Thanks @eziopan and Sebastian for your answers !
So far I searched a way for getting values out of the 3D noise shaders. Starting point was the c4d.BaseShader class but it seems to me that accessing these shaders in order to get noise values is much more cumbersome than using the C4DNoise class and specifying the corresponding noise type as parameter 't' - as @eziopan has pointed out.
So: thank you - problem solved
... and sorry, I haven't read the Q&A system thoroughly enough - next time I will mark my post properly.
cheers, Jens