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    1. Maxon Developers Forum
    2. Honeybadger
    3. Posts
    H
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    Posts made by Honeybadger

    • RE: Weighted Face Normal twisted

      Hi Ferdinand,
      First you can't finesse the Phong normal to the same level you can do with the vertex normal. Second, Unreal does not recognize the Phong tag settings.
      Also, I forget to mention that script worked in C4D Ver 19.
      I will try to got the Phong route and I'm sure I will have some question for you.
      Thank you.
      Hanna

      posted in Cinema 4D SDK
      H
      Honeybadger
    • RE: Weighted Face Normal twisted

      Hi Ferdinand,
      I just talked to the artist and he said that Phong normal do not translate to Unreal Engine.
      Thank you.
      Hanna

      posted in Cinema 4D SDK
      H
      Honeybadger
    • RE: Weighted Face Normal twisted

      Hi Ferdinand,
      Thank you for your reply, sorry I thought I included a link to the code. Here is the code link:
      https://developers.maxon.net/forum/topic/10259/13749_setting-normals/5
      Ok, I will take a look at the Tphong tags.
      And I'm sure I will have more questions.
      Thank you.
      Hanna

      posted in Cinema 4D SDK
      H
      Honeybadger
    • Weighted Face Normal twisted

      Hi Guys;
      I'm trying to get the Weighted Face Normal for the following object:
      object.PNG
      When I compute and apply the normal I get the following:

      object_normals.PNG
      object_normals.PNG
      I'm using the following python script and I'm running C4D R23.
      Any idea what might cause the twisting?
      Thank you.
      Hanna Frangiyyeh

      posted in Cinema 4D SDK r23
      H
      Honeybadger