Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login
    1. Maxon Developers Forum
    2. referent
    R
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 7
    • Best 0
    • Controversial 0
    • Groups 0

    referent

    @referent

    0
    Reputation
    51
    Profile views
    7
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    referent Unfollow Follow

    Latest posts made by referent

    • RE: Python Scripting-Help with GeDialog.AddComboBox add child option

      Wow! Thank you soooooooooooo much!

      Those parts were missing. Works like a charm now! 🙂

      can't thank you enough!

      We can close now this topic

      posted in Cinema 4D SDK
      R
      referent
    • RE: Python Scripting-Help with GeDialog.AddComboBox add child option

      Hello,

      It is not working, and script isn't executable as I said in previously message,

      thank you for your reply,

      Regards

      posted in Cinema 4D SDK
      R
      referent
    • RE: Python Scripting-Help with GeDialog.AddComboBox add child option

      import c4d
      from c4d import gui
      #Welcome to the world of Python

      class TestDialog(gui.GeDialog):

      def CreateLayout(self):
      
          self.AddComboBox(5000, c4d.BFH_LEFT, 100, 10, False)
          self.AddChild(5000, 0, "Child 0")
          self.AddChild(5000, 1, "Child 1")
          self.AddChild(5000, 2, "Child 2")
      
          return True
      
      def Command(self, id, msg):
      
          # print currently selected "child""
          if id == 5000:
              value = self.GetInt32(5000)
              print("got value: " + str(value))
      
      
          return c4d.gui.GeDialog.Command(self, id, msg) 
      
      # custom function
      def GetSelectedChild(self):
          return self.GetInt32(5000)
      

      def main():
      dialog = TestDialog()

      dialog.Open(c4d.DLG_TYPE_MODAL_RESIZEABLE, 132456, -1 ,-1 ,400 ,400)
      
      value = dialog.GetSelectedChild()
      
      op.SetName(str(value))
      c4d.EventAdd()
      

      if name=='main':
      main()

      posted in Cinema 4D SDK
      R
      referent
    • RE: Python Scripting-Help with GeDialog.AddComboBox add child option

      7fa52105-f8bc-492d-bd56-e75e84a81179-image.png

      posted in Cinema 4D SDK
      R
      referent
    • RE: Python Scripting-Help with GeDialog.AddComboBox add child option

      @s_bach Hello Sebastian!

      The main issue is when I implement command and custom member function into the whole script how you suggest in to previously reply, nothing happening and the script wouldn't work.Or when I just copy your code example in to script manager nothing happening,I am using R17 if that can maybe be one of the reasons why script not work?

      class TestDialog(gui.GeDialog):

      def CreateLayout(self):
      
          self.AddComboBox(5000, c4d.BFH_LEFT, 100, 10, False)
          self.AddChild(5000, 0, "Child 0")
          self.AddChild(5000, 1, "Child 1")
          self.AddChild(5000, 2, "Child 2")
      
          return True
      
      def Command(self, id, msg):
      
          # print currently selected "child""
          if id == 5000:
              value = self.GetInt32(5000)
              print("got value: " + str(value))
      
      
          return c4d.gui.GeDialog.Command(self, id, msg) 
      
      # custom function
      def GetSelectedChild(self):
          return self.GetInt32(5000)
      

      def main():
      dialog = TestDialog()

      dialog.Open(c4d.DLG_TYPE_MODAL_RESIZEABLE, 132456, -1 ,-1 ,400 ,400)
      
      value = dialog.GetSelectedChild()
      
      op.SetName(str(value))
      c4d.EventAdd()
      

      Thank you for reply!

      Regards

      posted in Cinema 4D SDK
      R
      referent
    • RE: Python Scripting-Help with GeDialog.AddComboBox add child option

      Hi Sebastian! Thanks a lot for your reply!!!

      and for clarifying me about posting and categories

      I couldn't figure out at the end to add command and that all complete script works by example that you send me here.

      Maybe I wasn't clear enough of what I trying to do and to get as the final result.

      My goal is that I make preset with names e.g child 0-or final name "Bath" and when I run script and chose from dropping menu of combo box e.g name "Bath" or some other next selection child 2 or final name "Patio" by selection from item with ready name "Patio" script and code automatically rename new spline based on selection from combobox eg I draw new Spline> and when I select from combo box child's selection Patio command will automatically rename spline to Patio,if is that possible? Plugin cafe is simply awesome,and I am happy so happy to discover it.
      Thanks a lot for your reply!

      Best Wishes

      Nenad

      posted in Cinema 4D SDK
      R
      referent
    • Python Scripting-Help with GeDialog.AddComboBox add child option

      Hi everyone,

      I am new with python scripting so I stuck with this and sorry for my question

      I trying to make a script -later plugin also that will rename automatically e.g.spline by selection from combo box menu with new selected name
      is there a way to add children -6+ options to combo box and send rename command based on a selection from combo box? Here is what I mean and a sample .I find 2 ways for this but I would like to have combobox selection and dropping menu 0_1550960540480_07f88f3d-f799-4997-b4a2-6c88be2cb93a-image.png

      Here are 2 examples that I make:

      Example 1:

      import c4d
      from c4d import gui

      #Dialog settings
      class MyDialogs(gui.GeDialog):
      # Dialog layout settings
      def CreateLayout(self):
      self.SetTitle('Spline Renamer 1.1')
      #Setting widget etc.
      self.GroupBegin(10000, c4d.BFH_SCALEFIT, 1, title = 'Select New Spline Name')
      self.GroupBorder(c4d.BORDER_GROUP_IN)
      self.GroupBorderSpace(20, 5, 20, 5)

          #Drop menu
          self.AddComboBox(1000, c4d.BFH_SCALEFIT, 80, 0, False)
          self.AddChild(1000, 0, 'B1')
          self.AddChild(1000, 1, 'B2')
          self.AddChild(1000, 2, 'B3')
          self.AddChild(1000, 3, 'B4')
          self.AddChild(1000, 4, 'Main')
          self.AddChild(1000, 5, 'Outer')
          self.AddChild(1000, 6, 'Patio')
          self.AddChild(1000, 7, 'Bath 1')
          self.AddChild(1000, 8, 'Bath 2')
          self.AddChild(1000, 9, 'Bath 3')
          self.AddChild(1000, 10, 'WIC')
          self.AddSeparatorV(11)
          self.AddDlgGroup(c4d.DLG_OK|c4d.DLG_CANCEL)
          return True
      

      def main():
      dlg = MyDialogs()
      dlg.Open(c4d.DLG_TYPE_MODAL)

      if name=='main':
      main()
      c4d.EventAdd()

      if name=='main':
      main()

      This Example 2 works but I dont have combobox or droping menu:

      import c4d
      from c4d import gui

      def main():
      objs = doc.GetActiveObjects(1)
      if len(objs) == 0:return

      newName = gui.InputDialog("New Name","B1")
      if newName == "":return
      
      num = gui.InputDialog("Are you sure?","B1")
      if num == "":return
      
      doc.StartUndo()
      for obj in objs:
          doc.AddUndo(c4d.UNDOTYPE_CHANGE,obj)
          obj.SetName(newName +" ")
        
      GeDialog.SetPopup("B 12 ", " B 22")
      doc.EndUndo()
      c4d.EventAdd()
      

      Thanks you so much for any of your help and for your time,

      have a great day!

      posted in Cinema 4D SDK python
      R
      referent