...
ZawMinTun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/08/2005 at 01:10, xxxxxxxx wrote:
Just reading your problem short...
This gets the x-resolution of the
render settings.LONG w;
BaseContainer rdata = m_doc->GetActiveRenderData()->GetData();
rdata.GetLong(RDATA_XRES, w);Does that help?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/08/2005 at 03:03, xxxxxxxx wrote:
No Zour...
But I really thank you for being interested in my problem ...
When I tested the following code ... it also shows 0,0,0 ... So I'm starting to think querying a container is something missing in my machine ... or not ... but putting data into container is OK ...// Assuming a cube is already inserted and it's selected
// Button clicking event handler
BaseObject *obj=doc->GetActiveObject();
Vector v(100,100,100);
obj->GetDataInstance()->SetVector(PRIM_CUBE_LEN,v);
EventAdd(EVENT_FORCEREDRAW);
v=Vector(0,0,0);
obj->GetDataInstance()->GetVector(PRIM_CUBE_LEN,v);
MessageDialog(RealToString(v.x)+" "+RealToString(v.y)+" "+RealToString(v.z));And I also think that MultipassImage is the new content of Version 9.1 ... Problem starts from Render ... but now I'm facing what I did not expect ...
If you confuse my words ... I do apologize ...
The real need is that I want to get the output bitmaps of multipass-rendering ...With all my respects ...
ZawMinTun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/08/2005 at 21:40, xxxxxxxx wrote:
Hi everybody ...
Does one of this code work on your machine ...?

LONG l=0;
GetActiveDocument()->GetActiveRenderData()->GetData().GetLong(RDAT_XRES,l);OR
LONG l=0;
GetActiveDocument()->GetActiveRenderData()->GetDataInstance().GetLong(RDAT_XRES,l);Does variable l shows any value ...?
How can I inquery that RDATA_ ...
Even if it does not work on your machine too ... please let me know ...;-) ... Cos' then I can believe I'm not the only one ...;-);-);-)...Crazily in that ...
ZawMinTun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/08/2005 at 02:07, xxxxxxxx wrote:
No advice at all? )

But I know a little more ...
Don't read the container ... fill it ... and do what you want to do ... but there's something still I want to know ...
And I want to know is what everybody can know ...but not me ...
How can I use RDATA_Multipass ...?
I mean the structure of the container is shown in HelpFile ...
Using upper part is easy ...
But when come down ...I reach RDATA_MULTIPASS_CHANNELS ...
At that ... I found the word like "sub-container" ... I tried to fill it in any way ... but not Ok ...If you know about render or not ... you can help me if you have ever used deep-hierarchically-structured containers ...
Would you do a favor for me ... please ... by looking at the help file RDATA_MULTIPASS structure ... and scroll to RDATA_MULTIPASS_CHANNELS and replying me something ...Right here waiting ...
ZawMinTun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/08/2005 at 08:59, xxxxxxxx wrote:
Now I'm having the same trouble as you had
and I recognize that my post wasn't any help,
because it simply does nothing at all...In the modalrenderer.cpp of the sdk I found
a hint:BaseContainer RData = m_doc->GetActiveRenderData()->GetData();
LONG a = RData.GetLong(RDATA_FRAMERATE);This returns the framerate. RDATA_XRES
works as well. Up to now I wasn't able
to get the FRAMEFROM and FRAMETO settings.I coulnd't find the GetLong([Only one parameter!])
method in the documentation and my Visual Studio
didn't offer it too. Why is that? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/08/2005 at 19:47, xxxxxxxx wrote:
Hello zour ...
I also thought it like that ...
We've thought the very very same way .. and it's a little wrong ...
Use it simply like that ...BaseContainer bc=GetActiveDocument()->GetActiveRenderData()->GetData();
LONG l=bc.GetLong(RDATA_FRAMERATE);
MessageDialog(LongToString(l));If you set your render setting as default ... the dialog will show "30" ....
We a little overlooked the function declaration ...
LONG GetLong(LONG id, LONG preset = 0);
Second parameter is not essential one ...
So I said we thought the same way ...
But ... now we knew .. right?

I hope the code segment above will work properly on your machine too ...
With all my best wishes ...
ZawMinTun