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      Save BaseObject stored internally to .c4d

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      Hyperfile::ReadImage()

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      Swap GeDynamicArrays

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      Setting the active Camera

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      Determining type of an object

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      Extending COFFEE with C++

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      Insert Shader under Layershader

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      R11 GI raybit?

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      automatic memory leak detection

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      SDK clarification

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      Couldn't disable editing to user tag

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      [COFFEE] wait until rendernig has finshed

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      Making coffee do it's thing more slowly

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      Container IDs for RenderData

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      Check tag status

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      Linking to API library

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      The <All> TP_PGroup

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      SDK and Visual C++

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      Insert phong shading normals myself...

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      Lock imported Materials?

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