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    1. Maxon Developers Forum
    2. anoano
    3. Topics
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    Topics

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      R21 SDK build error

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 sdk c++ windows
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      Thanks for your advice. The build is complete. It was because VS2017 when Unity was installed was old. Now you can build other plugins. Thank you very much.
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      Copy link object

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r20 c++
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      Hi, the topic is now marked as solved, did you solve your issue? The only workaround I was able to find is to make use of AddToExecution and define it to GENERATOR+1, here you retrieve and clone the cache of the linked object in a member variable of your instance, then in the next GVO you make use of this cache, but this has the application that you work always on a mesh that has been generated in a previous SceneExecution call, which may be an issue in case of animation. Cheers, Maxime.
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      About PopupEditText and SendMail

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r20 c++
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      Hi @anoano I'm wondering if your question has been answered. If so, please mark this thread as solved. Cheers, Maxime.
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      About threads

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++ r20
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      Hello, you find information and examples on jobs and threads in these manuals: Jobs Manual Threads Manual best wishes, Sebastian