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    R11 GI raybit?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 10/08/2009 at 02:04, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :

      ---------
      Hi,

      when I check for raybits in a volumetric material during the new R11 GI sampling (prepasses) I can see that there is a certain raybit set for vd->raybit. What is the according bit to check for in that case?

      For videopost plugins i can overload the according function but as this is not available in a volume shader I need to know the according bit.

      thanks in advance

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 11/08/2009 at 02:27, xxxxxxxx wrote:

        It seems that there is no special bit set for the prepass only. In my tests RAY_CURR_REFLECTION, RAY_VOLUMETRICLIGHT, RAY_DIFFUSE_GI and RAY_BLURRY were set. I will ask the developers if the prepass can be detected.

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 11/08/2009 at 02:52, xxxxxxxx wrote:

          Please use RayParameter- >gi_prepass.

          cheers,
          Matthias

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 11/08/2009 at 03:08, xxxxxxxx wrote:

            Ah! Thank you Matthias for the quick help.

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