@m_magalhaes
Thank you for a quick reply!
I'm sorry, I made an idiotic mistake. I simply didn't add
the following piece of code:
case C4DPL_INIT_SYS:
{
// load resources defined in the the optional "res" folder
if (!g_resource.Init())
return false;
return true;
}
in the main.cpp
Thanks, again.
I hope my next questions will have more sense.
It should be an architecture plugin in the end
Yaroslav.