Thank you for letting me know @m_adam
Latest posts made by velbie
-
RE: How to know baking is end with BakeTextureTag?
-
RE: How to know baking is end with BakeTextureTag?
Thank you so much @m_adam !
I try to texture_baker example just now you mentioned! Adding some options with BaseContainer()bakeData[c4d.BAKE_TEX_AMBIENT_OCCLUSION] = True bakeData[c4d.BAKE_TEX_AO_VERTEX_MAP] = True
It's working but I want to make a vertex map tag into the selected object like the below image.
It's automatically generated when I click the bake button in the Bake texture tag(blue) with my hand, but I don't know how to do it with python code.
This is code that simplifies and adds options.
Finally, I got the bitmap so Can I use a bitmap to make the Bake texture tag into the object?import c4d class TextureBakerThread(c4d.threading.C4DThread): def __init__(self, doc, textags, texuvws, destuvws): self.doc = doc self.textags = textags self.texuvws = texuvws self.destuvws = destuvws self.bakeDoc = None self.bakeData = None self.bakeBmp = c4d.bitmaps.MultipassBitmap(512, 512, c4d.COLORMODE_RGB) self.bakeError = c4d.BAKE_TEX_ERR_NONE def Begin(self): # Defines baking setting bakeData = c4d.BaseContainer() bakeData[c4d.BAKE_TEX_WIDTH] = 512 bakeData[c4d.BAKE_TEX_HEIGHT] = 512 bakeData[c4d.BAKE_TEX_PIXELBORDER] = 1 bakeData[c4d.BAKE_TEX_CONTINUE_UV] = False bakeData[c4d.BAKE_TEX_SUPERSAMPLING] = 0 bakeData[c4d.BAKE_TEX_FILL_COLOR] = c4d.Vector(1) bakeData[c4d.BAKE_TEX_USE_BUMP] = False bakeData[c4d.BAKE_TEX_USE_CAMERA_VECTOR] = False bakeData[c4d.BAKE_TEX_AUTO_SIZE] = False bakeData[c4d.BAKE_TEX_NO_GI] = False bakeData[c4d.BAKE_TEX_GENERATE_UNDO] = False bakeData[c4d.BAKE_TEX_PREVIEW] = False bakeData[c4d.BAKE_TEX_COLOR] = True bakeData[c4d.BAKE_TEX_UV_LEFT] = 0.0 bakeData[c4d.BAKE_TEX_UV_RIGHT] = 1.0 bakeData[c4d.BAKE_TEX_UV_TOP] = 0.0 bakeData[c4d.BAKE_TEX_UV_BOTTOM] = 1.0 bakeData[c4d.BAKE_TEX_AMBIENT_OCCLUSION] = True # HERE I ADD bakeData[c4d.BAKE_TEX_AO_VERTEX_MAP] = True # HERE I ADD # bakeData[c4d.BAKE_TEX_OPTIMAL_MAPPING] = c4d.BAKE_TEX_OPTIMAL_MAPPING_CUBIC self.bakeData = bakeData # Initializes bake process bakeInfo = c4d.utils.InitBakeTexture(self.doc, self.textags, self.texuvws, self.destuvws, self.bakeData, self.Get()) self.bakeDoc = bakeInfo[0] self.bakeError = bakeInfo[1] if self.bakeError != c4d.BAKE_TEX_ERR_NONE or self.bakeDoc is None: return False # Starts bake thread self.Start(c4d.THREADMODE_ASYNC, c4d.THREADPRIORITY_BELOW) return True def BakeTextureHook(self, info): # Texture Baker hook, currently not used # print info pass def Main(self): # Bake Texture Thread Main routine self.bakeError = c4d.utils.BakeTexture(self.bakeDoc, self.bakeData, self.bakeBmp, self.Get(), self.BakeTextureHook) if __name__ == '__main__': obj = doc.GetActiveObject() uvwTag = obj.GetTag(c4d.Tuvw) tags = obj.GetTags() textags, texuvws, destuvws = [], [], [] for tag in tags: if tag.CheckType(c4d.Ttexture): textags.append(tag) texuvws.append(uvwTag) destuvws.append(uvwTag) textureBakerThread = TextureBakerThread(doc, textags, texuvws, destuvws) print textureBakerThread print textureBakerThread.Begin() bmp = textureBakerThread.bakeBmp if bmp is None: raise RuntimeError("Failed to retrieve the baked bitmap.") # Displays the bitmap c4d.bitmaps.ShowBitmap(bmp) # Removes the reference to the C4D Thread, so the memory used is free textureBakerThread = None
Thank you for your time @m_adam !
-
How to know baking is end with BakeTextureTag?
Hello, I am a newbie in c4d python programming.
And have tried to bake BakeTextureTag by script.Like below..
if __name__ == '__main__': tags = doc.GetActiveTags() for i, tag in enumerate(tags): c4d.CallButton(tag, c4d.BAKETEXTURE_BAKE)
The problem is how to know when the baking is done??
I'd like to bake one by one. Because I baked several things at the same time, my computer goes down
I've seen some examples of threads. It's too hard, and it's just showing me the uvw tag bake not BakeTexture Tag.
Please give me some advice.
Thanks.