Hi Ferdinand,
First you can't finesse the Phong normal to the same level you can do with the vertex normal. Second, Unreal does not recognize the Phong tag settings.
Also, I forget to mention that script worked in C4D Ver 19.
I will try to got the Phong route and I'm sure I will have some question for you.
Thank you.
Hanna
H
Posts made by Honeybadger
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RE: Weighted Face Normal twisted
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RE: Weighted Face Normal twisted
Hi Ferdinand,
I just talked to the artist and he said that Phong normal do not translate to Unreal Engine.
Thank you.
Hanna -
RE: Weighted Face Normal twisted
Hi Ferdinand,
Thank you for your reply, sorry I thought I included a link to the code. Here is the code link:
https://developers.maxon.net/forum/topic/10259/13749_setting-normals/5
Ok, I will take a look at the Tphong tags.
And I'm sure I will have more questions.
Thank you.
Hanna -
Weighted Face Normal twisted
Hi Guys;
I'm trying to get the Weighted Face Normal for the following object:
When I compute and apply the normal I get the following:
I'm using the following python script and I'm running C4D R23.
Any idea what might cause the twisting?
Thank you.
Hanna Frangiyyeh