The Maxon SDK Team is currently short staffed due to the winter holidays. No forum support is being provided between 15/12/2025 and 5/1/2026. For details see Maxon SDK 2025 Winter Holidays.
Thank you Manuel, that works perfectly.
I can use CallCommand() but I don't want to as it will always call c4d.EventAdd() and as I can't specify which bd to set as the renderview. I tend to not use CallCommand() in a plugin as it is only be able to be called in the main thread (which would be fine in this case) and as it seems to 'simulate' user interaction.
@m_adam
Thanks!
Thats a perfect explanation that solves many of my issues - even in some of my other Plugins.
I am sorry, I did in fact refer to c4d freezing when I said crashing. Sorry for the confusion.