Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login
    1. Maxon Developers Forum
    2. Jmelon
    3. Topics
    J
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 5
    • Posts 14
    • Groups 0

    Topics

    • J

      CAMorphNode.SetPointCount() always return false

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python r21
      5
      0 Votes
      5 Posts
      730 Views
      J
      @m_adam Thank you for your answer. C++ documentation have a "Example" show how to use flags in CAMorph.SetMode, but python documentation not (at least in R21.022), i compared the C++ code with Python, then went back to the C++ documentation and found this.
    • J

      GvNode.OperatorSetData() INVALID IN R21 WHEN WORK ON POSEMORPH TAG' POSE STRENGTH

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21
      3
      0 Votes
      3 Posts
      597 Views
      J
      @m_magalhaes thanks, looking forward to the next update
    • J

      Is there a way to change the GvNode Port Index

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++ r21
      6
      0 Votes
      6 Posts
      910 Views
      M
      @Jmelon I'm sorry there is no specific message sent to the GvOperatorData It's all handled in the UI. Cheers, Maxime.
    • J

      How to use BaseDraw::DrawObject/DrawPolygonObject draw constant color like Display Tag Constant Shading mode

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++ r20
      4
      0 Votes
      4 Posts
      699 Views
      ManuelM
      @Jmelon said in How to use BaseDraw::DrawObject/DrawPolygonObject draw constant color like Display Tag Constant Shading mode: and sorry for my negligence, I will pay attention next time Don't worry at all, it helps us to answer your question faster and searching trough the forum. Cheers, Manuel
    • J

      std compile error

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r19 c++
      6
      0 Votes
      6 Posts
      987 Views
      M
      I know this is quite an old topic, @m_magalhaes @Jmelon it would compile if you put c4d.h at the end of all other STL includes