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    • H

      How to allocate a gradient in Python?

      PYTHON Development
      • • • Helper
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    • H

      Dialogs, a beginner's problems

      SDK Help
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    • H

      MatPreview not matching camera view [SOLVED]

      SDK Help
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    • H

      Get Group description children

      SDK Help
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    • T

      Cinema 4D Client R21 Service Creation

      General Talk
      • • • thestraycat
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      r_giganteR

      Hi @thestraycat, I'm sorry to disappoint you but the option to start the TeamRender Client via NSSM or SC or WinSW has not yet been restored.

      I can only ask, to contact us via our official email address, to better describe the impact this issue is causing on your work to escalate the discussion.

      Best, Riccardo

    • fwilleke80F

      Plugin compiled on macOS Catalina for R23, not working on Big Sur?

      Cinema 4D SDK
      • r23 macos c++ • • fwilleke80
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      r_giganteR

      @kbar said in Plugin compiled on macOS Catalina for R23, not working on Big Sur?:

      @fwilleke80 I think setting the hardened runtime when you code sign solves the timestamp issue. I don’t set a timestamp.

      codesign --force --options runtime --sign 'Developer ID Application: YOURCOMPANYNAME' 'sdk/plugins/yourplugin/yourplugin.xlib'

      Thanks a lot Kent, for pointing this out!
      The one below is the string I use which, as said by Kent, doesn't need the timestamp because of the hardened runtime.
      codesign -f -s "Developer ID Application: <YOUR DEV ID>" --options runtime <binary file>.xlib

      Documentation updated accordingly

    • B

      Adding multiple cameras from a single file to the render queue

      Cinema 4D SDK
      • python r23 • • beezle
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      M

      @gsmetzer said in Adding multiple cameras from a single file to the render queue:

      My only question: Can you run this script without saving a multiple iterations of the source .c4d file to the OS?

      Sadly, this is not possible, you are forced to create a c4d file each time. However this is a feature we will tackle in the future, but I can't say when neither give any guarantee.

      Or, is it possible to delete the source .c4d file iterations upon completion?

      You can iterate all elements, call GetElementStatus and check for its finish state.
      If you need help to achieve that please open a new topic.

      Cheers,
      Maxime.

    • H

      Compare links

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      Codewarrior 10

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      Sampling Shader

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    • H

      XCode link errors etc. *sigh*

      SDK Help
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    • H

      Point normals (again)

      SDK Help
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    • H

      Updating Attributes Question

      SDK Help
      • • • Helper
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    • H

      How To use DrawPolygonObject ?

      SDK Help
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    • H

      Middle Mouse Wheel

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    • H

      GetContour() refresh or uncache? How?

      PYTHON Development
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    • H

      [Python] InitResourceBitmap

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    • H

      Gradient - InitRenderStruct

      PYTHON Development
      • • • Helper
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    • H

      No Attributes

      PYTHON Development
      • • • Helper
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    • H

      Drawing polygon(s)

      SDK Help
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