Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Register
    • Login

    Render

    Scheduled Pinned Locked Moved SDK Help
    9 Posts 0 Posters 712 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 22/08/2005 at 04:17, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.102 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hello everybody ...

      I wanted to render my document and I used CallCommand ...
      According to c4d_symbols.h .. I found that ...
      IDM_RENDERALL     = 12163
      ... So I wrote CallCommand(12163) ... It worked well ..
      It's equal to ... user clicks Render->Render View ...
      I want to create a function which is equal to .. user clicks Render->Render to Picture Viewer ...

      What constant do I have to use in place of 12163 ...
      I tested many constants of c4d_symbols.h ... but still I can't find the right one ...

      Thanks in advance ...
      ZawMinTun

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/08/2005 at 23:08, xxxxxxxx wrote:

        Any idea?
        I have an alternative to go ... It's also a crisis for me. If I want to save the Multipass output ... how can I do it?
        Here is my code ..but they are not working well ...

        RenderData* rd=docRen->GetActiveRenderData();
        Filename fn1("C:\\TestM");
        rd->GetData().SetBool(RDATA_MULTIPASS_ENABLE,TRUE);
        rd->GetData().SetBool(RDATA_MULTIPASS_SAVEIMAGE,TRUE);
        rd->GetData().SetBool(RDATA_MULTIPASS_SAVEFORMAT,FILTER_BMP);
        rd->GetData().SetFilename(RDATA_MULTIPASS_FILENAME,fn1);

        //I think bug is here
        BaseContainer bc1(VPBUFFER_DIFFUSE);
        bc1.SetBool(RDATA_MULTIPASS_ACTIVE,TRUE);
        rd->GetData().SetContainer(RDATA_MULTIPASS_CHANNELS,bc1);
        BaseBitmap *CamImage = BaseBitmap::Alloc();
        LONG lRet=RenderDocument(docRen, docRen->GetActiveRenderData()->GetData(), NULL, NULL, CamImage,RENDERFLAG_NODOCUMENTCLONE,NULL);
        ...
        ...

        I don't know how to do with RDATA_MULTIPASS_CHANNELS ...
        Hope you all can do a favor for me ..!

        With all my respects
        ZawMinTun

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 23/08/2005 at 22:01, xxxxxxxx wrote:

          No answer ?
          That'll be my final question ...

          Is RenderData Container usable for checking the Render Settings ...
          Here is my code for a button's click event ...

          BaseDocument *doc=GetActiveDocument();
          RenderData *rd=doc->GetActiveRenderData();
          LONG l1=0;
          rd->GetDataInstance()->GetLong(RDATA_XRES,l1);
          MessageDialog(LongToString(l1));

          It always show 0 ....
          So I want to know ... how to use the container including RDATA_ ....
          If it's not easy to do that ... please let me know ... I want to turn back just in time ...
          I hope anybody who know will do me a favor ...

          With all my respects ...
          ZawMinTun

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 24/08/2005 at 01:10, xxxxxxxx wrote:

            Just reading your problem short...
            This gets the x-resolution of the
            render settings.

            LONG w;
            BaseContainer rdata = m_doc->GetActiveRenderData()->GetData();
            rdata.GetLong(RDATA_XRES, w);

            Does that help?

            1 Reply Last reply Reply Quote 0
            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 24/08/2005 at 03:03, xxxxxxxx wrote:

              No Zour...
              But I really thank you for being interested in my problem ...
              When I tested the following code ... it also shows 0,0,0 ... So I'm starting to think querying a container is something missing in my machine ... or not ... but putting data into container is OK ...

              // Assuming a cube is already inserted and it's selected
              // Button clicking event handler
              BaseObject *obj=doc->GetActiveObject();
              Vector v(100,100,100);
              obj->GetDataInstance()->SetVector(PRIM_CUBE_LEN,v);
              EventAdd(EVENT_FORCEREDRAW);
              v=Vector(0,0,0);
              obj->GetDataInstance()->GetVector(PRIM_CUBE_LEN,v);
              MessageDialog(RealToString(v.x)+"   "+RealToString(v.y)+"   "+RealToString(v.z));

              And I also think that MultipassImage is the new content of Version 9.1 ... Problem starts from Render ... but now I'm facing what I did not expect ...

              If you confuse my words ... I do apologize ...
              The real need is that I want to get the output bitmaps of multipass-rendering ...

              With all my respects ...
              ZawMinTun

              1 Reply Last reply Reply Quote 0
              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 25/08/2005 at 21:40, xxxxxxxx wrote:

                Hi everybody ...

                Does one of this code work on your machine ...? 😉

                LONG l=0;
                GetActiveDocument()->GetActiveRenderData()->GetData().GetLong(RDAT_XRES,l);

                OR

                LONG l=0;
                GetActiveDocument()->GetActiveRenderData()->GetDataInstance().GetLong(RDAT_XRES,l);

                Does variable l shows any value ...?
                How can I inquery that RDATA_ ...
                Even if it does not work on your machine too ... please let me know ...;-) ... Cos' then I can believe I'm not the only one ...;-);-);-)...

                Crazily in that ...
                ZawMinTun

                1 Reply Last reply Reply Quote 0
                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 29/08/2005 at 02:07, xxxxxxxx wrote:

                  No advice at all? ) 😞

                  But I know a little more ...
                  Don't read the container ... fill it ... and do what you want to do ... but there's something still I want to know ...
                  And I want to know is what everybody can know ...but not me ... 😉

                  How can I use RDATA_Multipass ...?
                  I mean the structure of the container is shown in HelpFile ...
                  Using upper part is easy ...
                  But when come down ...I reach RDATA_MULTIPASS_CHANNELS ...
                  At that ... I found the word like "sub-container" ... I tried to fill it in any way ... but not Ok ...

                  If you know about render or not ... you can help me if you have ever used deep-hierarchically-structured containers ...
                  Would you do a favor for me ... please ... by looking at the help file RDATA_MULTIPASS structure ... and scroll to   RDATA_MULTIPASS_CHANNELS and replying me something ...

                  Right here waiting ...
                  ZawMinTun

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 29/08/2005 at 08:59, xxxxxxxx wrote:

                    Now I'm having the same trouble as you had
                    and I recognize that my post wasn't any help,
                    because it simply does nothing at all...

                    In the modalrenderer.cpp of the sdk I found
                    a hint:

                    BaseContainer RData = m_doc->GetActiveRenderData()->GetData();
                    LONG a = RData.GetLong(RDATA_FRAMERATE);

                    This returns the framerate. RDATA_XRES
                    works as well. Up to now I wasn't able
                    to get the FRAMEFROM and FRAMETO settings.

                    I coulnd't find the GetLong([Only one parameter!])
                    method in the documentation and my Visual Studio
                    didn't offer it too. Why is that?

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 29/08/2005 at 19:47, xxxxxxxx wrote:

                      Hello zour ...

                      I also thought it like that ...
                      We've thought the very very same way .. and it's a little wrong ...
                      Use it simply like that ...

                      BaseContainer bc=GetActiveDocument()->GetActiveRenderData()->GetData();
                      LONG l=bc.GetLong(RDATA_FRAMERATE);
                      MessageDialog(LongToString(l));

                      If you set your render setting as default ... the dialog will show "30" ....

                      We a little overlooked the function declaration ...
                      LONG GetLong(LONG id, LONG preset = 0);
                      Second parameter is not essential one ...
                      So I said we thought the same way ...
                      But ... now we knew .. right? 😉 😉

                      I hope the code segment above will work properly on your machine too ...

                      With all my best wishes ...
                      ZawMinTun

                      1 Reply Last reply Reply Quote 0
                      • First post
                        Last post