Classic Resource overview¶
Animation Keys¶
Animation Tracks¶
BaseList2D Based Elements¶
BodyPaint Bitmaps¶
BodyPaint Filters¶
BodyPaint Layers¶
BodyPaint Splines¶
Brush Modifiers¶
Datatypes¶
dynamics¶
Fields¶
Field Layers¶
Scene Import/Export¶
- Allplan
- 3D Studio Export
- 3D Studio Import
- Illustrator
- Adobe Illustrator Import
- Alembic Export Settings
- Alembic Import Settings
- BVH Import
- Cinema 4D Import
- CAD Import Settings
- COLLADA 1.4 Export
- COLLADA 1.4 Import
- COLLADA 1.5 Export
- COLLADA 1.5 Import
- Direct 3D Export
- DEM Import
- DWG Import
- DXF Export
- DXF Import
- FBX Export Settings
- FBX Import Settings
- glTF Export Settings
- OBJ Export
- OBJ Import
- SketchUp Importer Settings
- STL Export
- STL Import
- USD Export Options
- USD Import Options
- VRML 2 Export
- VRML 2 Import
- Selected Only
- Import to Project Location
GraphView Operators¶
- Abs Operator
- Adapter Operator
- Bitmap Operator
- Bool Operator
- Bounding Box Operator
- Clamp Operator
- Compare Operator
- C.O.F.F.E.E. Operator
- Collision Operator
- Colorspace Operator
- Color Temperature Operator
- Remark Operator
- Condition Operator
- Constant Operator
- Cross Operator
- Degree Operator
- Index Operator
- Distance Operator
- Dot Operator
- Dummy Operator
- Dynamic DataType Operator
- ‘=’ Operator
- FloatFunc Operator
- FloatMath Operator
- Formula Operator
- Freeze Operator
- XGroup
- Hair Operator
- Hair-Polygon Collision
- Hair Intersection
- Hair Points
- Hair Proximity
- Hair Selection Operator
- Hierarchy Operator
- ObjectList Operator
- Inv. Operator
- Iterate Operator
- LinkList Operator
- Material Operator
- Math Operator
- Matrix2HPB Operator
- Matrix2Vector Operator
- MatrixMulVector Operator
- Memory Operator
- Mix Operator
- Motion Graphics Data
- Falloff
- Sample Effector
- MoGraph Selection
- MoGraph Weight
- MonoFlop Operator
- Get Nearest Point Operator
- Get Nearest Point on Spline Operator
- Negate Operator
- Null Operator
- Noise Operator
- Negate Operator
- Object Operator
- Order Operator
- Override Operator
- Point Operator
- Polygon Operator
- Python Operator
- Random Operator
- RangeMapper Operator
- Ray Operator
- Real2Vector Operator
- Reference Operator
- Result Operator
- Selection Operator
- Sound Operator
- Spline Operator
- Spy Operator
- Switch Operator
- Tag Operator
- Time Operator
- Track Operator
- FlipFlop Operator
- Trigonometric Operator
- Vectors2Matrix Operator
- Vector2Real Operator
- Vector2Matrix Operator
- Vertex Color Operator
- Vertex Map Operator
- PChronometer
- PGet Data
- PGroup
- PSpinConvert
- PSurfacePosition
- PTimer
- PVelocity Convert
- PVolumePosition
- PLight
- PAge
- P Pass AB
- P Pass
- Dynamics Body State
- PAlignment
- PBlurp
- PBorn
- PBubble
- PDeflector
- PDie
- PForceObject
- PFragment
- PFreeze
- PFriction
- PGravity
- PMass
- PMatterWaves
- PMotionInheritance
- PShape
- PSet Data
- PDraw
- PGroup
- PPositionFollow
- PRepulse&Bounce
- PRolling
- PScale
- PSize
- PSpin
- PStorm
- PVelocity
- PWind
Materials¶
Scene Objects¶
- Circular Curve
- Composite Curve
- Conic Curve
- Line
- Rational B-Spline Curve
- Polynomial Spline Curve
- Mapped Curve Segment
- Standard Mapped Curve
- DynInteraction
- Python
- Display Vector Length
- Edge Vertex Map
- Z
- Reload
- Update
- Resize
- Loop
- Detach
- Create Curvature Map
- Legacy Mode
- Grid Array
- Grid Array
- Linear Array
- Object Clone
- Particle Clone
- Polygon Object Clone
- Axis Clone
- Vertex Clone
- Radial Array
- Spline Object Clone
- Thinking Particles Clone
- Force
- Alembic
- Array Object
- Atom Array
- Attractor Object
- Background Object
- Base Curve
- Deform Object
- Base Effector
- IGES Group
- Base Motion Graphics
- Base Surface
- Bend Object
- Bevel Deformer
- Bezier Object
- Body Capture Object
- Boole Object
- Bulge Object
- Point Cache
- Camera Deformer
- Falloff Capsule
- Cluster
- Collision Deformer
- Correction Deformer
- Jiggle
- Joint
- Camera Object
- Mesh Deformer
- Morph Deformer
- Muscle
- MSkin
- Capsule Object
- Skin
- Smoothing Deformer
- Squash and Stretch
- CMotion Step
- Surface Deformer
- Character
- Component
- Cloud
- Cloud Group
- Cone Object
- Connect
- Cube Object
- Cylinder Object
- Deflector Object
- Delta Mush
- Destructor Object
- Disc Object
- Doodle Object
- COFFEE
- Delay
- Formula
- Group
- Inheritance
- Environment Object
- Plain
- Push Apart
- Python Effector
- Randomize
- ReEffector
- Shader
- Sound
- Sound
- Spline
- Step
- Target
- Time
- Volume
- Explosion Object
- Explosion FX Object
- Extrude Object
- Face Capture Object
- Falloff
- Falloff Object
- Falloff Panel
- Falloff
- FFD Object
- Field
- Figure Object
- Floor Object
- Foreground Object
- Formula Object
- Landscape Object
- Friction Object
- Fur
- Gravity Object
- Guide Object
- Hair Object
- Feathers
- Houdini
- Instance Object
- Lathe Object
- Light Object
- LOD
- Loft Object
- Mapped Curve
- Measure & Construction Object
- Melt Object
- Metaball Object
- Cloner Object
- Motion Graphics Extrude Deformer
- Fracture Object
- MoInstance
- Matrix Object
- PolyFX
- Spline Mask
- Spline Wrap
- MoText
- Motion Graphics Tracer Object
- Morph Deformer Object
- MoSpline
- Motion Tracker Object
- Null
- Onurbscaps
- Onurbscapslegacy
- Onurbsselection
- Oil Tank Object
- Particle Emitter Object
- Particle Modifier
- Object Tracker
- Pivot Object
- Plane Object
- Platonic Object
- Polygon Object
- Polygon Reduction Object
- Polygon Reduction Generator
- Oprimitiveaxis
- Oprimitiveslice
- Pyramid Object
- Python Generator
- Relief Object
- Remesh
- Rotation Object
- XRef legacy
- Sculpt Object
- Subdivision Surface
- Selection Object
- Shatter Object
- Shear Object
- Show Displacment Object
- Shrink Wrap Deformer Object
- Polygon Object
- Sketch Lines Object
- Sky Object
- Physical Sky
- Sphere Object
- Spherify Object
- Spline
- 4-Sided Object
- Arc Object
- Circle Object
- Cissoid Object
- Cogwheel Object
- Vectorizer
- Cycloid Object
- Spline Deformer Object
- Flower Object
- Formula Object
- Helix Object
- n-Side Object
- Osplineprimitive
- Profile
- Spline Rail
- Rectangle Object
- Star Object
- Text Object
- Stage Object
- Sweep Object
- Symmetry Object
- Taper Object
- Torus Object
- Trimmed Surface
- Tube Object
- Turbulence Object
- Twist Object
- Wind Object
- Wind Deform Object
- WorkPlane Object
- Wrap Object
- XRef
- Reference Holder
- Extrusion Surface
- Rational B-Spline Surface
- Plane
- Polynomial Spline Surface
- Rotation Surface
- CMotion
- Cloth Surface
- TP Geometry
Preferences¶
- Team Render
- Web Data…
- Moves by Maxon Preferences
- Content Browser
- Color
- Database
- Files
- GoZ Preferences
- Color
- Houdini Engine
- Import/Export
- Interface
- Linux
- Material
- Memory
- Mouse
- Navigation
- Node Editor
- Viewport Hardware
- Paths
- Plugins
- Projection Man
- Renderer
- Scheme Color
- Substance Engine
- Takes
- Theme
- Timeline/Spline Gadget
- Units
- Color
- Viewport Display
- Sculpting
- Hair Preferences
- Sketch and Toon Preferences
Shaders¶
- Ambient Occlusion Shader
- Art Shader
- Bitmap Shader
- Cel Shader
- ChanLum
- Checkerboard Shader
- Cloud Shader
- Color Shader
- Color Stripe Shader
- Cyclone Shader
- Earth Shader
- Moves Face Shader
- Fire Shader
- Flame Shader
- Formula Shader
- Galaxy Shader
- Hair
- Hatch Shader
- Marble Shader
- Metal Shader
- Beat Shader
- Camera Shader
- MoGraph Color Shader
- MoGraph Falloff Shader
- Multi Shader
- Pixel Shader
- Node-Based Shader
- Noise Shader
- Display Color
- Lens Distortion
- Planet Shader
- Rust Shader
- Backlight Shader
- Normal Direction Shader
- Colorizer Shader
- Dirt Shader
- Distortion Shader
- Falloff Shader
- Filter Shader
- Fresnel Shader
- Fusion Shader
- Gradient Shader
- Layer Shader
- Lumas Shader
- Noise Shader
- Posterize Shader
- Projection Shader
- Proximal Shader
- Ripple Shader
- Spline Shader
- Tile Shader
- Vertex Map Shader
- Spectral Shader
- Spots Shader
- Subsurface Scattering Shader
- Star Shader
- Starfield Shader
- Substance Shader
- Sunburst Shader
- Turbulence Shader
- Variation Shader
- Venus Shader
- Water Shader
- Subsurface Scattering Shader
Tags¶
- External Compositing Tag
- Parameter Effector Tag
- Create Controller
- Quaternion Expression
- Motions
- Dynamics Body Tag
- Alembic Morph Tag
- Align to Path Expression
- Align to Spline Expression
- Annotation Tag
- Architectural Grass Material Tag
- Bake Material
- Belt Tag
- Constraint
- Point Cache
- IK
- IK-Spline
- Camera Calibrator
- Pose Morph
- Character Component
- Visual Selector
- Weight
- Character Definition Tag
- Character Solver Tag
- C.O.F.F.E.E. Expression
- Compositing Tag
- Camera Crane
- Custom Data Tag
- Delta Mush Tag
- Display Tag
- Driver Tag
- Edge Selection Tag
- Expression
- XPresso Tag
- Moves Eye Tag
- Moves Pose Morph Helper
- Shift Priority
- Hair
- Collider
- Hair Constraint
- Light
- Hair Material
- Render
- Selection
- Spline Dynamics
- Sketch Render Tag
- Interaction Tag
- Look At Camera Expression
- Metaball Tag
- MoGraph Selection
- MoGraph Weightmap
- MoGraph Cache
- Camera Morph
- Motion Blur
- Motion Camera
- Normal Tag
- Camera Orientation Constraint
- Mask Constraint
- Planar Constraint
- Position Constraint
- Vector Constraint
- Phong Tag
- Phong Normal Tag
- Point Selection Tag
- Polygon Selection Tag
- Protection Tag
- Python Tag
- Collider Tag
- Restriction Tag
- Retarget Expression Tag
- Cloth Tag
- Sculpt Link Tag
- Sculpt Tag
- SDS Weight
- Spline Normals
- Pin Material Tag
- Stop Tag
- Sun Expression
- Target Expression
- Tension Tag
- Material Tag
- User Data Tag
- UVW Tag
- Vertex Color Tag
- Vertexmap Tag
- Vibrate Expression
- Reference Holder
- Visual Selector Tag
Tools¶
- Cloth Cache Tool
- Colors
- Create Polygon
- Preserve Boundaries
- Guide Draw
- Placement
- Grid Clone Tool
- Linear Clone Tool
- Radial Clone Tool
- MoGraph Selection Tool
- MoGraph Weight Tool
- Create Point
- Annotation Tool
- Arrange
- Array
- Base Tool
- Bevel
- Character BodyPart Tool
- Bridge
- Brush
- Brush Base
- Morph Brush
- Joint Align
- Joint
- Mirror
- Name
- Paint
- Weight
- Center
- Character Definition Tool
- Clone
- Close Polygon Hole
- Cloud
- Doodle
- Duplicate
- Edge Cut
- Path Selection
- Extrude
- Extrude Inner
- Lasso Selection
- Add Guides
- Brush
- Clump
- Comb
- Curl
- Cut
- Dynamic Interaction
- Free Select
- Grow Selection
- Live Select
- Mirror
- Move
- Place Guide
- Poly Select
- Push
- Rect Select
- Set Roots
- Rotate
- Scale
- Selection
- Soft Selection
- Straighten
- Symmetry
- Trimmer
- Line Cut
- Path/Loop Cut
- Plane Cut
- Lens Distortion
- Lighting Tool
- Live Selection
- Loop Selection
- Loop Selection (LEGACY)
- Magnet
- Make Selection
- Matrix Extrude
- Measure & Construction Tool
- Mirror Base
- Modeling Axis
- Modify
- Move
- Normal Move
- Normal Rotate
- Normal Scale
- Phong Break Selection
- Weld
- Polygon Pen
- Polygon Selection
- Randomize
- Rectangle Selection
- Ring Selection
- Rotate
- Scale
- Sculpt Brush Amplify Tool
- Sculpt Brush Tool
- Sculpt Brush Erase Tool
- Sculpt Brush Fill Tool
- Sculpt Brush Flatten Tool
- Sculpt Brush Grab Tool
- Sculpt Brush Inflate Tool
- Sculpt Brush Knife Tool
- Sculpt Brush Mask Tool
- Sculpt Brush Pinch Tool
- Sculpt Brush Pull Tool
- SculptBrush Smooth Tool
- Sculpt Brush Repeat Tool
- Sculpt Brush Scrape Tool
- Sculpt Brush Select Tool
- Sculpt Brush Wax Tool
- Set Object
- Weight Subdivision Surface
- Set Point Value
- Slide
- Smooth Shift
- Soft Selection
- Spline Arc
- Chamfer
- Spline Pen
- Project
- Round
- Spline Sketch
- Spline Smooth
- Stich and Sew
- Test Tool
- Transfer
- Untriangulate
- Weight Base
- Spline Draw
- Bevel Tool
- Slide Tool
- UV Peeler Tool
unknown¶
- Modifier
- Viewport
- Layer Datatype
- Update Character
- Project
- MoGraph Falloff Shader
- Field Entry
- Field Entry
- Load Weights Options
- Modeling Settings
- Presets
- Project Objects
- PSR Matrix
- Save Weights Options
- Add Reference
- Reference Manager
- Filter
- CATIA V5 Import Settings
- Filter
- Field Remapper
- IGES Import Settings
- JT Import Settings
- Layer Controls
- SOLIDWORKS Import Settings
- STEP Import Settings
- Fix Points to Generator
- Create Points Per Object
- Clear
- Mpreview
- Motor
- Basic Properties
- Deformer Panel
- Falloff Panel
- Project Mesh
- Displacement
- Sculpt Layer
- Sculpt Layer Folder
- Base Sculpt Layer
- Shader Panel
- Interactive Render Region
- Transfom Panel
- OverrideBase
- Preferences
- BodyPaint 3D
- References
- Standard Trimmed Surface
- FBX: Export Reference Tag
- ZBrush Polygroup
- Histogram Tool
- Thoudinitag
- Key Interpolation
- To Do
- UV Settings
- Multi-Pass
Video Posts¶
- Highlights
- Vector Motion Blur
- Color Correction
- Ambient Occlusion
- Post Effect
- biRender
- Caustics
- Color Mapping
- Cel Renderer
- Cylindrical Lens
- Denoiser
- GI Setup
- Hair Tracer
- Magic Bullet Looks
- Median Filter
- Normal Pass
- Lens Distortion
- Position Pass
- Viewport Renderer
- Remote
- Sub-Frame Motion Blur
- Sharpen Filter
- Soft Filter
- Text Layer
- Tone Mapping
- Sketch and Toon
- Watermark
- Physical Renderer