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    1. Maxon Developers Forum
    2. Márton
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    Márton

    @Márton

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    Latest posts made by Márton

    • RE: Monitoring object parameter changes

      Thanks you!

      posted in Cinema 4D SDK
      M
      Márton
    • RE: Monitoring object parameter changes

      Thank you for your detailed answer!

      So if I understand now correctly, these are the main points:

      • use GetGeMarker -> this is the most reliable identifier in this case
      • do not monitor cached objects because it is not easy to follow what is happening with those and can cause tricky situations.

      Is it right?

      Márton

      posted in Cinema 4D SDK
      M
      Márton
    • RE: Monitoring object parameter changes

      Hello again,

      I was not sure if I should start a new thread or continue this discussion....
      This is related to the first question but could have its own thread too.

      I am confused about guids provided by c4d.
      I know there is a lot of info already about these unique identifiers on this forum, and as I have understood from those GetGUID() should be good enough for me.

      But my test is very simple, and still I get the same guids for different objects many times.
      I use my own visitor object derived from maxon:: Hierarchy.
      I create a Figure object (menu > Create > Mesh > Figure)
      Start visitor -> and many different body parts of the Figure has the exact same guid.
      Is it normal? I am not sure what is the best way to uniquely identify these....

      Thanks,
      Márton

      posted in Cinema 4D SDK
      M
      Márton
    • RE: Monitoring object parameter changes

      Ok, and thank you for the quick answer!

      Márton

      posted in Cinema 4D SDK
      M
      Márton
    • Monitoring object parameter changes

      Hello,

      I can see this post:
      https://developers.maxon.net/forum/topic/15621/python-api-document-events

      I can understand the concept and it can be applied to my case too, but this was created for python programming.
      My question is: is the situation the same with the C++ API or maybe we have better tools to do it?

      Thanks,
      Márton

      posted in Cinema 4D SDK c++
      M
      Márton