Hi @shahir-zaman ,

Welcome to the Maxon developers forum and its community, it is great to have you with us!

Getting Started

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It is strongly recommended to read the first two topics carefully, especially the section Support Procedures: Asking Questions.

About your First Question

Assuming that what you're trying to achieve is to toggle the "UV Grid" option
d09d5b8d-51a2-4a6a-9618-90b2dbcc6638-image.png
You effectively have two options:

The easiest one is to execute CallCommand(170776) (you can find the command ID in the Script Log) The more involved but also more flexible way is to find the UV settings scenehook and go through all its branches (or may be not all of them, depending on what specifically you want to achieve). Please find the C++ and Python code snippets below.

Cheers,
Ilia

C++ commanddata execute function code snippet:

Bool MyCommandData::Execute(BaseDocument* doc, GeDialog* parentManager) { const Int32 ID_UV_SETTINGS_HOOK = 1053309; if (!doc) return true; BaseSceneHook* sceneHook = static_cast<BaseSceneHook*>(doc->FindSceneHook(ID_UV_SETTINGS_HOOK)); if (!sceneHook) return true; maxon::BufferedBaseArray<BranchInfo, 20> infos; sceneHook->GetBranchInfo(infos, GETBRANCHINFO::NONE) iferr_ignore("GetBranchInfo"); for (BranchInfo& info : infos) { if (info.name != "UVSettingsBranch"_s) continue; GeListNode* viewSettings = info.head->GetFirst(); while (viewSettings) { GeData value; viewSettings->GetParameter(CreateDescID(UV_SETTINGS_FILTER_SHOW_GRID), value, DESCFLAGS_GET::NONE); Bool valueBool = value.GetBool(); value = {!valueBool}; viewSettings->SetParameter(CreateDescID(UV_SETTINGS_FILTER_SHOW_GRID), value, DESCFLAGS_SET::NONE); viewSettings = viewSettings->GetNext(); } } EventAdd(); return true; }

Python script code snippet (special thanks to @m_adam on this one):

import c4d def main() -> None: sh = doc.FindSceneHook(1053309) for branch in sh.GetBranchInfo(): if branch["name"] != "UVSettingsBranch": continue viewSettings = branch["head"].GetFirst() while viewSettings: viewSettings[c4d.UV_SETTINGS_FILTER_SHOW_GRID] = not viewSettings[c4d.UV_SETTINGS_FILTER_SHOW_GRID] viewSettings = viewSettings.GetNext() c4d.EventAdd() if __name__ == '__main__': main()