@m_magalhaes
Thanks for your message-example. I hadn't quite understood it the first time, and needed a re-trigger.
Inspired by your reply I came up with this solution instead.
While it still is based on messaging, I preferred to use the SpecialEventAdd. This way, I could pass the type value via a "custom message".
Obviously the customgui needs to be set up to react accordingly to this SpecialEventAdd, but this is what I sort of expected to already have been built in into the customgui, in order to be able to react to a trigger to update its additional attributes.
Now we only can react to the attribute at constructor time.
Maybe a request for a future update/addition?
Note for others reading this topic:
The code below is just a quick solution, having collected code from different sources and examples.
It might obviously be optimized and commented in a better way.
Also, make sure to register appropriate pluginIDs, as all ones used here are for demonstration purposes only.
For the example below I followed a different route for testing purposes.
Obviously it would lead me too far to provide a fully working plugin with NodeData etc ...
As such, I wen for a simple CommandData with a GeDialog containing a set of radio buttons and a customgui gadget.
The radio buttons allow to switch between black/white and r/g/b and c/m/y/k. With each selection the customgui displays a different set of options, showing a colored rectangle per option.
The code is R20, but easily adjustable for R21.
Main.cpp
// ======================== // Cinema 4D C++ plugin // // PluginName: Test // Dummy "empty" plugin // ======================== // Main.cpp #include "c4d.h" // === Registered pluginIDs === #define MYCOMMAND_PLUGIN_ID 1000000 // DUMMY VALUE for demonstration purposes only !!! #define CUSTOMGUI_GADGET_ID 1000002 // DUMMY VALUE for demonstration purposes only !!! // a specific message ID to trigger the gadget to set its type #define CUSTOMGUI_GADGET_SETTYPEMSG_ID 100 // the gadget IDs #define RADIO_BUTTONS 10000 #define CUSTOMGUI_GADGET 10010 extern Bool RegisterGadget(); // ==================================== // GeDialog // ==================================== class MyDialog : public GeDialog { public: MyDialog(void) {} virtual ~MyDialog(void) {} virtual Bool CreateLayout(void); virtual Bool InitValues(void); virtual void DestroyWindow(void); virtual Bool Command(Int32 id, const BaseContainer& msg); virtual Int32 Message(const BaseContainer& msg, BaseContainer& result); }; Bool MyDialog::CreateLayout(void) { Bool res = GeDialog::CreateLayout(); // when using a GeLoadString(<string-id>) // strings need to be defined in the main string resources, not in the dialogs subfolder SetTitle("Test Dialog"_s); GroupBegin(0, BFH_SCALEFIT | BFV_SCALEFIT, 1, 0, ""_s, 0); { GroupBorderSpace(4, 4, 4, 4); GroupBegin(0, BFH_LEFT, 2, 0, maxon::String(), 0); { // 3 radio buttons vertically AddRadioGroup(RADIO_BUTTONS, BFV_SCALEFIT, 0, 3); AddChild(RADIO_BUTTONS, 2, "BW"_s); AddChild(RADIO_BUTTONS, 3, "RGB"_s); AddChild(RADIO_BUTTONS, 4, "CMYK"_s); // the custom gadget BaseContainer bc; AddCustomGui(CUSTOMGUI_GADGET, CUSTOMGUI_GADGET_ID, String(), 0, 0, 0, bc); } GroupEnd(); } GroupEnd(); return res; } Bool MyDialog::InitValues(void) { // first call the parent instance if (!GeDialog::InitValues()) return false; // do our thing ... Int32 typevalue = 2; SetInt32(RADIO_BUTTONS, typevalue); // set default to black and white // and inform the gadget about it SpecialEventAdd(CUSTOMGUI_GADGET_ID, CUSTOMGUI_GADGET_SETTYPEMSG_ID, typevalue); return true; } void MyDialog::DestroyWindow(void) {} Bool MyDialog::Command(Int32 id, const BaseContainer& msg) { if (id == RADIO_BUTTONS) { Int32 typevalue; GetInt32(RADIO_BUTTONS, typevalue); // send this to the customgui gadget to update its representation, // using an EventAdd will trigger a "regular" EVMSG_CHANGE // but we prefer to provide a SpecialEventAdd, as such we: // 1. avoid that the gadget is triggered by every EVMSG_CHANGE // 2. allow to specify a specific value to change the type to //EventAdd(); SpecialEventAdd(CUSTOMGUI_GADGET_ID, CUSTOMGUI_GADGET_SETTYPEMSG_ID, typevalue); } return true; } Int32 MyDialog::Message(const BaseContainer& msg, BaseContainer& result) { return GeDialog::Message(msg, result); } // ==================================== // CommandData // ==================================== class MyCommand : public CommandData { INSTANCEOF(MyCommand, CommandData) public: MyDialog dlg; public: virtual Bool Execute(BaseDocument* doc); }; Bool MyCommand::Execute(BaseDocument* doc) { if (dlg.IsOpen() == false) dlg.Open(DLG_TYPE::ASYNC, MYCOMMAND_PLUGIN_ID, -1, -1, 300, 200, 0); return true; } Bool RegisterMyCommand(void) { return RegisterCommandPlugin(MYCOMMAND_PLUGIN_ID, "Test"_s, 0, AutoBitmap("icon.png"_s), "Test"_s, NewObjClear(MyCommand)); } // ==================================== // Plugin Main // ==================================== Bool PluginStart(void) { ApplicationOutput("Test"_s); RegisterMyCommand(); RegisterGadget(); return true; } void PluginEnd(void) { } Bool PluginMessage(Int32 id, void * data) { switch (id) { case C4DPL_INIT_SYS: if (!g_resource.Init()) return false; return true; case C4DMSG_PRIORITY: return true; case C4DPL_BUILDMENU: break; case C4DPL_ENDACTIVITY: return true; } return false; }CustomGUI_Gadget.cpp
// CustomGUI_Gadget.cpp // The custom gadget is a sort of horizontal graphical radio button group // the number of buttons is dependent the gadget type // type = 0 -> not initialized, no buttons // type = 2 has 2 buttons (black and white) // type = 3 has 3 buttons (red, green, blue) // type = 4 has 4 buttons (cyan, magenta, yellow, black) #include "c4d.h" #include "lib_clipmap.h" const Int32 kItemSize = 30; // the size of each "button" // === Registered pluginIDs === #define CUSTOMGUI_GADGET_ID 1000002 // DUMMY VALUE for demonstration purposes only !!! #define CUSTOMGUI_GADGET_ATTRIBUTE_ID 1000003 // DUMMY VALUE for demonstration purposes only !!! #define USERAREA_ID 10001 // The ID of the UserArea GUI element. // a specific message ID to trigger the gadget to set its type #define CUSTOMGUI_GADGET_SETTYPEMSG_ID 100 //--------------------------- // The user area used to display the custom datatype //--------------------------- class GadgetUserArea : public GeUserArea { public: GadgetUserArea(); virtual ~GadgetUserArea(); virtual Bool Init(); virtual Bool InitValues(); virtual Bool GetMinSize(Int32& w, Int32& h); virtual void DrawMsg(Int32 x1, Int32 y1, Int32 x2, Int32 y2, const BaseContainer& msg); virtual Bool InputEvent(const BaseContainer& msg); Int32 mSelection; Int32 mType; Vector bw[2]; Vector rgb[3]; Vector cmyk[4]; // use a GeClipMap for drawing AutoAlloc<GeClipMap> mClipmap; }; GadgetUserArea::GadgetUserArea() { mSelection = 0; mType = 0; } GadgetUserArea::~GadgetUserArea() { } Bool GadgetUserArea::Init() { bw[0] = Vector(0); bw[1] = Vector(255); rgb[0] = Vector(255, 0, 0); rgb[1] = Vector(0, 255, 0); rgb[2] = Vector(0, 0, 255); cmyk[0] = Vector(0, 255, 255); cmyk[1] = Vector(255, 0, 255); cmyk[2] = Vector(255, 255, 0); cmyk[3] = Vector(0); return true; } Bool GadgetUserArea::InitValues() { return true; } Bool GadgetUserArea::GetMinSize(Int32& w, Int32& h) { w = kItemSize * 4; h = kItemSize; return true; } void GadgetUserArea::DrawMsg(Int32 x1, Int32 y1, Int32 x2, Int32 y2, const BaseContainer& msg) { OffScreenOn(); if (!mClipmap) return; const Int32 w = GetWidth(); const Int32 h = GetHeight(); mClipmap->Init(w, h, 32); mClipmap->BeginDraw(); // background Int32 r, g, b; GetColorRGB(COLOR_BG, r, g, b); mClipmap->SetColor(r, g, b, 255); mClipmap->FillRect(x1, y1, x2, y2); Vector color; if (mType != 0) { // draw the possible options as background, // then draw the current selected option on top switch (mType) { case 2: // black and white { for (Int32 col = 0; col < 2; ++col) { color = bw[col]; mClipmap->SetColor(SAFEINT32(color.x), SAFEINT32(color.y), SAFEINT32(color.z), 255); Int32 x = col * kItemSize; mClipmap->FillRect(x + 2, 2, x + kItemSize - 2, kItemSize - 2); } break; } case 3: // RGB { for (Int32 col = 0; col < 3; ++col) { color = rgb[col]; mClipmap->SetColor(SAFEINT32(color.x), SAFEINT32(color.y), SAFEINT32(color.z), 255); Int32 x = col * kItemSize; mClipmap->FillRect(x + 2, 2, x + kItemSize - 2, kItemSize - 2); } break; } case 4: // CMYK { for (Int32 col = 0; col < 4; ++col) { color = cmyk[col]; mClipmap->SetColor(SAFEINT32(color.x), SAFEINT32(color.y), SAFEINT32(color.z), 255); Int32 x = col * kItemSize; mClipmap->FillRect(x + 2, 2, x + kItemSize - 2, kItemSize - 2); } break; } } if (mSelection >= 0) { // orange "selection" color GetColorRGB(COLOR_TEXTFOCUS, r, g, b); mClipmap->SetColor(r, g, b, 255); Int32 x = mSelection * kItemSize; mClipmap->Rect(x, 0, x + kItemSize, kItemSize); mClipmap->Rect(x + 1, 1, x + kItemSize - 1, kItemSize - 1); } } mClipmap->EndDraw(); DrawBitmap(mClipmap->GetBitmap(), 0, 0, w, h, 0, 0, w, h, BMP_ALLOWALPHA); } Bool GadgetUserArea::InputEvent(const BaseContainer& msg) { // check the input device switch (msg.GetInt32(BFM_INPUT_DEVICE)) { // some mouse interaction case BFM_INPUT_MOUSE: { // get the cursor position Int32 mx = msg.GetInt32(BFM_INPUT_X); Int32 my = msg.GetInt32(BFM_INPUT_Y); Global2Local(&mx, &my); // Note that the origin of a GeUserArea is upperleft // (which is equal to the 4th quadrant of cartesian coordinate system) mSelection = mx / kItemSize; // inform the parent that the data has changed BaseContainer m(BFM_ACTION); m.SetInt32(BFM_ACTION_ID, GetId()); m.SetData(BFM_ACTION_VALUE, mSelection); SendParentMessage(m); //Redraw(); return true; } } return false; } //---------------------------------------------------------------------------------------- // A custom GUI to display the ReferencePoint //---------------------------------------------------------------------------------------- class iGadget : public iCustomGui { INSTANCEOF(iGadget, iCustomGui) private: // The current tristate. Bool mTristate; // instance of the userarea to display the ReferencePointer GadgetUserArea mUA; public: iGadget(const BaseContainer &settings, CUSTOMGUIPLUGIN *plugin); virtual Bool CreateLayout(); virtual Bool InitValues(); virtual Bool Command(Int32 id, const BaseContainer &msg); virtual Int32 Message(const BaseContainer &msg, BaseContainer &result); virtual Bool SetData(const TriState<GeData> &tristate); virtual TriState<GeData> GetData(); virtual void CustomGuiRedraw(); }; iGadget::iGadget(const BaseContainer &settings, CUSTOMGUIPLUGIN *plugin) : iCustomGui(settings, plugin) { mUA.mType = settings.GetInt32(CUSTOMGUI_GADGET_ATTRIBUTE_ID); //mUA.mType = mType; // pass along the type to the userarea // Defining default values mTristate = false; }; Bool iGadget::CreateLayout() { GroupBegin(1000, BFH_SCALEFIT | BFV_FIT, 1, 1, String(), 0); { GroupSpace(0, 0); // Attach the User Area to the custom GUI AddUserArea(USERAREA_ID, BFH_SCALEFIT, 0, 0); AttachUserArea(mUA, USERAREA_ID); } GroupEnd(); return SUPER::CreateLayout(); }; Bool iGadget::InitValues() { // The data and it's tristate are handled automatically. this->SetInt32(USERAREA_ID, mUA.mSelection, mTristate); return true; }; Bool iGadget::Command(Int32 id, const BaseContainer &msg) { switch (id) { case USERAREA_ID: { // The Gadget was changed. // Update GUI this->InitValues(); // Send message to parent object to update the parameter value. BaseContainer m(BFM_ACTION); m.SetInt32(BFM_ACTION_ID, GetId()); m.SetData(BFM_ACTION_VALUE, msg.GetInt32(BFM_ACTION_VALUE)); SendParentMessage(m); return true; break; } } return SUPER::Command(id, msg); } Int32 iGadget::Message(const BaseContainer &msg, BaseContainer &result) { switch (msg.GetId()) { case BFM_CORE_MESSAGE: { if (!CheckCoreMessage(msg)) { break; } else { if (msg.GetInt32(BFM_CORE_ID) == EVMSG_CHANGE) { // get the parameter and update the userarea if needed //ApplicationOutput("iGadget::Message() detected EVMSG_CHANGE"); } if (msg.GetInt32(BFM_CORE_ID) == CUSTOMGUI_GADGET_ID) { UInt par1 = (UInt)msg.GetVoid(BFM_CORE_PAR1); UInt par2 = (UInt)msg.GetVoid(BFM_CORE_PAR2); //ApplicationOutput("iGadget::Message() detected a SpecialEventAdd @ @", par1, par2); if (par1 == CUSTOMGUI_GADGET_SETTYPEMSG_ID) { // The SpecialEventAdd which is responsable for this message // uses the CUSTOMGUI_GADGET_ID as message ID, // a specific value CUSTOMGUI_GADGET_SETTYPEMSG_ID as first parameter to indicate we want to set the gadget's type, // and finally the type value as the second parameter // -> SpecialEventAdd(CUSTOMGUI_GADGET_ID, CUSTOMGUI_GADGET_SETTYPEMSG_ID, typevalue); // accept the type change for the gadget and trigger an update // (see iGadget::Command, where user interaction in the userarea triggers an update) mUA.mType = (Int32)par2; // reset the selection to avoid "out of range" depending the type mUA.mSelection = 0; CustomGuiRedraw(); } } } break; } } return SUPER::Message(msg, result); } Bool iGadget::SetData(const TriState<GeData> &tristate) { // The data is changed from the outside. mUA.mSelection = tristate.GetValue().GetInt32(); mTristate = tristate.GetTri(); this->InitValues(); // need to update the userarea this->mUA.Redraw(); return true; }; TriState<GeData> iGadget::GetData() { // The data is requested from the outside. TriState<GeData> tri; tri.Add(mUA.mSelection); return tri; }; void iGadget::CustomGuiRedraw() { this->mUA.Redraw(); } //---------------------------------------------------------------------------------------- // This CustomGuiData class registers a new custom GUI for the ReferencePoint datatype. //---------------------------------------------------------------------------------------- class Gadget : public CustomGuiData { public: virtual Int32 GetId(); virtual CDialog* Alloc(const BaseContainer& settings); virtual void Free(CDialog* dlg, void* userdata); virtual const Char* GetResourceSym(); virtual CustomProperty* GetProperties(); virtual Int32 GetResourceDataType(Int32*& table); }; static Int32 g_stringtable[] = { DTYPE_LONG }; //< This array defines the applicable datatypes. static CustomProperty g_GadgetType[] = { { CUSTOMTYPE::LONG, CUSTOMGUI_GADGET_ATTRIBUTE_ID, "TYPE" }, { CUSTOMTYPE::END, 0, "" } }; Int32 Gadget::GetId() { return CUSTOMGUI_GADGET_ID; }; CDialog* Gadget::Alloc(const BaseContainer& settings) { // Creates and returns a new sub-dialog. iGadget* dlg = NewObjClear(iGadget, settings, GetPlugin()); if (!dlg) return nullptr; CDialog *cdlg = dlg->Get(); if (!cdlg) return nullptr; return cdlg; }; void Gadget::Free(CDialog* dlg, void* userdata) { // Destroys the given subdialog. if (!dlg || !userdata) return; iGadget* sub = static_cast<iGadget*>(userdata); DeleteObj(sub); }; const Char* Gadget::GetResourceSym() { // Returns the resource symbol. This symbol can be used in resource files in combination with "CUSTOMGUI". return "TYPE"; }; CustomProperty* Gadget::GetProperties() { // This method can return a pointer to a data structure holding various additional properties. return g_GadgetType; }; Int32 Gadget::GetResourceDataType(Int32*& table) { // Returns the applicable datatypes defined in the stringtable array. table = g_stringtable; return sizeof(g_stringtable) / sizeof(Int32); }; Bool RegisterGadget() { // only register the custom GUI when not already registered by another plugin if (IsLibraryInstalled(CUSTOMGUI_GADGET_ID)) return true; static BaseCustomGuiLib myGadgetLib; ClearMem(&myGadgetLib, sizeof(myGadgetLib)); FillBaseCustomGui(myGadgetLib); if (!InstallLibrary(CUSTOMGUI_GADGET_ID, &myGadgetLib, 1000, sizeof(myGadgetLib))) return false; if (!RegisterCustomGuiPlugin(/*GeLoadString(IDS_CUSTOMGUISTRING)*/"Gadget"_s, 0, NewObjClear(Gadget))) return false; return true; }With this I guess the topic can be closed. But feel free to provide further comments if I overlooked something.